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- /**************************************************************************/
- /* input.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "input.h"
- #include "input.compat.inc"
- #include "core/config/project_settings.h"
- #include "core/input/default_controller_mappings.h"
- #include "core/input/input_map.h"
- #include "core/os/os.h"
- #ifdef DEV_ENABLED
- #include "core/os/thread.h"
- #endif
- static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
- "a",
- "b",
- "x",
- "y",
- "back",
- "guide",
- "start",
- "leftstick",
- "rightstick",
- "leftshoulder",
- "rightshoulder",
- "dpup",
- "dpdown",
- "dpleft",
- "dpright",
- "misc1",
- "paddle1",
- "paddle2",
- "paddle3",
- "paddle4",
- "touchpad",
- };
- static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
- "leftx",
- "lefty",
- "rightx",
- "righty",
- "lefttrigger",
- "righttrigger",
- };
- Input *Input::singleton = nullptr;
- void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
- Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
- void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr;
- Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
- void (*Input::set_custom_mouse_cursor_func)(const Ref<Resource> &, Input::CursorShape, const Vector2 &) = nullptr;
- Input *Input::get_singleton() {
- return singleton;
- }
- void Input::set_mouse_mode(MouseMode p_mode) {
- ERR_FAIL_INDEX((int)p_mode, 5);
- set_mouse_mode_func(p_mode);
- }
- Input::MouseMode Input::get_mouse_mode() const {
- return get_mouse_mode_func();
- }
- void Input::_bind_methods() {
- ClassDB::bind_method(D_METHOD("is_anything_pressed"), &Input::is_anything_pressed);
- ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
- ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
- ClassDB::bind_method(D_METHOD("is_key_label_pressed", "keycode"), &Input::is_key_label_pressed);
- ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
- ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
- ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action", "exact_match"), &Input::is_action_just_pressed, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("is_action_just_released", "action", "exact_match"), &Input::is_action_just_released, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &Input::get_action_strength, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action", "exact_match"), &Input::get_action_raw_strength, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
- ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
- ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
- ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
- ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
- ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
- ClassDB::bind_method(D_METHOD("get_joy_guid", "device"), &Input::get_joy_guid);
- ClassDB::bind_method(D_METHOD("get_joy_info", "device"), &Input::get_joy_info);
- ClassDB::bind_method(D_METHOD("should_ignore_device", "vendor_id", "product_id"), &Input::should_ignore_device);
- ClassDB::bind_method(D_METHOD("get_connected_joypads"), &Input::get_connected_joypads);
- ClassDB::bind_method(D_METHOD("get_joy_vibration_strength", "device"), &Input::get_joy_vibration_strength);
- ClassDB::bind_method(D_METHOD("get_joy_vibration_duration", "device"), &Input::get_joy_vibration_duration);
- ClassDB::bind_method(D_METHOD("start_joy_vibration", "device", "weak_magnitude", "strong_magnitude", "duration"), &Input::start_joy_vibration, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("stop_joy_vibration", "device"), &Input::stop_joy_vibration);
- ClassDB::bind_method(D_METHOD("vibrate_handheld", "duration_ms", "amplitude"), &Input::vibrate_handheld, DEFVAL(500), DEFVAL(-1.0));
- ClassDB::bind_method(D_METHOD("get_gravity"), &Input::get_gravity);
- ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
- ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
- ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
- ClassDB::bind_method(D_METHOD("set_gravity", "value"), &Input::set_gravity);
- ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
- ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
- ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
- ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
- ClassDB::bind_method(D_METHOD("get_last_mouse_screen_velocity"), &Input::get_last_mouse_screen_velocity);
- ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
- ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
- ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
- ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Input::warp_mouse);
- ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
- ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
- ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
- ClassDB::bind_method(D_METHOD("get_current_cursor_shape"), &Input::get_current_cursor_shape);
- ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
- ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
- ClassDB::bind_method(D_METHOD("is_using_accumulated_input"), &Input::is_using_accumulated_input);
- ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events);
- ClassDB::bind_method(D_METHOD("set_emulate_mouse_from_touch", "enable"), &Input::set_emulate_mouse_from_touch);
- ClassDB::bind_method(D_METHOD("is_emulating_mouse_from_touch"), &Input::is_emulating_mouse_from_touch);
- ClassDB::bind_method(D_METHOD("set_emulate_touch_from_mouse", "enable"), &Input::set_emulate_touch_from_mouse);
- ClassDB::bind_method(D_METHOD("is_emulating_touch_from_mouse"), &Input::is_emulating_touch_from_mouse);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_mode"), "set_mouse_mode", "get_mouse_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_accumulated_input"), "set_use_accumulated_input", "is_using_accumulated_input");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_mouse_from_touch"), "set_emulate_mouse_from_touch", "is_emulating_mouse_from_touch");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emulate_touch_from_mouse"), "set_emulate_touch_from_mouse", "is_emulating_touch_from_mouse");
- BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
- BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
- BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED);
- BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED);
- BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN);
- BIND_ENUM_CONSTANT(CURSOR_ARROW);
- BIND_ENUM_CONSTANT(CURSOR_IBEAM);
- BIND_ENUM_CONSTANT(CURSOR_POINTING_HAND);
- BIND_ENUM_CONSTANT(CURSOR_CROSS);
- BIND_ENUM_CONSTANT(CURSOR_WAIT);
- BIND_ENUM_CONSTANT(CURSOR_BUSY);
- BIND_ENUM_CONSTANT(CURSOR_DRAG);
- BIND_ENUM_CONSTANT(CURSOR_CAN_DROP);
- BIND_ENUM_CONSTANT(CURSOR_FORBIDDEN);
- BIND_ENUM_CONSTANT(CURSOR_VSIZE);
- BIND_ENUM_CONSTANT(CURSOR_HSIZE);
- BIND_ENUM_CONSTANT(CURSOR_BDIAGSIZE);
- BIND_ENUM_CONSTANT(CURSOR_FDIAGSIZE);
- BIND_ENUM_CONSTANT(CURSOR_MOVE);
- BIND_ENUM_CONSTANT(CURSOR_VSPLIT);
- BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
- BIND_ENUM_CONSTANT(CURSOR_HELP);
- ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
- }
- #ifdef TOOLS_ENABLED
- void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- const String pf = p_function;
- if ((p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength" || pf == "get_action_raw_strength")) ||
- (p_idx < 2 && pf == "get_axis") ||
- (p_idx < 4 && pf == "get_vector")) {
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
- for (const PropertyInfo &pi : pinfo) {
- if (!pi.name.begins_with("input/")) {
- continue;
- }
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- r_options->push_back(name.quote());
- }
- }
- Object::get_argument_options(p_function, p_idx, r_options);
- }
- #endif
- void Input::VelocityTrack::update(const Vector2 &p_delta_p, const Vector2 &p_screen_delta_p) {
- uint64_t tick = OS::get_singleton()->get_ticks_usec();
- uint32_t tdiff = tick - last_tick;
- float delta_t = tdiff / 1000000.0;
- last_tick = tick;
- if (delta_t > max_ref_frame) {
- // First movement in a long time, reset and start again.
