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- /**************************************************************************/
- /* aabb.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef AABB_H
- #define AABB_H
- #include "core/math/math_defs.h"
- #include "core/math/plane.h"
- #include "core/math/vector3.h"
- /**
- * AABB / AABB (Axis Aligned Bounding Box)
- * This is implemented by a point (position) and the box size
- */
- class _NO_DISCARD_CLASS_ AABB {
- public:
- Vector3 position;
- Vector3 size;
- real_t get_area() const; /// get area
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0 || size.z <= 0);
- }
- _FORCE_INLINE_ bool has_no_surface() const {
- return (size.x <= 0 && size.y <= 0 && size.z <= 0);
- }
- const Vector3 &get_position() const { return position; }
- void set_position(const Vector3 &p_pos) { position = p_pos; }
- const Vector3 &get_size() const { return size; }
- void set_size(const Vector3 &p_size) { size = p_size; }
- Vector3 get_center() const { return position + (size * 0.5f); }
- bool operator==(const AABB &p_rval) const;
- bool operator!=(const AABB &p_rval) const;
- bool is_equal_approx(const AABB &p_aabb) const;
- _FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
- _FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
- _FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
- AABB merge(const AABB &p_with) const;
- void merge_with(const AABB &p_aabb); ///merge with another AABB
- AABB intersection(const AABB &p_aabb) const; ///get box where two intersect, empty if no intersection occurs
- bool intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
- bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip = nullptr, Vector3 *r_normal = nullptr) const;
- _FORCE_INLINE_ bool smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const;
- _FORCE_INLINE_ bool intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
- _FORCE_INLINE_ bool inside_convex_shape(const Plane *p_planes, int p_plane_count) const;
- bool intersects_plane(const Plane &p_plane) const;
- _FORCE_INLINE_ bool has_point(const Vector3 &p_point) const;
- _FORCE_INLINE_ Vector3 get_support(const Vector3 &p_normal) const;
- Vector3 get_longest_axis() const;
- int get_longest_axis_index() const;
- _FORCE_INLINE_ real_t get_longest_axis_size() const;
- Vector3 get_shortest_axis() const;
- int get_shortest_axis_index() const;
- _FORCE_INLINE_ real_t get_shortest_axis_size() const;
- AABB grow(real_t p_by) const;
- _FORCE_INLINE_ void grow_by(real_t p_amount);
- void get_edge(int p_edge, Vector3 &r_from, Vector3 &r_to) const;
- _FORCE_INLINE_ Vector3 get_endpoint(int p_point) const;
- AABB expand(const Vector3 &p_vector) const;
- _FORCE_INLINE_ void project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const;
- _FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
- bool create_from_points(const Vector<Vector3> &p_points);
- _FORCE_INLINE_ AABB abs() const {
- return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
- }
- operator String() const;
- _FORCE_INLINE_ AABB() {}
- inline AABB(const Vector3 &p_pos, const Vector3 &p_size) :
- position(p_pos),
- size(p_size) {
- }
- };
- inline bool AABB::intersects(const AABB &p_aabb) const {
- if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
- return false;
- }
- if ((position.x + size.x) <= p_aabb.position.x) {
- return false;
- }
- if (position.y >= (p_aabb.position.y + p_aabb.size.y)) {
- return false;
- }
- if ((position.y + size.y) <= p_aabb.position.y) {
- return false;
- }
- if (position.z >= (p_aabb.position.z + p_aabb.size.z)) {
- return false;
- }
- if ((position.z + size.z) <= p_aabb.position.z) {
- return false;
- }
- return true;
- }
- inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
- if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
- return false;
- }
- if ((position.x + size.x) < p_aabb.position.x) {
- return false;
- }
- if (position.y > (p_aabb.position.y + p_aabb.size.y)) {
- return false;
- }
- if ((position.y + size.y) < p_aabb.position.y) {
- return false;
- }
- if (position.z > (p_aabb.position.z + p_aabb.size.z)) {
- return false;
- }
- if ((position.z + size.z) < p_aabb.position.z) {
- return false;
- }
- return true;
- }
- inline bool AABB::encloses(const AABB &p_aabb) const {
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = p_aabb.position;
- Vector3 dst_max = p_aabb.position + p_aabb.size;
- return (
- (src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
- }
- Vector3 AABB::get_support(const Vector3 &p_normal) const {
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
- return Vector3(
- (p_normal.x > 0) ? -half_extents.x : half_extents.x,
- (p_normal.y > 0) ? -half_extents.y : half_extents.y,
- (p_normal.z > 0) ? -half_extents.z : half_extents.z) +
- ofs;
- }
- Vector3 AABB::get_endpoint(int p_point) const {
- switch (p_point) {
- case 0:
- return Vector3(position.x, position.y, position.z);
- case 1:
- return Vector3(position.x, position.y, position.z + size.z);
- case 2:
- return Vector3(position.x, position.y + size.y, position.z);
- case 3:
- return Vector3(position.x, position.y + size.y, position.z + size.z);
- case 4:
- return Vector3(position.x + size.x, position.y, position.z);
- case 5:
- return Vector3(position.x + size.x, position.y, position.z + size.z);
- case 6:
- return Vector3(position.x + size.x, position.y + size.y, position.z);
- case 7:
- return Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
- };
- ERR_FAIL_V(Vector3());
- }
- bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
- for (int i = 0; i < p_plane_count; i++) {
- const Plane &p = p_planes[i];
- Vector3 point(
- (p.normal.x > 0) ? -half_extents.x : half_extents.x,
- (p.normal.y > 0) ? -half_extents.y : half_extents.y,
- (p.normal.z > 0) ? -half_extents.z : half_extents.z);
- point += ofs;
- if (p.is_point_over(point)) {
- return false;
- }
- }
- // Make sure all points in the shape aren't fully separated from the AABB on
- // each axis.
