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- /**************************************************************************/
- /* transform_2d.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "transform_2d.h"
- void Transform2D::invert() {
- // FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- SWAP(elements[0][1], elements[1][0]);
- elements[2] = basis_xform(-elements[2]);
- }
- Transform2D Transform2D::inverse() const {
- Transform2D inv = *this;
- inv.invert();
- return inv;
- }
- void Transform2D::affine_invert() {
- real_t det = basis_determinant();
- #ifdef MATH_CHECKS
- ERR_FAIL_COND(det == 0);
- #endif
- real_t idet = 1 / det;
- SWAP(elements[0][0], elements[1][1]);
- elements[0] *= Vector2(idet, -idet);
- elements[1] *= Vector2(-idet, idet);
- elements[2] = basis_xform(-elements[2]);
- }
- Transform2D Transform2D::affine_inverse() const {
- Transform2D inv = *this;
- inv.affine_invert();
- return inv;
- }
- void Transform2D::rotate(real_t p_angle) {
- *this = Transform2D(p_angle, Vector2()) * (*this);
- }
- real_t Transform2D::get_rotation() const {
- return Math::atan2(elements[0].y, elements[0].x);
- }
- void Transform2D::set_rotation(real_t p_rot) {
- Size2 scale = get_scale();
- real_t cr = Math::cos(p_rot);
- real_t sr = Math::sin(p_rot);
- elements[0][0] = cr;
- elements[0][1] = sr;
- elements[1][0] = -sr;
- elements[1][1] = cr;
- set_scale(scale);
- }
- Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
- real_t cr = Math::cos(p_rot);
- real_t sr = Math::sin(p_rot);
- elements[0][0] = cr;
- elements[0][1] = sr;
- elements[1][0] = -sr;
- elements[1][1] = cr;
- elements[2] = p_pos;
- }
- Size2 Transform2D::get_scale() const {
- real_t det_sign = SGN(basis_determinant());
- return Size2(elements[0].length(), det_sign * elements[1].length());
- }
- void Transform2D::set_scale(const Size2 &p_scale) {
- elements[0].normalize();
- elements[1].normalize();
- elements[0] *= p_scale.x;
- elements[1] *= p_scale.y;
- }
- void Transform2D::scale(const Size2 &p_scale) {
- scale_basis(p_scale);
- elements[2] *= p_scale;
- }
- void Transform2D::scale_basis(const Size2 &p_scale) {
- elements[0][0] *= p_scale.x;
- elements[0][1] *= p_scale.y;
- elements[1][0] *= p_scale.x;
- elements[1][1] *= p_scale.y;
- }
- void Transform2D::translate(real_t p_tx, real_t p_ty) {
- translate(Vector2(p_tx, p_ty));
- }
- void Transform2D::translate(const Vector2 &p_translation) {
- elements[2] += basis_xform(p_translation);
- }
- void Transform2D::orthonormalize() {
- // Gram-Schmidt Process
- Vector2 x = elements[0];
- Vector2 y = elements[1];
- x.normalize();
- y = (y - x * (x.dot(y)));
- y.normalize();
- elements[0] = x;
- elements[1] = y;
- }
- Transform2D Transform2D::orthonormalized() const {
- Transform2D on = *this;
- on.orthonormalize();
- return on;
- }
- bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
- return elements[0].is_equal_approx(p_transform.elements[0]) && elements[1].is_equal_approx(p_transform.elements[1]) && elements[2].is_equal_approx(p_transform.elements[2]);
- }
- bool Transform2D::operator==(const Transform2D &p_transform) const {
- for (int i = 0; i < 3; i++) {
- if (elements[i] != p_transform.elements[i]) {
- return false;
- }
- }
- return true;
- }
- bool Transform2D::operator!=(const Transform2D &p_transform) const {
- for (int i = 0; i < 3; i++) {
- if (elements[i] != p_transform.elements[i]) {
- return true;
- }
- }
- return false;
- }
- void Transform2D::operator*=(const Transform2D &p_transform) {
- elements[2] = xform(p_transform.elements[2]);
- real_t x0, x1, y0, y1;
- x0 = tdotx(p_transform.elements[0]);
- x1 = tdoty(p_transform.elements[0]);
- y0 = tdotx(p_transform.elements[1]);
- y1 = tdoty(p_transform.elements[1]);
- elements[0][0] = x0;
- elements[0][1] = x1;
- elements[1][0] = y0;
- elements[1][1] = y1;
- }
- Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
- Transform2D t = *this;
- t *= p_transform;
- return t;
- }
- Transform2D Transform2D::scaled(const Size2 &p_scale) const {
- Transform2D copy = *this;
- copy.scale(p_scale);
- return copy;
- }
- Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
- Transform2D copy = *this;
- copy.scale_basis(p_scale);
- return copy;
- }
- Transform2D Transform2D::untranslated() const {
- Transform2D copy = *this;
- copy.elements[2] = Vector2();
- return copy;
- }
- Transform2D Transform2D::translated(const Vector2 &p_offset) const {
- Transform2D copy = *this;
- copy.translate(p_offset);
- return copy;
- }
- Transform2D Transform2D::rotated(real_t p_angle) const {
- Transform2D copy = *this;
- copy.rotate(p_angle);
- return copy;
- }
- real_t Transform2D::basis_determinant() const {
- return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
- }
- Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
- //extract parameters
- Vector2 p1 = get_origin();
- Vector2 p2 = p_transform.get_origin();
- real_t r1 = get_rotation();
- real_t r2 = p_transform.get_rotation();
- Size2 s1 = get_scale();
- Size2 s2 = p_transform.get_scale();
- //slerp rotation
- Vector2 v1(Math::cos(r1), Math::sin(r1));
- Vector2 v2(Math::cos(r2), Math::sin(r2));
- real_t dot = v1.dot(v2);
- dot = CLAMP(dot, -1, 1);
- Vector2 v;
- if (dot > 0.9995f) {
- v = Vector2::linear_interpolate(v1, v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
- } else {
- real_t angle = p_c * Math::acos(dot);
- Vector2 v3 = (v2 - v1 * dot).normalized();
- v = v1 * Math::cos(angle) + v3 * Math::sin(angle);
- }
- //construct matrix
- Transform2D res(Math::atan2(v.y, v.x), Vector2::linear_interpolate(p1, p2, p_c));
- res.scale_basis(Vector2::linear_interpolate(s1, s2, p_c));
- return res;
- }
- Transform2D::operator String() const {
- return String(String() + elements[0] + ", " + elements[1] + ", " + elements[2]);
- }
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