landervr e3dbf74634 Fix reflection probe dark borders 3 日 前
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dummy 8954125990 Merge pull request #105437 from Ansraer/teleport_spatial_nodes 1 週間 前
environment 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
renderer_rd e3dbf74634 Fix reflection probe dark borders 3 日 前
storage 4497e2a0d3 Add Meshes to the Video RAM Profiler 1 週間 前
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files 7 ヶ月 前
instance_uniforms.cpp ceefc0d38a Implement 2D instance shader parameters 4 ヶ月 前
instance_uniforms.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
renderer_canvas_cull.cpp 3947cbe3b2 Merge pull request #104386 from Repiteo/core/cpp-math 5 日 前
renderer_canvas_cull.h 941ad15724 Increase chunk limit for known problematic RID_Owners. 2 週間 前
renderer_canvas_render.cpp 34ecfff672 Avoid crashes when engine leaks canvas items and friends 1 年間 前
renderer_canvas_render.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
renderer_compositor.cpp 2800948d61 Organize ifdefs for disabling navigation, physics, and XR 1 ヶ月 前
renderer_compositor.h 5e1fe8040a rendering: compositor has `is_opengl` API; minor optimisations 1 ヶ月 前
renderer_geometry_instance.cpp a4a5f4ed01 allow moving meshes without motion vectors 1 週間 前
renderer_geometry_instance.h a4a5f4ed01 allow moving meshes without motion vectors 1 週間 前
renderer_scene_cull.cpp ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 6 日 前
renderer_scene_cull.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 6 日 前
renderer_scene_occlusion_cull.cpp 691854d589 Jitter raster occlusion camera to reduce false positives. 1 年間 前
renderer_scene_occlusion_cull.h 18eb1c1072 Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point 1 ヶ月 前
renderer_scene_render.cpp f134769506 Fix various typos 3 ヶ月 前
renderer_scene_render.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
renderer_viewport.cpp ad40939b6f Core: Replace C math headers with C++ equivalents 2 週間 前
renderer_viewport.h 10f6c01b9c Remove ABS in favor of Math::abs 1 ヶ月 前
rendering_context_driver.cpp 59d0422dcd Disable extra memory tracking by default 8 ヶ月 前
rendering_context_driver.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
rendering_device.compat.inc af900a5825 Change how device address is requested to avoid future API breakage 2 ヶ月 前
rendering_device.cpp bfdb0f0ecf Fix various sanitizer issues. 4 日 前
rendering_device.h b743eb96e3 Merge pull request #98760 from ze2j/optimize_texture_create_shared_from_slice 2 週間 前
rendering_device_binds.cpp 466590d0ec Use `get_slicec` instead of `get_slice` for single character splitters 1 ヶ月 前
rendering_device_binds.h bebe037abf Add ConstIterator to Dictionary. 1 ヶ月 前
rendering_device_commons.cpp fcd785ace2 Add ASTC HDR format variants 2 ヶ月 前
rendering_device_commons.h 0d267e7b1e Core: Add dedicated `BitField` template 3 週間 前
rendering_device_driver.cpp 1af1edf60c Fix duplicated spec constant on SPIR-V reflection. 3 ヶ月 前
rendering_device_driver.h c0e695d5e8 Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor 1 週間 前
rendering_device_graph.cpp 96bad4ad04 Fix UBSAN alignment issues in the render graph 2 週間 前
rendering_device_graph.h 0d267e7b1e Core: Add dedicated `BitField` template 3 週間 前
rendering_light_culler.cpp 03c83cea1e Style: Enable clang-format's `InsertBraces` config 3 ヶ月 前
rendering_light_culler.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
rendering_method.cpp d95794ec8a One Copyright Update to rule them all 2 年 前
rendering_method.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 6 日 前
rendering_server_constants.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
rendering_server_default.cpp aea559b39a Allow to compile the engine without XR support 2 ヶ月 前
rendering_server_default.h ae04a3a5dd Physics Interpolation - Move 3D FTI to `SceneTree` 6 日 前
rendering_server_globals.cpp d95794ec8a One Copyright Update to rule them all 2 年 前
rendering_server_globals.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
shader_compiler.cpp 5113022dfe Clean up some uses of `String::substr` 1 ヶ月 前
shader_compiler.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
shader_include_db.cpp 1bffefb346 Adding ability to include build-in include files (precursor to custom shader templates) 5 ヶ月 前
shader_include_db.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
shader_language.cpp 5a14ab7c39 [Shaders] Allow constants and expressions in `hint_range` 2 週間 前
shader_language.h 5a14ab7c39 [Shaders] Allow constants and expressions in `hint_range` 2 週間 前
shader_preprocessor.cpp 4f4031a675 Replace size() == 0 with is_empty(). 1 ヶ月 前
shader_preprocessor.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
shader_types.cpp 5a14ab7c39 [Shaders] Allow constants and expressions in `hint_range` 2 週間 前
shader_types.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前
shader_warnings.cpp e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2 ヶ月 前
shader_warnings.h 324512e11c Style: Replace header guards with `#pragma once` 1 ヶ月 前