- int bad_point_counts_positive[3] = { 0 };
- int bad_point_counts_negative[3] = { 0 };
- for (int k = 0; k < 3; k++) {
- for (int i = 0; i < p_point_count; i++) {
- if (p_points[i].coord[k] > ofs.coord[k] + half_extents.coord[k]) {
- bad_point_counts_positive[k]++;
- }
- if (p_points[i].coord[k] < ofs.coord[k] - half_extents.coord[k]) {
- bad_point_counts_negative[k]++;
- }
- }
- if (bad_point_counts_negative[k] == p_point_count) {
- return false;
- }
- if (bad_point_counts_positive[k] == p_point_count) {
- return false;
- }
- }
- return true;
- }
- bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
- for (int i = 0; i < p_plane_count; i++) {
- const Plane &p = p_planes[i];
- Vector3 point(
- (p.normal.x < 0) ? -half_extents.x : half_extents.x,
- (p.normal.y < 0) ? -half_extents.y : half_extents.y,
- (p.normal.z < 0) ? -half_extents.z : half_extents.z);
- point += ofs;
- if (p.is_point_over(point)) {
- return false;
- }
- }
- return true;
- }
- bool AABB::has_point(const Vector3 &p_point) const {
- if (p_point.x < position.x) {
- return false;
- }
- if (p_point.y < position.y) {
- return false;
- }
- if (p_point.z < position.z) {
- return false;
- }
- if (p_point.x > position.x + size.x) {
- return false;
- }
- if (p_point.y > position.y + size.y) {
- return false;
- }
- if (p_point.z > position.z + size.z) {
- return false;
- }
- return true;
- }
- inline void AABB::expand_to(const Vector3 &p_vector) {
- Vector3 begin = position;
- Vector3 end = position + size;
- if (p_vector.x < begin.x) {
- begin.x = p_vector.x;
- }
- if (p_vector.y < begin.y) {
- begin.y = p_vector.y;
- }
- if (p_vector.z < begin.z) {
- begin.z = p_vector.z;
- }
- if (p_vector.x > end.x) {
- end.x = p_vector.x;
- }
- if (p_vector.y > end.y) {
- end.y = p_vector.y;
- }
- if (p_vector.z > end.z) {
- end.z = p_vector.z;
- }
- position = begin;
- size = end - begin;
- }
- void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
- Vector3 half_extents = size * 0.5f;
- Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
- real_t length = p_plane.normal.abs().dot(half_extents);
- real_t distance = p_plane.distance_to(center);
- r_min = distance - length;
- r_max = distance + length;
- }
- inline real_t AABB::get_longest_axis_size() const {
- real_t max_size = size.x;
- if (size.y > max_size) {
- max_size = size.y;
- }
- if (size.z > max_size) {
- max_size = size.z;
- }
- return max_size;
- }
- inline real_t AABB::get_shortest_axis_size() const {
- real_t max_size = size.x;
- if (size.y < max_size) {
- max_size = size.y;
- }
- if (size.z < max_size) {
- max_size = size.z;
- }
- return max_size;
- }
- bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
- real_t divx = 1 / p_dir.x;
- real_t divy = 1 / p_dir.y;
- real_t divz = 1 / p_dir.z;
- Vector3 upbound = position + size;
- real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
- if (p_dir.x >= 0) {
- tmin = (position.x - p_from.x) * divx;
- tmax = (upbound.x - p_from.x) * divx;
- } else {
- tmin = (upbound.x - p_from.x) * divx;
- tmax = (position.x - p_from.x) * divx;
- }
- if (p_dir.y >= 0) {
- tymin = (position.y - p_from.y) * divy;
- tymax = (upbound.y - p_from.y) * divy;
- } else {
- tymin = (upbound.y - p_from.y) * divy;
- tymax = (position.y - p_from.y) * divy;
- }
- if ((tmin > tymax) || (tymin > tmax)) {
- return false;
- }
- if (tymin > tmin) {
- tmin = tymin;
- }
- if (tymax < tmax) {
- tmax = tymax;
- }
- if (p_dir.z >= 0) {
- tzmin = (position.z - p_from.z) * divz;
- tzmax = (upbound.z - p_from.z) * divz;
- } else {
- tzmin = (upbound.z - p_from.z) * divz;
- tzmax = (position.z - p_from.z) * divz;
- }
- if ((tmin > tzmax) || (tzmin > tmax)) {
- return false;
- }
- if (tzmin > tmin) {
- tmin = tzmin;
- }
- if (tzmax < tmax) {
- tmax = tzmax;
- }
- return ((tmin < t1) && (tmax > t0));
- }
- void AABB::grow_by(real_t p_amount) {
- position.x -= p_amount;
- position.y -= p_amount;
- position.z -= p_amount;
- size.x += 2 * p_amount;
- size.y += 2 * p_amount;
- size.z += 2 * p_amount;
- }
- #endif // AABB_H
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