godot_view.h 3.4 KB

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  1. /**************************************************************************/
  2. /* godot_view.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #import <AVFoundation/AVFoundation.h>
  31. #import <MediaPlayer/MediaPlayer.h>
  32. #import <OpenGLES/EAGL.h>
  33. #import <OpenGLES/ES1/gl.h>
  34. #import <OpenGLES/ES1/glext.h>
  35. #import <UIKit/UIKit.h>
  36. class String;
  37. @class GodotView;
  38. @protocol DisplayLayer;
  39. @protocol GodotViewRendererProtocol;
  40. @protocol GodotViewDelegate
  41. - (BOOL)godotViewFinishedSetup:(GodotView *)view;
  42. @end
  43. @interface GodotView : UIView
  44. @property(assign, nonatomic) id<GodotViewRendererProtocol> renderer;
  45. @property(assign, nonatomic) id<GodotViewDelegate> delegate;
  46. @property(assign, readonly, nonatomic) BOOL isActive;
  47. @property(strong, readonly, nonatomic) CALayer<DisplayLayer> *renderingLayer;
  48. @property(assign, readonly, nonatomic) BOOL canRender;
  49. @property(assign, nonatomic) NSTimeInterval renderingInterval;
  50. - (CALayer<DisplayLayer> *)initializeRendering;
  51. - (void)stopRendering;
  52. - (void)startRendering;
  53. @property(nonatomic, assign) BOOL useCADisplayLink;
  54. - (void)godotTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
  55. - (void)godotTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
  56. - (void)godotTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
  57. - (void)godotTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
  58. @end