editor_quick_open.h 3.3 KB

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  1. /**************************************************************************/
  2. /* editor_quick_open.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef EDITOR_QUICK_OPEN_H
  31. #define EDITOR_QUICK_OPEN_H
  32. #include "core/pair.h"
  33. #include "editor_file_system.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/tree.h"
  36. class EditorQuickOpen : public ConfirmationDialog {
  37. GDCLASS(EditorQuickOpen, ConfirmationDialog);
  38. LineEdit *search_box;
  39. Tree *search_options;
  40. StringName base_type;
  41. StringName ei;
  42. StringName ot;
  43. void _update_search();
  44. void _sbox_input(const Ref<InputEvent> &p_ie);
  45. void _parse_fs(EditorFileSystemDirectory *efsd, Vector<Pair<String, Ref<Texture>>> &list);
  46. Vector<Pair<String, Ref<Texture>>> _sort_fs(Vector<Pair<String, Ref<Texture>>> &list);
  47. float _path_cmp(String search, String path) const;
  48. void _confirmed();
  49. void _text_changed(const String &p_newtext);
  50. protected:
  51. void _notification(int p_what);
  52. static void _bind_methods();
  53. public:
  54. StringName get_base_type() const;
  55. String get_selected() const;
  56. Vector<String> get_selected_files() const;
  57. void popup_dialog(const StringName &p_base, bool p_enable_multi = false, bool p_dontclear = false);
  58. EditorQuickOpen();
  59. };
  60. #endif // EDITOR_QUICK_OPEN_H