- velocity = Vector2();
- screen_velocity = Vector2();
- accum = p_delta_p;
- screen_accum = p_screen_delta_p;
- accum_t = 0;
- return;
- }
- accum += p_delta_p;
- screen_accum += p_screen_delta_p;
- accum_t += delta_t;
- if (accum_t < min_ref_frame) {
- // Not enough time has passed to calculate speed precisely.
- return;
- }
- velocity = accum / accum_t;
- screen_velocity = screen_accum / accum_t;
- accum = Vector2();
- accum_t = 0;
- }
- void Input::VelocityTrack::reset() {
- last_tick = OS::get_singleton()->get_ticks_usec();
- velocity = Vector2();
- accum = Vector2();
- accum_t = 0;
- }
- Input::VelocityTrack::VelocityTrack() {
- min_ref_frame = 0.1;
- max_ref_frame = 3.0;
- reset();
- }
- bool Input::is_anything_pressed() const {
- _THREAD_SAFE_METHOD_
- if (!keys_pressed.is_empty() || !joy_buttons_pressed.is_empty() || !mouse_button_mask.is_empty()) {
- return true;
- }
- for (const KeyValue<StringName, Input::ActionState> &E : action_states) {
- if (E.value.cache.pressed) {
- return true;
- }
- }
- return false;
- }
- bool Input::is_key_pressed(Key p_keycode) const {
- _THREAD_SAFE_METHOD_
- return keys_pressed.has(p_keycode);
- }
- bool Input::is_physical_key_pressed(Key p_keycode) const {
- _THREAD_SAFE_METHOD_
- return physical_keys_pressed.has(p_keycode);
- }
- bool Input::is_key_label_pressed(Key p_keycode) const {
- _THREAD_SAFE_METHOD_
- return key_label_pressed.has(p_keycode);
- }
- bool Input::is_mouse_button_pressed(MouseButton p_button) const {
- _THREAD_SAFE_METHOD_
- return mouse_button_mask.has_flag(mouse_button_to_mask(p_button));
- }
- static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
- return JoyAxis((int)p_value | (p_device << 20));
- }
- static JoyButton _combine_device(JoyButton p_value, int p_device) {
- return JoyButton((int)p_value | (p_device << 20));
- }
- bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
- _THREAD_SAFE_METHOD_
- return joy_buttons_pressed.has(_combine_device(p_button, p_device));
- }
- bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
- ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
- HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
- if (!E) {
- return false;
- }
- return E->value.cache.pressed && (p_exact ? E->value.exact : true);
- }
- bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
- ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
- HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
- if (!E) {
- return false;
- }
- if (p_exact && E->value.exact == false) {
- return false;
- }
- // Backward compatibility for legacy behavior, only return true if currently pressed.
- bool pressed_requirement = legacy_just_pressed_behavior ? E->value.cache.pressed : true;
- if (Engine::get_singleton()->is_in_physics_frame()) {
- return pressed_requirement && E->value.pressed_physics_frame == Engine::get_singleton()->get_physics_frames();
- } else {
- return pressed_requirement && E->value.pressed_process_frame == Engine::get_singleton()->get_process_frames();
- }
- }
- bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
- ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), false, InputMap::get_singleton()->suggest_actions(p_action));
- HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
- if (!E) {
- return false;
- }
- if (p_exact && E->value.exact == false) {
- return false;
- }
- // Backward compatibility for legacy behavior, only return true if currently released.
- bool released_requirement = legacy_just_pressed_behavior ? !E->value.cache.pressed : true;
- if (Engine::get_singleton()->is_in_physics_frame()) {
- return released_requirement && E->value.released_physics_frame == Engine::get_singleton()->get_physics_frames();
- } else {
- return released_requirement && E->value.released_process_frame == Engine::get_singleton()->get_process_frames();
- }
- }
- float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
- ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
- HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
- if (!E) {
- return 0.0f;
- }
- if (p_exact && E->value.exact == false) {
- return 0.0f;
- }
- return E->value.cache.strength;
- }
- float Input::get_action_raw_strength(const StringName &p_action, bool p_exact) const {
- ERR_FAIL_COND_V_MSG(!InputMap::get_singleton()->has_action(p_action), 0.0, InputMap::get_singleton()->suggest_actions(p_action));
- HashMap<StringName, ActionState>::ConstIterator E = action_states.find(p_action);
- if (!E) {
- return 0.0f;
- }
- if (p_exact && E->value.exact == false) {
- return 0.0f;
- }
- return E->value.cache.raw_strength;
- }
- float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
- return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
- }
- Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
- Vector2 vector = Vector2(
- get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
- get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
- if (p_deadzone < 0.0f) {
- // If the deadzone isn't specified, get it from the average of the actions.
- p_deadzone = 0.25 *
- (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
- InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
- InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
- InputMap::get_singleton()->action_get_deadzone(p_negative_y));
- }
- // Circular length limiting and deadzone.
- float length = vector.length();
- if (length <= p_deadzone) {
- return Vector2();
- } else if (length > 1.0f) {
- return vector / length;
- } else {
- // Inverse lerp length to map (p_deadzone, 1) to (0, 1).
- return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
- }
- }
- float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
- _THREAD_SAFE_METHOD_
- JoyAxis c = _combine_device(p_axis, p_device);
- if (_joy_axis.has(c)) {
- return _joy_axis[c];
- } else {
- return 0;
- }
- }
- String Input::get_joy_name(int p_idx) {
- _THREAD_SAFE_METHOD_
- return joy_names[p_idx].name;
- }
- Vector2 Input::get_joy_vibration_strength(int p_device) {
- if (joy_vibration.has(p_device)) {
- return Vector2(joy_vibration[p_device].weak_magnitude, joy_vibration[p_device].strong_magnitude);
- } else {
- return Vector2(0, 0);
- }
- }
- uint64_t Input::get_joy_vibration_timestamp(int p_device) {
- if (joy_vibration.has(p_device)) {
- return joy_vibration[p_device].timestamp;
- } else {
- return 0;
- }
- }
- float Input::get_joy_vibration_duration(int p_device) {
- if (joy_vibration.has(p_device)) {
- return joy_vibration[p_device].duration;
- } else {
- return 0.f;
- }
- }
- static String _hex_str(uint8_t p_byte) {
- static const char *dict = "0123456789abcdef";
- char ret[3];
- ret[2] = 0;
- ret[0] = dict[p_byte >> 4];
- ret[1] = dict[p_byte & 0xf];
- return ret;
- }
- void Input::joy_connection_changed(int p_idx, bool p_connected, const String &p_name, const String &p_guid, const Dictionary &p_joypad_info) {
- _THREAD_SAFE_METHOD_
- // Clear the pressed status if a Joypad gets disconnected.
