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- /**************************************************************************/
- /* tcp_server.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "tcp_server.h"
- void TCPServer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("listen", "port", "bind_address"), &TCPServer::listen, DEFVAL("*"));
- ClassDB::bind_method(D_METHOD("is_connection_available"), &TCPServer::is_connection_available);
- ClassDB::bind_method(D_METHOD("is_listening"), &TCPServer::is_listening);
- ClassDB::bind_method(D_METHOD("get_local_port"), &TCPServer::get_local_port);
- ClassDB::bind_method(D_METHOD("take_connection"), &TCPServer::take_connection);
- ClassDB::bind_method(D_METHOD("stop"), &TCPServer::stop);
- }
- Error TCPServer::listen(uint16_t p_port, const IPAddress &p_bind_address) {
- ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
- ERR_FAIL_COND_V(_sock->is_open(), ERR_ALREADY_IN_USE);
- ERR_FAIL_COND_V(!p_bind_address.is_valid() && !p_bind_address.is_wildcard(), ERR_INVALID_PARAMETER);
- Error err;
- IP::Type ip_type = IP::TYPE_ANY;
- // If the bind address is valid use its type as the socket type
- if (p_bind_address.is_valid()) {
- ip_type = p_bind_address.is_ipv4() ? IP::TYPE_IPV4 : IP::TYPE_IPV6;
- }
- err = _sock->open(NetSocket::TYPE_TCP, ip_type);
- ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
- _sock->set_blocking_enabled(false);
- _sock->set_reuse_address_enabled(true);
- err = _sock->bind(p_bind_address, p_port);
- if (err != OK) {
- _sock->close();
- return ERR_ALREADY_IN_USE;
- }
- err = _sock->listen(MAX_PENDING_CONNECTIONS);
- if (err != OK) {
- _sock->close();
- return FAILED;
- }
- return OK;
- }
- int TCPServer::get_local_port() const {
- uint16_t local_port;
- _sock->get_socket_address(nullptr, &local_port);
- return local_port;
- }
- bool TCPServer::is_listening() const {
- ERR_FAIL_COND_V(!_sock.is_valid(), false);
- return _sock->is_open();
- }
- bool TCPServer::is_connection_available() const {
- ERR_FAIL_COND_V(!_sock.is_valid(), false);
- if (!_sock->is_open()) {
- return false;
- }
- Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
- return (err == OK);
- }
- Ref<StreamPeerTCP> TCPServer::take_connection() {
- Ref<StreamPeerTCP> conn;
- if (!is_connection_available()) {
- return conn;
- }
- Ref<NetSocket> ns;
- IPAddress ip;
- uint16_t port = 0;
- ns = _sock->accept(ip, port);
- if (!ns.is_valid()) {
- return conn;
- }
- conn = Ref<StreamPeerTCP>(memnew(StreamPeerTCP));
- conn->accept_socket(ns, ip, port);
- return conn;
- }
- void TCPServer::stop() {
- if (_sock.is_valid()) {
- _sock->close();
- }
- }
- TCPServer::TCPServer() :
- _sock(Ref<NetSocket>(NetSocket::create())) {
- }
- TCPServer::~TCPServer() {
- stop();
- }
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