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- /**************************************************************************/
- /* a_star.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef A_STAR_H
- #define A_STAR_H
- #include "core/oa_hash_map.h"
- #include "core/reference.h"
- /**
- A* pathfinding algorithm
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class AStar : public Reference {
- GDCLASS(AStar, Reference);
- friend class AStar2D;
- struct Point {
- Point() :
- neighbours(4u),
- unlinked_neighbours(4u) {}
- int id;
- Vector3 pos;
- real_t weight_scale;
- bool enabled;
- OAHashMap<int, Point *> neighbours;
- OAHashMap<int, Point *> unlinked_neighbours;
- // Used for pathfinding.
- Point *prev_point;
- real_t g_score;
- real_t f_score;
- uint64_t open_pass;
- uint64_t closed_pass;
- };
- struct SortPoints {
- _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
- if (A->f_score > B->f_score) {
- return true;
- } else if (A->f_score < B->f_score) {
- return false;
- } else {
- return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
- }
- }
- };
- struct Segment {
- union {
- struct {
- int32_t u;
- int32_t v;
- };
- uint64_t key;
- };
- enum {
- NONE = 0,
- FORWARD = 1,
- BACKWARD = 2,
- BIDIRECTIONAL = FORWARD | BACKWARD
- };
- unsigned char direction;
- bool operator<(const Segment &p_s) const { return key < p_s.key; }
- Segment() {
- key = 0;
- direction = NONE;
- }
- Segment(int p_from, int p_to) {
- if (p_from < p_to) {
- u = p_from;
- v = p_to;
- direction = FORWARD;
- } else {
- u = p_to;
- v = p_from;
- direction = BACKWARD;
- }
- }
- };
- int last_free_id;
- uint64_t pass;
- OAHashMap<int, Point *> points;
- Set<Segment> segments;
- bool _solve(Point *begin_point, Point *end_point);
- protected:
- static void _bind_methods();
- virtual real_t _estimate_cost(int p_from_id, int p_to_id);
- virtual real_t _compute_cost(int p_from_id, int p_to_id);
- public:
- int get_available_point_id() const;
- void add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale = 1);
- Vector3 get_point_position(int p_id) const;
- void set_point_position(int p_id, const Vector3 &p_pos);
- real_t get_point_weight_scale(int p_id) const;
- void set_point_weight_scale(int p_id, real_t p_weight_scale);
- void remove_point(int p_id);
- bool has_point(int p_id) const;
- PoolVector<int> get_point_connections(int p_id);
- Array get_points();
- void set_point_disabled(int p_id, bool p_disabled = true);
- bool is_point_disabled(int p_id) const;
- void connect_points(int p_id, int p_with_id, bool bidirectional = true);
- void disconnect_points(int p_id, int p_with_id, bool bidirectional = true);
- bool are_points_connected(int p_id, int p_with_id, bool bidirectional = true) const;
- int get_point_count() const;
- int get_point_capacity() const;
- void reserve_space(int p_num_nodes);
- void clear();
- int get_closest_point(const Vector3 &p_point, bool p_include_disabled = false) const;
- Vector3 get_closest_position_in_segment(const Vector3 &p_point) const;
- PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id);
- PoolVector<int> get_id_path(int p_from_id, int p_to_id);
- AStar();
- ~AStar();
- };
- class AStar2D : public Reference {
- GDCLASS(AStar2D, Reference);
- AStar astar;
- bool _solve(AStar::Point *begin_point, AStar::Point *end_point);
- protected:
- static void _bind_methods();
- virtual real_t _estimate_cost(int p_from_id, int p_to_id);
- virtual real_t _compute_cost(int p_from_id, int p_to_id);
- public:
- int get_available_point_id() const;
- void add_point(int p_id, const Vector2 &p_pos, real_t p_weight_scale = 1);
- Vector2 get_point_position(int p_id) const;
- void set_point_position(int p_id, const Vector2 &p_pos);
- real_t get_point_weight_scale(int p_id) const;
- void set_point_weight_scale(int p_id, real_t p_weight_scale);
- void remove_point(int p_id);
- bool has_point(int p_id) const;
- PoolVector<int> get_point_connections(int p_id);
- Array get_points();
- void set_point_disabled(int p_id, bool p_disabled = true);
- bool is_point_disabled(int p_id) const;
- void connect_points(int p_id, int p_with_id, bool p_bidirectional = true);
- void disconnect_points(int p_id, int p_with_id, bool p_bidirectional = true);
- bool are_points_connected(int p_id, int p_with_id, bool p_bidirectional = true) const;
- int get_point_count() const;
- int get_point_capacity() const;
- void reserve_space(int p_num_nodes);
- void clear();
- int get_closest_point(const Vector2 &p_point, bool p_include_disabled = false) const;
- Vector2 get_closest_position_in_segment(const Vector2 &p_point) const;
- PoolVector<Vector2> get_point_path(int p_from_id, int p_to_id);
- PoolVector<int> get_id_path(int p_from_id, int p_to_id);
- AStar2D();
- ~AStar2D();
- };
- #endif // A_STAR_H
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