- if (!p_connected) {
- for (KeyValue<StringName, ActionState> &E : action_states) {
- HashMap<int, ActionState::DeviceState>::Iterator it = E.value.device_states.find(p_idx);
- if (it) {
- E.value.device_states.remove(it);
- _update_action_cache(E.key, E.value);
- }
- }
- }
- Joypad js;
- js.name = p_connected ? p_name : "";
- js.uid = p_connected ? p_guid : "";
- js.info = p_connected ? p_joypad_info : Dictionary();
- if (p_connected) {
- String uidname = p_guid;
- if (p_guid.is_empty()) {
- int uidlen = MIN(p_name.length(), 16);
- for (int i = 0; i < uidlen; i++) {
- uidname = uidname + _hex_str(p_name[i]);
- }
- }
- js.uid = uidname;
- js.connected = true;
- int mapping = fallback_mapping;
- for (int i = 0; i < map_db.size(); i++) {
- if (js.uid == map_db[i].uid) {
- mapping = i;
- js.name = map_db[i].name;
- }
- }
- js.mapping = mapping;
- } else {
- js.connected = false;
- for (int i = 0; i < (int)JoyButton::MAX; i++) {
- JoyButton c = _combine_device((JoyButton)i, p_idx);
- joy_buttons_pressed.erase(c);
- }
- for (int i = 0; i < (int)JoyAxis::MAX; i++) {
- set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
- }
- }
- joy_names[p_idx] = js;
- // Ensure this signal is emitted on the main thread, as some platforms (e.g. Linux) call this from a different thread.
- call_deferred("emit_signal", SNAME("joy_connection_changed"), p_idx, p_connected);
- }
- Vector3 Input::get_gravity() const {
- _THREAD_SAFE_METHOD_
- return gravity;
- }
- Vector3 Input::get_accelerometer() const {
- _THREAD_SAFE_METHOD_
- return accelerometer;
- }
- Vector3 Input::get_magnetometer() const {
- _THREAD_SAFE_METHOD_
- return magnetometer;
- }
- Vector3 Input::get_gyroscope() const {
- _THREAD_SAFE_METHOD_
- return gyroscope;
- }
- void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
- // This function does the final delivery of the input event to user land.
- // Regardless where the event came from originally, this has to happen on the main thread.
- DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
- // Notes on mouse-touch emulation:
- // - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
- // as true mouse events. The only difference is the situation is flagged as emulated so they are not
- // emulated back to touch events in an endless loop.
- // - Emulated touch events are handed right to the main loop (i.e., the SceneTree) because they don't
- // require additional handling by this class.
- Ref<InputEventKey> k = p_event;
- if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
- if (k->is_pressed()) {
- keys_pressed.insert(k->get_keycode());
- } else {
- keys_pressed.erase(k->get_keycode());
- }
- }
- if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
- if (k->is_pressed()) {
- physical_keys_pressed.insert(k->get_physical_keycode());
- } else {
- physical_keys_pressed.erase(k->get_physical_keycode());
- }
- }
- if (k.is_valid() && !k->is_echo() && k->get_key_label() != Key::NONE) {
- if (k->is_pressed()) {
- key_label_pressed.insert(k->get_key_label());
- } else {
- key_label_pressed.erase(k->get_key_label());
- }
- }
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid()) {
- if (mb->is_pressed()) {
- mouse_button_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
- } else {
- mouse_button_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
- }
- Point2 pos = mb->get_global_position();
- if (mouse_pos != pos) {
- set_mouse_position(pos);
- }
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
- Ref<InputEventScreenTouch> touch_event;
- touch_event.instantiate();
- touch_event->set_pressed(mb->is_pressed());
- touch_event->set_canceled(mb->is_canceled());
- touch_event->set_position(mb->get_position());
- touch_event->set_double_tap(mb->is_double_click());
- touch_event->set_device(InputEvent::DEVICE_ID_EMULATION);
- _THREAD_SAFE_UNLOCK_
- event_dispatch_function(touch_event);
- _THREAD_SAFE_LOCK_
- }
- }
- Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- Point2 position = mm->get_global_position();
- if (mouse_pos != position) {
- set_mouse_position(position);
- }
- Vector2 relative = mm->get_relative();
- Vector2 screen_relative = mm->get_relative_screen_position();
- mouse_velocity_track.update(relative, screen_relative);
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
- Ref<InputEventScreenDrag> drag_event;
- drag_event.instantiate();
- drag_event->set_position(position);
- drag_event->set_relative(relative);
- drag_event->set_relative_screen_position(screen_relative);
- drag_event->set_tilt(mm->get_tilt());
- drag_event->set_pen_inverted(mm->get_pen_inverted());
- drag_event->set_pressure(mm->get_pressure());
- drag_event->set_velocity(get_last_mouse_velocity());
- drag_event->set_screen_velocity(get_last_mouse_screen_velocity());
- drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
- _THREAD_SAFE_UNLOCK_
- event_dispatch_function(drag_event);
- _THREAD_SAFE_LOCK_
- }
- }
- Ref<InputEventScreenTouch> st = p_event;
- if (st.is_valid()) {
- if (st->is_pressed()) {
- VelocityTrack &track = touch_velocity_track[st->get_index()];
- track.reset();
- } else {
- // Since a pointer index may not occur again (OSs may or may not reuse them),
- // imperatively remove it from the map to keep no fossil entries in it
- touch_velocity_track.erase(st->get_index());
- }
- if (emulate_mouse_from_touch) {
- bool translate = false;
- if (st->is_pressed()) {
- if (mouse_from_touch_index == -1) {
- translate = true;
- mouse_from_touch_index = st->get_index();
- }
- } else {
- if (st->get_index() == mouse_from_touch_index) {
- translate = true;
- mouse_from_touch_index = -1;
- }
- }
- if (translate) {
- Ref<InputEventMouseButton> button_event;
- button_event.instantiate();
- button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
- button_event->set_position(st->get_position());
- button_event->set_global_position(st->get_position());
- button_event->set_pressed(st->is_pressed());
- button_event->set_canceled(st->is_canceled());
- button_event->set_button_index(MouseButton::LEFT);
- button_event->set_double_click(st->is_double_tap());
- BitField<MouseButtonMask> ev_bm = mouse_button_mask;
- if (st->is_pressed()) {
- ev_bm.set_flag(MouseButtonMask::LEFT);
- } else {
- ev_bm.clear_flag(MouseButtonMask::LEFT);
- }
- button_event->set_button_mask(ev_bm);
