tcp_server.cpp 4.6 KB

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  1. /**************************************************************************/
  2. /* tcp_server.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "tcp_server.h"
  31. void TCPServer::_bind_methods() {
  32. ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCPServer::listen, DEFVAL("*"));
  33. ClassDB::bind_method(D_METHOD("is_connection_available"), &TCPServer::is_connection_available);
  34. ClassDB::bind_method(D_METHOD("is_listening"), &TCPServer::is_listening);
  35. ClassDB::bind_method(D_METHOD("get_local_port"), &TCPServer::get_local_port);
  36. ClassDB::bind_method(D_METHOD("take_connection"), &TCPServer::take_connection);
  37. ClassDB::bind_method(D_METHOD("stop"), &TCPServer::stop);
  38. }
  39. Error TCPServer::listen(uint16_t p_port, const IPAddress &p_bind_address) {
  40. ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
  41. ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
  42. ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
  43. Error err;
  44. IP::Type ip_type = IP::TYPE_ANY;
  45. // If the bind address is valid use its type as the socket type
  46. if (p_bind_address.is_valid()) {
  47. ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
  48. }
  49. err = _sock->open(NetSocket::TYPE_TCP, ip_type);
  50. ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
  51. _sock->set_blocking_enabled(false);
  52. _sock->set_reuse_address_enabled(true);
  53. err = _sock->bind(p_bind_address, p_port);
  54. if (err != OK) {
  55. _sock->close();
  56. return ERR_ALREADY_IN_USE;
  57. }
  58. err = _sock->listen(MAX_PENDING_CONNECTIONS);
  59. if (err != OK) {
  60. _sock->close();
  61. return FAILED;
  62. }
  63. return OK;
  64. }
  65. int TCPServer::get_local_port() const {
  66. uint16_t local_port;
  67. _sock->get_socket_address(nullptr, &local_port);
  68. return local_port;
  69. }
  70. bool TCPServer::is_listening() const {
  71. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  72. return _sock->is_open();
  73. }
  74. bool TCPServer::is_connection_available() const {
  75. ERR_FAIL_COND_V(!_sock.is_valid(), false);
  76. if (!_sock->is_open()) {
  77. return false;
  78. }
  79. Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
  80. return (err == OK);
  81. }
  82. Ref<StreamPeerTCP> TCPServer::take_connection() {
  83. Ref<StreamPeerTCP> conn;
  84. if (!is_connection_available()) {
  85. return conn;
  86. }
  87. Ref<NetSocket> ns;
  88. IPAddress ip;
  89. uint16_t port = 0;
  90. ns = _sock->accept(ip, port);
  91. if (!ns.is_valid()) {
  92. return conn;
  93. }
  94. conn = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
  95. conn->accept_socket(ns, ip, port);
  96. return conn;
  97. }
  98. void TCPServer::stop() {
  99. if (_sock.is_valid()) {
  100. _sock->close();
  101. }
  102. }
  103. TCPServer::TCPServer() :
  104. _sock(Ref<NetSocket>(NetSocket::create())) {
  105. }
  106. TCPServer::~TCPServer() {
  107. stop();
  108. }