engine_profiler.cpp 3.8 KB

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  1. /**************************************************************************/
  2. /* engine_profiler.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "engine_profiler.h"
  31. #include "core/debugger/engine_debugger.h"
  32. void EngineProfiler::_bind_methods() {
  33. GDVIRTUAL_BIND(_toggle, "enable", "options");
  34. GDVIRTUAL_BIND(_add_frame, "data");
  35. GDVIRTUAL_BIND(_tick, "frame_time", "process_time", "physics_time", "physics_frame_time");
  36. }
  37. void EngineProfiler::toggle(bool p_enable, const Array &p_array) {
  38. GDVIRTUAL_CALL(_toggle, p_enable, p_array);
  39. }
  40. void EngineProfiler::add(const Array &p_data) {
  41. GDVIRTUAL_CALL(_add_frame, p_data);
  42. }
  43. void EngineProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
  44. GDVIRTUAL_CALL(_tick, p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
  45. }
  46. Error EngineProfiler::bind(const String &p_name) {
  47. ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE);
  48. EngineDebugger::Profiler prof(
  49. this,
  50. [](void *p_user, bool p_enable, const Array &p_opts) {
  51. static_cast<EngineProfiler *>(p_user)->toggle(p_enable, p_opts);
  52. },
  53. [](void *p_user, const Array &p_data) {
  54. static_cast<EngineProfiler *>(p_user)->add(p_data);
  55. },
  56. [](void *p_user, double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
  57. static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_process_time, p_physics_time, p_physics_frame_time);
  58. });
  59. registration = p_name;
  60. EngineDebugger::register_profiler(p_name, prof);
  61. return OK;
  62. }
  63. Error EngineProfiler::unbind() {
  64. ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED);
  65. EngineDebugger::unregister_profiler(registration);
  66. registration.clear();
  67. return OK;
  68. }
  69. EngineProfiler::~EngineProfiler() {
  70. if (is_bound()) {
  71. unbind();
  72. }
  73. }