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- #!/usr/bin/env python
- Import("env")
- import input_builders
- # Order matters here. Higher index controller database files write on top of lower index database files.
- controller_databases = [
- "gamecontrollerdb.txt",
- "godotcontrollerdb.txt",
- ]
- gensource = env.CommandNoCache(
- "default_controller_mappings.gen.cpp",
- controller_databases,
- env.Run(input_builders.make_default_controller_mappings),
- )
- env.add_source_files(env.core_sources, "*.cpp")
- env.add_source_files(env.core_sources, gensource)
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