- _parse_input_event_impl(button_event, true);
- }
- }
- }
- Ref<InputEventScreenDrag> sd = p_event;
- if (sd.is_valid()) {
- VelocityTrack &track = touch_velocity_track[sd->get_index()];
- track.update(sd->get_relative(), sd->get_relative_screen_position());
- sd->set_velocity(track.velocity);
- sd->set_screen_velocity(track.screen_velocity);
- if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
- Ref<InputEventMouseMotion> motion_event;
- motion_event.instantiate();
- motion_event->set_device(InputEvent::DEVICE_ID_EMULATION);
- motion_event->set_tilt(sd->get_tilt());
- motion_event->set_pen_inverted(sd->get_pen_inverted());
- motion_event->set_pressure(sd->get_pressure());
- motion_event->set_position(sd->get_position());
- motion_event->set_global_position(sd->get_position());
- motion_event->set_relative(sd->get_relative());
- motion_event->set_relative_screen_position(sd->get_relative_screen_position());
- motion_event->set_velocity(sd->get_velocity());
- motion_event->set_screen_velocity(sd->get_screen_velocity());
- motion_event->set_button_mask(mouse_button_mask);
- _parse_input_event_impl(motion_event, true);
- }
- }
- Ref<InputEventJoypadButton> jb = p_event;
- if (jb.is_valid()) {
- JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
- if (jb->is_pressed()) {
- joy_buttons_pressed.insert(c);
- } else {
- joy_buttons_pressed.erase(c);
- }
- }
- Ref<InputEventJoypadMotion> jm = p_event;
- if (jm.is_valid()) {
- set_joy_axis(jm->get_device(), jm->get_axis(), jm->get_axis_value());
- }
- Ref<InputEventGesture> ge = p_event;
- if (ge.is_valid()) {
- if (event_dispatch_function) {
- _THREAD_SAFE_UNLOCK_
- event_dispatch_function(ge);
- _THREAD_SAFE_LOCK_
- }
- }
- for (const KeyValue<StringName, InputMap::Action> &E : InputMap::get_singleton()->get_action_map()) {
- const int event_index = InputMap::get_singleton()->event_get_index(p_event, E.key);
- if (event_index == -1) {
- continue;
- }
- ERR_FAIL_COND_MSG(event_index >= (int)MAX_EVENT, vformat("Input singleton does not support more than %d events assigned to an action.", MAX_EVENT));
- int device_id = p_event->get_device();
- bool is_pressed = p_event->is_action_pressed(E.key, true);
- ActionState &action_state = action_states[E.key];
- // Update the action's per-device state.
- ActionState::DeviceState &device_state = action_state.device_states[device_id];
- device_state.pressed[event_index] = is_pressed;
- device_state.strength[event_index] = p_event->get_action_strength(E.key);
- device_state.raw_strength[event_index] = p_event->get_action_raw_strength(E.key);
- // Update the action's global state and cache.
- if (!is_pressed) {
- action_state.api_pressed = false; // Always release the event from action_press() method.
- action_state.api_strength = 0.0;
- }
- action_state.exact = InputMap::get_singleton()->event_is_action(p_event, E.key, true);
- bool was_pressed = action_state.cache.pressed;
- _update_action_cache(E.key, action_state);
- if (action_state.cache.pressed && !was_pressed) {
- action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
- action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames();
- }
- if (!action_state.cache.pressed && was_pressed) {
- action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames();
- action_state.released_process_frame = Engine::get_singleton()->get_process_frames();
- }
- }
- if (event_dispatch_function) {
- _THREAD_SAFE_UNLOCK_
- event_dispatch_function(p_event);
- _THREAD_SAFE_LOCK_
- }
- }
- void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
- _THREAD_SAFE_METHOD_
- JoyAxis c = _combine_device(p_axis, p_device);
- _joy_axis[c] = p_value;
- }
- void Input::start_joy_vibration(int p_device, float p_weak_magnitude, float p_strong_magnitude, float p_duration) {
- _THREAD_SAFE_METHOD_
- if (p_weak_magnitude < 0.f || p_weak_magnitude > 1.f || p_strong_magnitude < 0.f || p_strong_magnitude > 1.f) {
- return;
- }
- VibrationInfo vibration;
- vibration.weak_magnitude = p_weak_magnitude;
- vibration.strong_magnitude = p_strong_magnitude;
- vibration.duration = p_duration;
- vibration.timestamp = OS::get_singleton()->get_ticks_usec();
- joy_vibration[p_device] = vibration;
- }
- void Input::stop_joy_vibration(int p_device) {
- _THREAD_SAFE_METHOD_
- VibrationInfo vibration;
- vibration.weak_magnitude = 0;
- vibration.strong_magnitude = 0;
- vibration.duration = 0;
- vibration.timestamp = OS::get_singleton()->get_ticks_usec();
- joy_vibration[p_device] = vibration;
- }
- void Input::vibrate_handheld(int p_duration_ms, float p_amplitude) {
- OS::get_singleton()->vibrate_handheld(p_duration_ms, p_amplitude);
- }
- void Input::set_gravity(const Vector3 &p_gravity) {
- _THREAD_SAFE_METHOD_
- gravity = p_gravity;
- }
- void Input::set_accelerometer(const Vector3 &p_accel) {
- _THREAD_SAFE_METHOD_
- accelerometer = p_accel;
- }
- void Input::set_magnetometer(const Vector3 &p_magnetometer) {
- _THREAD_SAFE_METHOD_
- magnetometer = p_magnetometer;
- }
- void Input::set_gyroscope(const Vector3 &p_gyroscope) {
- _THREAD_SAFE_METHOD_
- gyroscope = p_gyroscope;
- }
- void Input::set_mouse_position(const Point2 &p_posf) {
- mouse_pos = p_posf;
- }
- Point2 Input::get_mouse_position() const {
- return mouse_pos;
- }
- Point2 Input::get_last_mouse_velocity() {
- mouse_velocity_track.update(Vector2(), Vector2());
- return mouse_velocity_track.velocity;
- }
- Point2 Input::get_last_mouse_screen_velocity() {
- mouse_velocity_track.update(Vector2(), Vector2());
- return mouse_velocity_track.screen_velocity;
- }
- BitField<MouseButtonMask> Input::get_mouse_button_mask() const {
- return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
- }
- void Input::warp_mouse(const Vector2 &p_position) {
- warp_mouse_func(p_position);
- }
- Point2 Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
- // The relative distance reported for the next event after a warp is in the boundaries of the
- // size of the rect on that axis, but it may be greater, in which case there's no problem as fmod()
- // will warp it, but if the pointer has moved in the opposite direction between the pointer relocation
- // and the subsequent event, the reported relative distance will be less than the size of the rect
- // and thus fmod() will be disabled for handling the situation.
