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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- env_mono = env_modules.Clone()
- # TODO move functions to their own modules
- def make_cs_files_header(src, dst):
- from compat import byte_to_str
- with open(dst, 'w') as header:
- header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
- header.write('#ifndef _CS_FILES_DATA_H\n')
- header.write('#define _CS_FILES_DATA_H\n\n')
- header.write('#include "map.h"\n')
- header.write('#include "ustring.h"\n')
- inserted_files = ''
- import os
- for file in os.listdir(src):
- if file.endswith('.cs'):
- with open(os.path.join(src, file), 'rb') as f:
- buf = f.read()
- decomp_size = len(buf)
- import zlib
- buf = zlib.compress(buf)
- name = os.path.splitext(file)[0]
- header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
- header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
- header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
- for i, buf_idx in enumerate(range(len(buf))):
- if i > 0:
- header.write(', ')
- header.write(byte_to_str(buf[buf_idx]))
- inserted_files += '\tr_files.insert("' + file + '", ' \
- 'CompressedFile(_cs_' + name + '_compressed_size, ' \
- '_cs_' + name + '_uncompressed_size, ' \
- '_cs_' + name + '_compressed));\n'
- header.write(' };\n')
- version_file = os.path.join(src, 'VERSION.txt')
- with open(version_file, 'r') as content_file:
- try:
- glue_version = int(content_file.read()) # make sure the format is valid
- header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
- except ValueError:
- raise ValueError('Invalid C# glue version in: ' + version_file)
- header.write('\nstruct CompressedFile\n' '{\n'
- '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
- '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
- '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
- '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
- '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
- )
- header.write('#endif // _CS_FILES_DATA_H')
- env_mono.add_source_files(env.modules_sources, '*.cpp')
- env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
- env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
- if env['tools']:
- env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
- make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
- vars = Variables()
- vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
- vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
- vars.Update(env_mono)
- # Glue sources
- if env_mono['mono_glue']:
- env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
- else:
- env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
- if ARGUMENTS.get('yolo_copy', False):
- env_mono.Append(CPPDEFINES=['YOLO_COPY'])
- # Configure TLS checks
- import tls_configure
- conf = Configure(env_mono)
- tls_configure.configure(conf)
- env_mono = conf.Finish()
- # Build GodotSharpTools solution
- import os
- def find_msbuild_unix(filename):
- import os.path
- import sys
- hint_dirs = ['/opt/novell/mono/bin']
- if sys.platform == 'darwin':
- hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
- for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, filename)
- if os.path.isfile(hint_path):
- return hint_path
- elif os.path.isfile(hint_path + '.exe'):
- return hint_path + '.exe'
- for hint_dir in os.environ['PATH'].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, filename)
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
- return hint_path + '.exe'
- return None
- def find_msbuild_windows():
- import mono_reg_utils as monoreg
- bits = env['bits']
- if bits == '32':
- if os.getenv('MONO32_PREFIX'):
- mono_root = os.getenv('MONO32_PREFIX')
- else:
- mono_root = monoreg.find_mono_root_dir(bits)
- else:
- if os.getenv('MONO64_PREFIX'):
- mono_root = os.getenv('MONO64_PREFIX')
- else:
- mono_root = monoreg.find_mono_root_dir(bits)
- if not mono_root:
- raise RuntimeError('Cannot find mono root directory')
- framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
- mono_bin_dir = os.path.join(mono_root, 'bin')
- msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
- if os.path.isfile(msbuild_mono):
- # The (Csc/Vbc/Fsc)ToolExe environment variables are required when
- # building with Mono's MSBuild. They must point to the batch files
- # in Mono's bin directory to make sure they are executed with Mono.
- mono_msbuild_env = {
- 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
- 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
- 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
- }
- return (msbuild_mono, framework_path, mono_msbuild_env)
- msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
- if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
- else:
- msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
- if os.path.isfile(msbuild_mono):
- return (msbuild_mono, '')
- return None
- def mono_build_solution(source, target, env):
- import subprocess
- import mono_reg_utils as monoreg
- from shutil import copyfile
- framework_path_override = ''
- if os.name == 'nt':
- msbuild_info = find_msbuild_windows()
- if msbuild_info is None:
- raise RuntimeError('Cannot find MSBuild executable')
- msbuild_path = msbuild_info[0]
- framework_path_override = msbuild_info[1]
- else:
- msbuild_path = find_msbuild_unix('msbuild')
- if msbuild_path is None:
- xbuild_fallback = env['xbuild_fallback']
- if xbuild_fallback and os.name == 'nt':
- print('Option \'xbuild_fallback\' not supported on Windows')
- xbuild_fallback = False
- if xbuild_fallback:
- print('Cannot find MSBuild executable, trying with xbuild')
- print('Warning: xbuild is deprecated')
- msbuild_path = find_msbuild_unix('xbuild')
- if msbuild_path is None:
- raise RuntimeError('Cannot find xbuild executable')
- else:
- raise RuntimeError('Cannot find MSBuild executable')
- print('MSBuild path: ' + msbuild_path)
- build_config = 'Release'
- msbuild_args = [
- msbuild_path,
- os.path.abspath(str(source[0])),
- '/p:Configuration=' + build_config,
- ]
- if framework_path_override:
- msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
- msbuild_env = os.environ.copy()
- # Needed when running from Developer Command Prompt for VS
- if 'PLATFORM' in msbuild_env:
- del msbuild_env['PLATFORM']
- try:
- subprocess.check_call(msbuild_args, env=msbuild_env)
- except subprocess.CalledProcessError:
- raise RuntimeError('GodotSharpTools build failed')
- src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
- dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
- if not os.path.isdir(dst_dir):
- if os.path.exists(dst_dir):
- raise RuntimeError('Target directory is a file')
- os.makedirs(dst_dir)
- asm_file = 'GodotSharpTools.dll'
- copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
- output_dir = Dir('#bin').abspath
- assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
- mono_sln_builder = Builder(action=mono_build_solution)
- env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
- env_mono.MonoBuildSolution(
- os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'),
- 'editor/GodotSharpTools/GodotSharpTools.sln'
- )
- if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir):
- rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir)
- env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})
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