random_number_generator.cpp 3.5 KB

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  1. /**************************************************************************/
  2. /* random_number_generator.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "random_number_generator.h"
  31. RandomNumberGenerator::RandomNumberGenerator() {}
  32. void RandomNumberGenerator::_bind_methods() {
  33. ClassDB::bind_method(D_METHOD("set_seed", "seed"), &RandomNumberGenerator::set_seed);
  34. ClassDB::bind_method(D_METHOD("get_seed"), &RandomNumberGenerator::get_seed);
  35. ClassDB::bind_method(D_METHOD("set_state", "state"), &RandomNumberGenerator::set_state);
  36. ClassDB::bind_method(D_METHOD("get_state"), &RandomNumberGenerator::get_state);
  37. ClassDB::bind_method(D_METHOD("randi"), &RandomNumberGenerator::randi);
  38. ClassDB::bind_method(D_METHOD("randf"), &RandomNumberGenerator::randf);
  39. ClassDB::bind_method(D_METHOD("randfn", "mean", "deviation"), &RandomNumberGenerator::randfn, DEFVAL(0.0), DEFVAL(1.0));
  40. ClassDB::bind_method(D_METHOD("randf_range", "from", "to"), &RandomNumberGenerator::randf_range);
  41. ClassDB::bind_method(D_METHOD("randi_range", "from", "to"), &RandomNumberGenerator::randi_range);
  42. ClassDB::bind_method(D_METHOD("randomize"), &RandomNumberGenerator::randomize);
  43. ADD_PROPERTY(PropertyInfo(Variant::INT, "seed"), "set_seed", "get_seed");
  44. ADD_PROPERTY(PropertyInfo(Variant::INT, "state"), "set_state", "get_state");
  45. // Default values are non-deterministic, override for doc generation purposes.
  46. ADD_PROPERTY_DEFAULT("seed", 0);
  47. ADD_PROPERTY_DEFAULT("state", 0);
  48. }