- // And due to this mouse warping mechanism being stateless, we need to apply some heuristics to
- // detect the warp: if the relative distance is greater than the half of the size of the relevant rect
- // (checked per each axis), it will be considered as the consequence of a former pointer warp.
- const Point2 rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
- const Size2 warp_margin = p_rect.size * 0.5f;
- const Point2 rel_warped(
- Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
- Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
- const Point2 pos_local = p_motion->get_global_position() - p_rect.position;
- const Point2 pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
- if (pos_warped != pos_local) {
- warp_mouse(pos_warped + p_rect.position);
- }
- return rel_warped;
- }
- void Input::action_press(const StringName &p_action, float p_strength) {
- ERR_FAIL_COND_MSG(!InputMap::get_singleton()->has_action(p_action), InputMap::get_singleton()->suggest_actions(p_action));
- // Create or retrieve existing action.
- ActionState &action_state = action_states[p_action];
- if (!action_state.cache.pressed) {
- action_state.pressed_physics_frame = Engine::get_singleton()->get_physics_frames();
- action_state.pressed_process_frame = Engine::get_singleton()->get_process_frames();
- }
- action_state.exact = true;
- action_state.api_pressed = true;
- action_state.api_strength = CLAMP(p_strength, 0.0f, 1.0f);
- _update_action_cache(p_action, action_state);
- }
- void Input::action_release(const StringName &p_action) {
- ERR_FAIL_COND_MSG(!InputMap::get_singleton()->has_action(p_action), InputMap::get_singleton()->suggest_actions(p_action));
- // Create or retrieve existing action.
- ActionState &action_state = action_states[p_action];
- action_state.cache.pressed = 0;
- action_state.cache.strength = 0.0;
- action_state.cache.raw_strength = 0.0;
- action_state.released_physics_frame = Engine::get_singleton()->get_physics_frames();
- action_state.released_process_frame = Engine::get_singleton()->get_process_frames();
- action_state.device_states.clear();
- action_state.exact = true;
- action_state.api_pressed = false;
- action_state.api_strength = 0.0;
- }
- void Input::set_emulate_touch_from_mouse(bool p_emulate) {
- emulate_touch_from_mouse = p_emulate;
- }
- bool Input::is_emulating_touch_from_mouse() const {
- return emulate_touch_from_mouse;
- }
- // Calling this whenever the game window is focused helps unsticking the "touch mouse"
- // if the OS or its abstraction class hasn't properly reported that touch pointers raised
- void Input::ensure_touch_mouse_raised() {
- _THREAD_SAFE_METHOD_
- if (mouse_from_touch_index != -1) {
- mouse_from_touch_index = -1;
- Ref<InputEventMouseButton> button_event;
- button_event.instantiate();
- button_event->set_device(InputEvent::DEVICE_ID_EMULATION);
- button_event->set_position(mouse_pos);
- button_event->set_global_position(mouse_pos);
- button_event->set_pressed(false);
- button_event->set_button_index(MouseButton::LEFT);
- BitField<MouseButtonMask> ev_bm = mouse_button_mask;
- ev_bm.clear_flag(MouseButtonMask::LEFT);
- button_event->set_button_mask(ev_bm);
- _parse_input_event_impl(button_event, true);
- }
- }
- void Input::set_emulate_mouse_from_touch(bool p_emulate) {
- emulate_mouse_from_touch = p_emulate;
- }
- bool Input::is_emulating_mouse_from_touch() const {
- return emulate_mouse_from_touch;
- }
- Input::CursorShape Input::get_default_cursor_shape() const {
- return default_shape;
- }
- void Input::set_default_cursor_shape(CursorShape p_shape) {
- if (default_shape == p_shape) {
- return;
- }
- default_shape = p_shape;
- // The default shape is set in Viewport::_gui_input_event. To instantly
- // see the shape in the viewport we need to trigger a mouse motion event.
- Ref<InputEventMouseMotion> mm;
- mm.instantiate();
- mm->set_position(mouse_pos);
- mm->set_global_position(mouse_pos);
- mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
- parse_input_event(mm);
- }
- Input::CursorShape Input::get_current_cursor_shape() const {
- return get_current_cursor_shape_func();
- }
- void Input::set_custom_mouse_cursor(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- if (Engine::get_singleton()->is_editor_hint()) {
- return;
- }
- ERR_FAIL_INDEX(p_shape, CursorShape::CURSOR_MAX);
- set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
- }
- void Input::parse_input_event(const Ref<InputEvent> &p_event) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND(p_event.is_null());
- #ifdef DEBUG_ENABLED
- uint64_t curr_frame = Engine::get_singleton()->get_process_frames();
- if (curr_frame != last_parsed_frame) {
- frame_parsed_events.clear();
- last_parsed_frame = curr_frame;
- frame_parsed_events.insert(p_event);
- } else if (frame_parsed_events.has(p_event)) {
- // It would be technically safe to send the same event in cases such as:
- // - After an explicit flush.
- // - In platforms using buffering when agile flushing is enabled, after one of the mid-frame flushes.
- // - If platform doesn't use buffering and event accumulation is disabled.
- // - If platform doesn't use buffering and the event type is not accumulable.
- // However, it wouldn't be reasonable to ask users to remember the full ruleset and be aware at all times
- // of the possibilities of the target platform, project settings and engine internals, which may change
- // without prior notice.
- // Therefore, the guideline is, "don't send the same event object more than once per frame".
