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- /**************************************************************************/
- /* safe_binary_mutex.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef SAFE_BINARY_MUTEX_H
- #define SAFE_BINARY_MUTEX_H
- #include "core/error/error_macros.h"
- #include "core/os/mutex.h"
- #include "core/typedefs.h"
- #ifdef THREADS_ENABLED
- // A very special kind of mutex, used in scenarios where these
- // requirements hold at the same time:
- // - Must be used with a condition variable (only binary mutexes are suitable).
- // - Must have recursive semnantics (or simulate, as this one does).
- // The implementation keeps the lock count in TS. Therefore, only
- // one object of each version of the template can exists; hence the Tag argument.
- // Tags must be unique across the Godot codebase.
- // Also, don't forget to declare the thread_local variable on each use.
- template <int Tag>
- class SafeBinaryMutex {
- friend class MutexLock<SafeBinaryMutex>;
- using StdMutexType = THREADING_NAMESPACE::mutex;
- mutable THREADING_NAMESPACE::mutex mutex;
- static thread_local uint32_t count;
- public:
- _ALWAYS_INLINE_ void lock() const {
- if (++count == 1) {
- mutex.lock();
- }
- }
- _ALWAYS_INLINE_ void unlock() const {
- DEV_ASSERT(count);
- if (--count == 0) {
- mutex.unlock();
- }
- }
- _ALWAYS_INLINE_ bool try_lock() const {
- if (count) {
- count++;
- return true;
- } else {
- if (mutex.try_lock()) {
- count++;
- return true;
- } else {
- return false;
- }
- }
- }
- ~SafeBinaryMutex() {
- DEV_ASSERT(!count);
- }
- };
- // This specialization is needed so manual locking and MutexLock can be used
- // at the same time on a SafeBinaryMutex.
- template <int Tag>
- class MutexLock<SafeBinaryMutex<Tag>> {
- friend class ConditionVariable;
- THREADING_NAMESPACE::unique_lock<THREADING_NAMESPACE::mutex> lock;
- public:
- _ALWAYS_INLINE_ explicit MutexLock(const SafeBinaryMutex<Tag> &p_mutex) :
- lock(p_mutex.mutex) {
- SafeBinaryMutex<Tag>::count++;
- };
- _ALWAYS_INLINE_ ~MutexLock() {
- SafeBinaryMutex<Tag>::count--;
- };
- };
- #else // No threads.
- template <int Tag>
- class SafeBinaryMutex : public MutexImpl {
- static thread_local uint32_t count;
- };
- template <int Tag>
- class MutexLock<SafeBinaryMutex<Tag>> {
- public:
- MutexLock(const SafeBinaryMutex<Tag> &p_mutex) {}
- ~MutexLock() {}
- };
- #endif // THREADS_ENABLED
- #endif // SAFE_BINARY_MUTEX_H
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