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- /**************************************************************************/
- /* script_debugger.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "script_debugger.h"
- #include "core/debugger/engine_debugger.h"
- thread_local int ScriptDebugger::lines_left = -1;
- thread_local int ScriptDebugger::depth = -1;
- thread_local ScriptLanguage *ScriptDebugger::break_lang = nullptr;
- thread_local Vector<ScriptDebugger::StackInfo> ScriptDebugger::error_stack_info;
- void ScriptDebugger::set_lines_left(int p_left) {
- lines_left = p_left;
- }
- void ScriptDebugger::set_depth(int p_depth) {
- depth = p_depth;
- }
- void ScriptDebugger::insert_breakpoint(int p_line, const StringName &p_source) {
- if (!breakpoints.has(p_line)) {
- breakpoints[p_line] = HashSet<StringName>();
- }
- breakpoints[p_line].insert(p_source);
- }
- void ScriptDebugger::remove_breakpoint(int p_line, const StringName &p_source) {
- if (!breakpoints.has(p_line)) {
- return;
- }
- breakpoints[p_line].erase(p_source);
- if (breakpoints[p_line].size() == 0) {
- breakpoints.erase(p_line);
- }
- }
- String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
- return p_source;
- }
- void ScriptDebugger::clear_breakpoints() {
- breakpoints.clear();
- }
- void ScriptDebugger::set_skip_breakpoints(bool p_skip_breakpoints) {
- skip_breakpoints = p_skip_breakpoints;
- }
- bool ScriptDebugger::is_skipping_breakpoints() {
- return skip_breakpoints;
- }
- void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_is_error_breakpoint) {
- ScriptLanguage *prev = break_lang;
- break_lang = p_lang;
- EngineDebugger::get_singleton()->debug(p_can_continue, p_is_error_breakpoint);
- break_lang = prev;
- }
- void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
- // Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
- error_stack_info.append_array(p_stack_info);
- EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
- error_stack_info.clear(); // Clear because this is thread local
- }
- Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
- return error_stack_info;
- }
- ScriptLanguage *ScriptDebugger::get_break_language() const {
- return break_lang;
- }
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