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- /*************************************************************************/
- /* signal_awaiter_utils.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "signal_awaiter_utils.h"
- #include "csharp_script.h"
- #include "mono_gd/gd_mono_class.h"
- #include "mono_gd/gd_mono_marshal.h"
- #include "mono_gd/gd_mono_utils.h"
- namespace SignalAwaiterUtils {
- Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p_target, MonoObject *p_awaiter) {
- ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA);
- ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA);
- uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
- Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
- #ifdef DEBUG_ENABLED
- sa_con->set_connection_target(p_target);
- #endif
- Vector<Variant> binds;
- binds.push_back(sa_con);
- Error err = p_source->connect(p_signal, sa_con.ptr(),
- CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
- binds, Object::CONNECT_ONESHOT);
- if (err != OK) {
- // Set it as completed to prevent it from calling the failure callback when released.
- // The awaiter will be aware of the failure by checking the returned error.
- sa_con->set_completed(true);
- }
- return err;
- }
- } // namespace SignalAwaiterUtils
- Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- #ifdef DEBUG_ENABLED
- if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
- ERR_EXPLAIN("Resumed after await, but class instance is gone");
- ERR_FAIL_V(Variant());
- }
- #endif
- if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
- Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
- if (self.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = p_argcount - 1;
- r_error.expected = Variant::OBJECT;
- return Variant();
- }
- set_completed(true);
- int signal_argc = p_argcount - 1;
- MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
- for (int i = 0; i < signal_argc; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
- mono_array_set(signal_args, MonoObject *, i, boxed);
- }
- GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
- MonoException *exc = NULL;
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- thunk(get_target(), signal_args, (MonoObject **)&exc);
- GD_MONO_END_RUNTIME_INVOKE;
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- ERR_FAIL_V(Variant());
- }
- return Variant();
- }
- void SignalAwaiterHandle::_bind_methods() {
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
- }
- SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle) :
- MonoGCHandle(p_managed_handle) {
- #ifdef DEBUG_ENABLED
- conn_target_id = 0;
- #endif
- }
- SignalAwaiterHandle::~SignalAwaiterHandle() {
- if (!completed) {
- GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
- MonoObject *awaiter = get_target();
- if (awaiter) {
- MonoException *exc = NULL;
- GD_MONO_BEGIN_RUNTIME_INVOKE;
- thunk(awaiter, (MonoObject **)&exc);
- GD_MONO_END_RUNTIME_INVOKE;
- if (exc) {
- GDMonoUtils::set_pending_exception(exc);
- ERR_FAIL_V();
- }
- }
- }
- }
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