- WARN_PRINT_ONCE(
- "An input event object is being parsed more than once in the same frame, which is unsafe.\n"
- "If you are generating events in a script, you have to instantiate a new event instead of sending the same one more than once, unless the original one was sent on an earlier frame.\n"
- "You can call duplicate() on the event to get a new instance with identical values.");
- } else {
- frame_parsed_events.insert(p_event);
- }
- #endif
- if (use_accumulated_input) {
- if (buffered_events.is_empty() || !buffered_events.back()->get()->accumulate(p_event)) {
- buffered_events.push_back(p_event);
- }
- } else if (use_input_buffering) {
- buffered_events.push_back(p_event);
- } else {
- _parse_input_event_impl(p_event, false);
- }
- }
- void Input::flush_buffered_events() {
- _THREAD_SAFE_METHOD_
- while (buffered_events.front()) {
- // The final delivery of the input event involves releasing the lock.
- // While the lock is released, another thread may lock it and add new events to the back.
- // Therefore, we get each event and pop it while we still have the lock,
- // to ensure the list is in a consistent state.
- List<Ref<InputEvent>>::Element *E = buffered_events.front();
- Ref<InputEvent> e = E->get();
- buffered_events.pop_front();
- _parse_input_event_impl(e, false);
- }
- }
- bool Input::is_using_input_buffering() {
- return use_input_buffering;
- }
- void Input::set_use_input_buffering(bool p_enable) {
- use_input_buffering = p_enable;
- }
- void Input::set_use_accumulated_input(bool p_enable) {
- use_accumulated_input = p_enable;
- }
- bool Input::is_using_accumulated_input() {
- return use_accumulated_input;
- }
- void Input::release_pressed_events() {
- flush_buffered_events(); // this is needed to release actions strengths
- keys_pressed.clear();
- physical_keys_pressed.clear();
- key_label_pressed.clear();
- joy_buttons_pressed.clear();
- _joy_axis.clear();
- for (KeyValue<StringName, Input::ActionState> &E : action_states) {
- if (E.value.cache.pressed) {
- action_release(E.key);
- }
- }
- }
- void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
- event_dispatch_function = p_function;
- }
- void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
- _THREAD_SAFE_METHOD_;
- Joypad &joy = joy_names[p_device];
- ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX);
- if (joy.last_buttons[(size_t)p_button] == p_pressed) {
- return;
- }
- joy.last_buttons[(size_t)p_button] = p_pressed;
- if (joy.mapping == -1) {
- _button_event(p_device, p_button, p_pressed);
- return;
- }
- JoyEvent map = _get_mapped_button_event(map_db[joy.mapping], p_button);
- if (map.type == TYPE_BUTTON) {
- _button_event(p_device, (JoyButton)map.index, p_pressed);
- return;
- }
- if (map.type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map.index, p_pressed ? map.value : 0.0);
- }
- // no event?
- }
- void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
- _THREAD_SAFE_METHOD_;
- ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
- Joypad &joy = joy_names[p_device];
- if (joy.last_axis[(size_t)p_axis] == p_value) {
- return;
- }
- joy.last_axis[(size_t)p_axis] = p_value;
- if (joy.mapping == -1) {
- _axis_event(p_device, p_axis, p_value);
- return;
- }
- JoyAxisRange range;
- JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value, range);
- if (map.type == TYPE_BUTTON) {
- bool pressed = map.value > 0.5;
- if (pressed != joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
- _button_event(p_device, (JoyButton)map.index, pressed);
- }
- // Ensure opposite D-Pad button is also released.
- switch ((JoyButton)map.index) {
- case JoyButton::DPAD_UP:
- if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
- _button_event(p_device, JoyButton::DPAD_DOWN, false);
- }
- break;
- case JoyButton::DPAD_DOWN:
- if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
- _button_event(p_device, JoyButton::DPAD_UP, false);
- }
- break;
- case JoyButton::DPAD_LEFT:
- if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
- _button_event(p_device, JoyButton::DPAD_RIGHT, false);
- }
- break;
- case JoyButton::DPAD_RIGHT:
- if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
- _button_event(p_device, JoyButton::DPAD_LEFT, false);
- }
- break;
- default:
- // Nothing to do.
- break;
- }
- return;
- }
- if (map.type == TYPE_AXIS) {
- JoyAxis axis = JoyAxis(map.index);
- float value = map.value;
- if (range == FULL_AXIS && (axis == JoyAxis::TRIGGER_LEFT || axis == JoyAxis::TRIGGER_RIGHT)) {
- // Convert to a value between 0.0f and 1.0f.
- value = 0.5f + value / 2.0f;
- }
- _axis_event(p_device, axis, value);
- return;
- }
- }
- void Input::joy_hat(int p_device, BitField<HatMask> p_val) {
- _THREAD_SAFE_METHOD_;
- const Joypad &joy = joy_names[p_device];
- JoyEvent map[(size_t)HatDir::MAX];
- map[(size_t)HatDir::UP].type = TYPE_BUTTON;
- map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
- map[(size_t)HatDir::UP].value = 0;
- map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
- map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
- map[(size_t)HatDir::RIGHT].value = 0;
- map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
- map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
- map[(size_t)HatDir::DOWN].value = 0;
- map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
- map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
- map[(size_t)HatDir::LEFT].value = 0;
- if (joy.mapping != -1) {
- _get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
- }
- int cur_val = joy_names[p_device].hat_current;
- for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
- if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
- if (map[hat_direction].type == TYPE_BUTTON) {
- _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
- }
- if (map[hat_direction].type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
- }
- }
- }
- joy_names[p_device].hat_current = (int)p_val;
- }
- void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
- Ref<InputEventJoypadButton> ievent;
- ievent.instantiate();
- ievent->set_device(p_device);
- ievent->set_button_index(p_index);
- ievent->set_pressed(p_pressed);
- parse_input_event(ievent);
- }
- void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
- Ref<InputEventJoypadMotion> ievent;
- ievent.instantiate();
- ievent->set_device(p_device);
- ievent->set_axis(p_axis);
- ievent->set_axis_value(p_value);
- parse_input_event(ievent);
- }
- void Input::_update_action_cache(const StringName &p_action_name, ActionState &r_action_state) {
- // Update the action cache, computed from the per-device and per-event states.
- r_action_state.cache.pressed = false;
- r_action_state.cache.strength = 0.0;
- r_action_state.cache.raw_strength = 0.0;
- int max_event = InputMap::get_singleton()->action_get_events(p_action_name)->size();
- for (const KeyValue<int, ActionState::DeviceState> &kv : r_action_state.device_states) {
- const ActionState::DeviceState &device_state = kv.value;
- for (int i = 0; i < max_event; i++) {
- r_action_state.cache.pressed = r_action_state.cache.pressed || device_state.pressed[i];
- r_action_state.cache.strength = MAX(r_action_state.cache.strength, device_state.strength[i]);
- r_action_state.cache.raw_strength = MAX(r_action_state.cache.raw_strength, device_state.raw_strength[i]);
- }
- }
- if (r_action_state.api_pressed) {
- r_action_state.cache.pressed = true;
- r_action_state.cache.strength = MAX(r_action_state.cache.strength, r_action_state.api_strength);
- r_action_state.cache.raw_strength = MAX(r_action_state.cache.raw_strength, r_action_state.api_strength); // Use the strength as raw_strength for API-pressed states.
