missing_resource.cpp 4.1 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. /**************************************************************************/
  2. /* missing_resource.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "missing_resource.h"
  31. bool MissingResource::_set(const StringName &p_name, const Variant &p_value) {
  32. if (is_recording_properties()) {
  33. properties.insert(p_name, p_value);
  34. return true; //always valid to set (add)
  35. } else {
  36. if (!properties.has(p_name)) {
  37. return false;
  38. }
  39. properties[p_name] = p_value;
  40. return true;
  41. }
  42. }
  43. bool MissingResource::_get(const StringName &p_name, Variant &r_ret) const {
  44. if (!properties.has(p_name)) {
  45. return false;
  46. }
  47. r_ret = properties[p_name];
  48. return true;
  49. }
  50. void MissingResource::_get_property_list(List<PropertyInfo> *p_list) const {
  51. for (const KeyValue<StringName, Variant> &E : properties) {
  52. p_list->push_back(PropertyInfo(E.value.get_type(), E.key));
  53. }
  54. }
  55. void MissingResource::set_original_class(const String &p_class) {
  56. original_class = p_class;
  57. }
  58. String MissingResource::get_original_class() const {
  59. return original_class;
  60. }
  61. void MissingResource::set_recording_properties(bool p_enable) {
  62. recording_properties = p_enable;
  63. }
  64. bool MissingResource::is_recording_properties() const {
  65. return recording_properties;
  66. }
  67. void MissingResource::_bind_methods() {
  68. ClassDB::bind_method(D_METHOD("set_original_class", "name"), &MissingResource::set_original_class);
  69. ClassDB::bind_method(D_METHOD("get_original_class"), &MissingResource::get_original_class);
  70. ClassDB::bind_method(D_METHOD("set_recording_properties", "enable"), &MissingResource::set_recording_properties);
  71. ClassDB::bind_method(D_METHOD("is_recording_properties"), &MissingResource::is_recording_properties);
  72. // Expose, but not save.
  73. ADD_PROPERTY(PropertyInfo(Variant::STRING, "original_class", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_original_class", "get_original_class");
  74. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "recording_properties", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NONE), "set_recording_properties", "is_recording_properties");
  75. }
  76. MissingResource::MissingResource() {
  77. }