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- /*************************************************************************/
- /* godotsharp_dirs.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "godotsharp_dirs.h"
- #include "os/os.h"
- #ifdef TOOLS_ENABLED
- #include "editor/editor_settings.h"
- #include "os/dir_access.h"
- #include "project_settings.h"
- #include "version.h"
- #endif
- namespace GodotSharpDirs {
- String _get_expected_build_config() {
- #ifdef TOOLS_ENABLED
- return "Tools";
- #else
- #ifdef DEBUG_ENABLED
- return "Debug";
- #else
- return "Release";
- #endif
- #endif
- }
- String _get_mono_user_dir() {
- #ifdef TOOLS_ENABLED
- if (EditorSettings::get_singleton()) {
- return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
- } else {
- String settings_path;
- String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
- DirAccessRef d = DirAccess::create_for_path(exe_dir);
- if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
- // contain yourself
- settings_path = exe_dir.plus_file("editor_data");
- } else {
- settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
- }
- return settings_path.plus_file("mono");
- }
- #else
- return OS::get_singleton()->get_user_data_dir().plus_file("mono");
- #endif
- }
- class _GodotSharpDirs {
- public:
- String res_data_dir;
- String res_metadata_dir;
- String res_assemblies_dir;
- String res_config_dir;
- String res_temp_dir;
- String res_temp_assemblies_base_dir;
- String res_temp_assemblies_dir;
- String mono_user_dir;
- String mono_logs_dir;
- #ifdef TOOLS_ENABLED
- String mono_solutions_dir;
- String build_logs_dir;
- String sln_filepath;
- String csproj_filepath;
- #endif
- private:
- _GodotSharpDirs() {
- res_data_dir = "res://.mono";
- res_metadata_dir = res_data_dir.plus_file("metadata");
- res_assemblies_dir = res_data_dir.plus_file("assemblies");
- res_config_dir = res_data_dir.plus_file("etc").plus_file("mono");
- // TODO use paths from csproj
- res_temp_dir = res_data_dir.plus_file("temp");
- res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin");
- res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config());
- mono_user_dir = _get_mono_user_dir();
- mono_logs_dir = mono_user_dir.plus_file("mono_logs");
- #ifdef TOOLS_ENABLED
- mono_solutions_dir = mono_user_dir.plus_file("solutions");
- build_logs_dir = mono_user_dir.plus_file("build_logs");
- String name = ProjectSettings::get_singleton()->get("application/config/name");
- if (name.empty()) {
- name = "UnnamedProject";
- }
- String base_path = String("res://") + name;
- sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
- csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
- #endif
- }
- _GodotSharpDirs(const _GodotSharpDirs &);
- _GodotSharpDirs &operator=(const _GodotSharpDirs &);
- public:
- static _GodotSharpDirs &get_singleton() {
- static _GodotSharpDirs singleton;
- return singleton;
- }
- };
- String get_res_data_dir() {
- return _GodotSharpDirs::get_singleton().res_data_dir;
- }
- String get_res_metadata_dir() {
- return _GodotSharpDirs::get_singleton().res_metadata_dir;
- }
- String get_res_assemblies_dir() {
- return _GodotSharpDirs::get_singleton().res_assemblies_dir;
- }
- String get_res_config_dir() {
- return _GodotSharpDirs::get_singleton().res_config_dir;
- }
- String get_res_temp_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_dir;
- }
- String get_res_temp_assemblies_base_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir;
- }
- String get_res_temp_assemblies_dir() {
- return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir;
- }
- String get_mono_user_dir() {
- return _GodotSharpDirs::get_singleton().mono_user_dir;
- }
- String get_mono_logs_dir() {
- return _GodotSharpDirs::get_singleton().mono_logs_dir;
- }
- #ifdef TOOLS_ENABLED
- String get_mono_solutions_dir() {
- return _GodotSharpDirs::get_singleton().mono_solutions_dir;
- }
- String get_build_logs_dir() {
- return _GodotSharpDirs::get_singleton().build_logs_dir;
- }
- String get_project_sln_path() {
- return _GodotSharpDirs::get_singleton().sln_filepath;
- }
- String get_project_csproj_path() {
- return _GodotSharpDirs::get_singleton().csproj_filepath;
- }
- #endif
- } // namespace GodotSharpDirs
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