- }
- }
- Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
- JoyEvent event;
- for (int i = 0; i < mapping.bindings.size(); i++) {
- const JoyBinding binding = mapping.bindings[i];
- if (binding.inputType == TYPE_BUTTON && binding.input.button == p_button) {
- event.type = binding.outputType;
- switch (binding.outputType) {
- case TYPE_BUTTON:
- event.index = (int)binding.output.button;
- return event;
- case TYPE_AXIS:
- event.index = (int)binding.output.axis.axis;
- switch (binding.output.axis.range) {
- case POSITIVE_HALF_AXIS:
- event.value = 1;
- break;
- case NEGATIVE_HALF_AXIS:
- event.value = -1;
- break;
- case FULL_AXIS:
- // It doesn't make sense for a button to map to a full axis,
- // but keeping as a default for a trigger with a positive half-axis.
- event.value = 1;
- break;
- }
- return event;
- default:
- ERR_PRINT_ONCE("Joypad button mapping error.");
- }
- }
- }
- return event;
- }
- Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value, JoyAxisRange &r_range) {
- JoyEvent event;
- for (int i = 0; i < mapping.bindings.size(); i++) {
- const JoyBinding binding = mapping.bindings[i];
- if (binding.inputType == TYPE_AXIS && binding.input.axis.axis == p_axis) {
- float value = p_value;
- if (binding.input.axis.invert) {
- value = -value;
- }
- if (binding.input.axis.range == FULL_AXIS ||
- (binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
- (binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
- event.type = binding.outputType;
- float shifted_positive_value = 0;
- switch (binding.input.axis.range) {
- case POSITIVE_HALF_AXIS:
- shifted_positive_value = value;
- break;
- case NEGATIVE_HALF_AXIS:
- shifted_positive_value = value + 1;
- break;
- case FULL_AXIS:
- shifted_positive_value = (value + 1) / 2;
- break;
- }
- switch (binding.outputType) {
- case TYPE_BUTTON:
- event.index = (int)binding.output.button;
- switch (binding.input.axis.range) {
- case POSITIVE_HALF_AXIS:
- event.value = shifted_positive_value;
- break;
- case NEGATIVE_HALF_AXIS:
- event.value = 1 - shifted_positive_value;
- break;
- case FULL_AXIS:
- // It doesn't make sense for a full axis to map to a button,
- // but keeping as a default for a trigger with a positive half-axis.
- event.value = (shifted_positive_value * 2) - 1;
- break;
- }
- return event;
- case TYPE_AXIS:
- event.index = (int)binding.output.axis.axis;
- event.value = value;
- r_range = binding.output.axis.range;
- if (binding.output.axis.range != binding.input.axis.range) {
- switch (binding.output.axis.range) {
- case POSITIVE_HALF_AXIS:
- event.value = shifted_positive_value;
- break;
- case NEGATIVE_HALF_AXIS:
- event.value = shifted_positive_value - 1;
- break;
- case FULL_AXIS:
- event.value = (shifted_positive_value * 2) - 1;
- break;
- }
- }
- return event;
- default:
- ERR_PRINT_ONCE("Joypad axis mapping error.");
- }
- }
- }
- }
- return event;
- }
- void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]) {
- for (int i = 0; i < mapping.bindings.size(); i++) {
- const JoyBinding binding = mapping.bindings[i];
- if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
- HatDir hat_direction;
- switch (binding.input.hat.hat_mask) {
- case HatMask::UP:
- hat_direction = HatDir::UP;
- break;
- case HatMask::RIGHT:
- hat_direction = HatDir::RIGHT;
- break;
- case HatMask::DOWN:
- hat_direction = HatDir::DOWN;
- break;
- case HatMask::LEFT:
- hat_direction = HatDir::LEFT;
- break;
- default:
- ERR_PRINT_ONCE("Joypad button mapping error.");
- continue;
- }
- r_events[(size_t)hat_direction].type = binding.outputType;
- switch (binding.outputType) {
- case TYPE_BUTTON:
- r_events[(size_t)hat_direction].index = (int)binding.output.button;
- break;
- case TYPE_AXIS:
- r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
- switch (binding.output.axis.range) {
- case POSITIVE_HALF_AXIS:
- r_events[(size_t)hat_direction].value = 1;
- break;
- case NEGATIVE_HALF_AXIS:
- r_events[(size_t)hat_direction].value = -1;
- break;
- case FULL_AXIS:
- // It doesn't make sense for a hat direction to map to a full axis,
- // but keeping as a default for a trigger with a positive half-axis.
