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- /**************************************************************************/
- /* godot_view.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #import <AVFoundation/AVFoundation.h>
- #import <MediaPlayer/MediaPlayer.h>
- #import <OpenGLES/EAGL.h>
- #import <OpenGLES/ES1/gl.h>
- #import <OpenGLES/ES1/glext.h>
- #import <UIKit/UIKit.h>
- class String;
- @class GodotView;
- @protocol DisplayLayer;
- @protocol GodotViewRendererProtocol;
- @protocol GodotViewDelegate
- - (BOOL)godotViewFinishedSetup:(GodotView *)view;
- @end
- @interface GodotView : UIView
- @property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
- @property(assign, nonatomic) id<GodotViewDelegate> delegate;
- @property(assign, readonly, nonatomic) BOOL isActive;
- @property(strong, readonly, nonatomic) CALayer<DisplayLayer> *renderingLayer;
- @property(assign, readonly, nonatomic) BOOL canRender;
- @property(assign, nonatomic) NSTimeInterval renderingInterval;
- - (CALayer<DisplayLayer> *)initializeRendering;
- - (void)stopRendering;
- - (void)startRendering;
- @property(nonatomic, assign) BOOL useCADisplayLink;
- - (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- - (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- - (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
- - (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
- @end
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