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- /**************************************************************************/
- /* random_number_generator.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "random_number_generator.h"
- RandomNumberGenerator::RandomNumberGenerator() {}
- void RandomNumberGenerator::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed);
- ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed);
- ClassDB::bind_method(D_METHOD("set_state", "state"), &RandomNumberGenerator::set_state);
- ClassDB::bind_method(D_METHOD("get_state"), &RandomNumberGenerator::get_state);
- ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
- ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
- ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
- ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
- ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "state"), "set_state", "get_state");
- // Default values are non-deterministic, override for doc generation purposes.
- ADD_PROPERTY_DEFAULT("seed", 0);
- ADD_PROPERTY_DEFAULT("state", 0);
- }
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