- r_events[(size_t)hat_direction].value = 1;
- break;
- }
- break;
- default:
- ERR_PRINT_ONCE("Joypad button mapping error.");
- }
- }
- }
- }
- JoyButton Input::_get_output_button(const String &output) {
- for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
- if (output == _joy_buttons[i]) {
- return JoyButton(i);
- }
- }
- return JoyButton::INVALID;
- }
- JoyAxis Input::_get_output_axis(const String &output) {
- for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
- if (output == _joy_axes[i]) {
- return JoyAxis(i);
- }
- }
- return JoyAxis::INVALID;
- }
- void Input::parse_mapping(const String &p_mapping) {
- _THREAD_SAFE_METHOD_;
- JoyDeviceMapping mapping;
- Vector<String> entry = p_mapping.split(",");
- if (entry.size() < 2) {
- return;
- }
- CharString uid;
- uid.resize(17);
- mapping.uid = entry[0];
- mapping.name = entry[1];
- int idx = 1;
- while (++idx < entry.size()) {
- if (entry[idx].is_empty()) {
- continue;
- }
- String output = entry[idx].get_slice(":", 0).replace(" ", "");
- String input = entry[idx].get_slice(":", 1).replace(" ", "");
- if (output.length() < 1 || input.length() < 2) {
- continue;
- }
- if (output == "platform" || output == "hint") {
- continue;
- }
- JoyAxisRange output_range = FULL_AXIS;
- if (output[0] == '+' || output[0] == '-') {
- ERR_CONTINUE_MSG(output.length() < 2,
- vformat("Invalid output entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
- if (output[0] == '+') {
- output_range = POSITIVE_HALF_AXIS;
- } else if (output[0] == '-') {
- output_range = NEGATIVE_HALF_AXIS;
- }
- output = output.substr(1);
- }
- JoyAxisRange input_range = FULL_AXIS;
- if (input[0] == '+') {
- input_range = POSITIVE_HALF_AXIS;
- input = input.substr(1);
- } else if (input[0] == '-') {
- input_range = NEGATIVE_HALF_AXIS;
- input = input.substr(1);
- }
- bool invert_axis = false;
- if (input[input.length() - 1] == '~') {
- invert_axis = true;
- input = input.left(input.length() - 1);
- }
- JoyButton output_button = _get_output_button(output);
- JoyAxis output_axis = _get_output_axis(output);
- if (output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID) {
- print_verbose(vformat("Unrecognized output string \"%s\" in mapping:\n%s", output, p_mapping));
- }
- ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
- vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
- JoyBinding binding;
- if (output_button != JoyButton::INVALID) {
- binding.outputType = TYPE_BUTTON;
- binding.output.button = output_button;
- } else if (output_axis != JoyAxis::INVALID) {
- binding.outputType = TYPE_AXIS;
- binding.output.axis.axis = output_axis;
- binding.output.axis.range = output_range;
- }
- switch (input[0]) {
- case 'b':
- binding.inputType = TYPE_BUTTON;
- binding.input.button = (JoyButton)input.substr(1).to_int();
- break;
- case 'a':
- binding.inputType = TYPE_AXIS;
- binding.input.axis.axis = (JoyAxis)input.substr(1).to_int();
- binding.input.axis.range = input_range;
- binding.input.axis.invert = invert_axis;
- break;
- case 'h':
- ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
- vformat("Invalid had input \"%s\" in mapping:\n%s", input, p_mapping));
- binding.inputType = TYPE_HAT;
- binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int();
- binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int());
- break;
- default:
- ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s", input, p_mapping));
- }
- mapping.bindings.push_back(binding);
- }
- map_db.push_back(mapping);
- }
- void Input::add_joy_mapping(const String &p_mapping, bool p_update_existing) {
- parse_mapping(p_mapping);
- if (p_update_existing) {
- Vector<String> entry = p_mapping.split(",");
- const String &uid = entry[0];
- for (KeyValue<int, Joypad> &E : joy_names) {
- Joypad &joy = E.value;
- if (joy.uid == uid) {
- joy.mapping = map_db.size() - 1;
- }
- }
- }
- }
- void Input::remove_joy_mapping(const String &p_guid) {
- for (int i = map_db.size() - 1; i >= 0; i--) {
- if (p_guid == map_db[i].uid) {
- map_db.remove_at(i);
- }
- }
- for (KeyValue<int, Joypad> &E : joy_names) {
- Joypad &joy = E.value;
- if (joy.uid == p_guid) {
- joy.mapping = -1;
- }
- }
- }
- void Input::set_fallback_mapping(const String &p_guid) {
- for (int i = 0; i < map_db.size(); i++) {
- if (map_db[i].uid == p_guid) {
- fallback_mapping = i;
- return;
- }
- }
- }
- //platforms that use the remapping system can override and call to these ones
- bool Input::is_joy_known(int p_device) {
- if (joy_names.has(p_device)) {
- int mapping = joy_names[p_device].mapping;
- if (mapping != -1 && mapping != fallback_mapping) {
- return true;
- }
- }
- return false;
- }
- String Input::get_joy_guid(int p_device) const {
- ERR_FAIL_COND_V(!joy_names.has(p_device), "");
- return joy_names[p_device].uid;
- }
- Dictionary Input::get_joy_info(int p_device) const {
- ERR_FAIL_COND_V(!joy_names.has(p_device), Dictionary());
- return joy_names[p_device].info;
- }
- bool Input::should_ignore_device(int p_vendor_id, int p_product_id) const {
- uint32_t full_id = (((uint32_t)p_vendor_id) << 16) | ((uint16_t)p_product_id);
- return ignored_device_ids.has(full_id);
- }
- TypedArray<int> Input::get_connected_joypads() {
- TypedArray<int> ret;
- HashMap<int, Joypad>::Iterator elem = joy_names.begin();
- while (elem) {
- if (elem->value.connected) {
- ret.push_back(elem->key);
- }
- ++elem;
- }
- return ret;
- }
- int Input::get_unused_joy_id() {
- for (int i = 0; i < JOYPADS_MAX; i++) {
- if (!joy_names.has(i) || !joy_names[i].connected) {
- return i;
- }
- }
- return -1;
- }
- Input::Input() {
- singleton = this;
- // Parse default mappings.
- {
- int i = 0;
- while (DefaultControllerMappings::mappings[i]) {
- parse_mapping(DefaultControllerMappings::mappings[i++]);
- }
- }
- // If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
- String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
- if (!env_mapping.is_empty()) {
- Vector<String> entries = env_mapping.split("\n");
- for (int i = 0; i < entries.size(); i++) {
- if (entries[i].is_empty()) {
- continue;
- }
- parse_mapping(entries[i]);
- }
- }
- String env_ignore_devices = OS::get_singleton()->get_environment("SDL_GAMECONTROLLER_IGNORE_DEVICES");
- if (!env_ignore_devices.is_empty()) {
- Vector<String> entries = env_ignore_devices.split(",");
- for (int i = 0; i < entries.size(); i++) {
- Vector<String> vid_pid = entries[i].split("/");
- if (vid_pid.size() < 2) {
- continue;
- }
- print_verbose(vformat("Device Ignored -- Vendor: %s Product: %s", vid_pid[0], vid_pid[1]));
- const uint16_t vid_unswapped = vid_pid[0].hex_to_int();
- const uint16_t pid_unswapped = vid_pid[1].hex_to_int();
- const uint16_t vid = BSWAP16(vid_unswapped);
- const uint16_t pid = BSWAP16(pid_unswapped);
- uint32_t full_id = (((uint32_t)vid) << 16) | ((uint16_t)pid);
- ignored_device_ids.insert(full_id);
- }
- }
- legacy_just_pressed_behavior = GLOBAL_DEF("input_devices/compatibility/legacy_just_pressed_behavior", false);
- if (Engine::get_singleton()->is_editor_hint()) {
- // Always use standard behavior in the editor.
- legacy_just_pressed_behavior = false;
- }
- }
- Input::~Input() {
- singleton = nullptr;
- }
- //////////////////////////////////////////////////////////
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