Travis Lange 3973c0b644 fix gpu_particles_3d randomizing seed when set_one_shot is called il y a 4 mois
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physics a3ef9de6a8 Add debug colours and fills to CollisionPolygon3D. il y a 4 mois
SCsub 9f9ee0c813 SCons: Add unobtrusive type hints in SCons files il y a 8 mois
audio_listener_3d.cpp 0b877a9962 Expose is_part_of_edited_scene() il y a 1 an
audio_listener_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
audio_stream_player_3d.compat.inc 35c99bbcc1 Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const il y a 1 an
audio_stream_player_3d.cpp 2f5b97c7f9 Add `volume_linear` property and methods for audio-related classes il y a 5 mois
audio_stream_player_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
bone_attachment_3d.compat.inc 78a5ef4158 replace bone_pose_updated to skeleton_updated signal il y a 1 an
bone_attachment_3d.cpp 0df7ee31d2 Add BoneAttachment3D::get_skeleton() method il y a 9 mois
bone_attachment_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
camera_3d.cpp 73d85f46c9 Remove unused headers in scene. il y a 5 mois
camera_3d.h 2f8ab4a654 Fixed Timestep Interpolation (3D) il y a 11 mois
cpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. il y a 4 mois
cpu_particles_3d.cpp c8b0509b7c Fixed cpuparticles randomness regression caused by #92089 il y a 4 mois
cpu_particles_3d.h c8b0509b7c Fixed cpuparticles randomness regression caused by #92089 il y a 4 mois
decal.cpp 90a0c06631 Fix crash when duplicating Decal or Light3D nodes il y a 5 mois
decal.h 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" il y a 1 an
fog_volume.cpp 73d85f46c9 Remove unused headers in scene. il y a 5 mois
fog_volume.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
gpu_particles_3d.compat.inc e9eb0b6082 Implemented tools around particles seed randomization. il y a 4 mois
gpu_particles_3d.cpp 3973c0b644 fix gpu_particles_3d randomizing seed when set_one_shot is called il y a 4 mois
gpu_particles_3d.h e9eb0b6082 Implemented tools around particles seed randomization. il y a 4 mois
gpu_particles_collision_3d.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
gpu_particles_collision_3d.h 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" il y a 1 an
importer_mesh_instance_3d.cpp c399424db9 Move 3D-only resources to their own folder il y a 1 an
importer_mesh_instance_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
label_3d.cpp cc1db569e1 [TextServer] Improve embedded objects handling performance. il y a 4 mois
label_3d.h 055b418e4d Fix Selection Game View il y a 4 mois
light_3d.cpp 90a0c06631 Fix crash when duplicating Decal or Light3D nodes il y a 5 mois
light_3d.h a54b71bbdf Add `shadow_caster_mask` to Light3D. il y a 9 mois
lightmap_gi.cpp 2a3e0d47ea LightmapGI: Including `modules_enabled.gen.h` to properly check the configuration warning il y a 4 mois
lightmap_gi.h 054340bb6b Add a supersampling option to LightmapGI il y a 4 mois
lightmap_probe.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmap_probe.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmapper.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
lightmapper.h 054340bb6b Add a supersampling option to LightmapGI il y a 4 mois
look_at_modifier_3d.cpp 08a2f0ae39 Fix LookAtModifier rest space rotation il y a 4 mois
look_at_modifier_3d.h f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier il y a 5 mois
marker_3d.cpp d95794ec8a One Copyright Update to rule them all il y a 2 ans
marker_3d.h d95794ec8a One Copyright Update to rule them all il y a 2 ans
mesh_instance_3d.cpp 0ed2cb0439 Make nodes handle their respective navigation source geometry il y a 4 mois
mesh_instance_3d.h 0ed2cb0439 Make nodes handle their respective navigation source geometry il y a 4 mois
multimesh_instance_3d.cpp 0ed2cb0439 Make nodes handle their respective navigation source geometry il y a 4 mois
multimesh_instance_3d.h 0ed2cb0439 Make nodes handle their respective navigation source geometry il y a 4 mois
navigation_agent_3d.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
navigation_agent_3d.h 23521635d2 Fix physics tick counter il y a 11 mois
navigation_link_3d.cpp 8dd0579bcd Add NavigationLink debug direction indicator il y a 5 mois
navigation_link_3d.h e6ff4e56e3 Add NavigationLink function to change navigation map il y a 9 mois
navigation_obstacle_3d.cpp 4fb4f05b48 Merge pull request #101728 from smix8/obstacle_exit il y a 4 mois
navigation_obstacle_3d.h 4fb4f05b48 Merge pull request #101728 from smix8/obstacle_exit il y a 4 mois
navigation_region_3d.cpp a7520fca6a Add functions to get axis-aligned bounds of navigation regions il y a 4 mois
navigation_region_3d.h a7520fca6a Add functions to get axis-aligned bounds of navigation regions il y a 4 mois
node_3d.cpp 194894d937 Merge pull request #100597 from Zshandi/position-follow-editor-default-float-step il y a 4 mois
node_3d.h 0d350e7108 Set clang-format `RemoveSemicolon` rule to `true` il y a 7 mois
occluder_instance_3d.cpp 9dc231366d Fix super call in various `get_configuration_warnings` methods il y a 9 mois
occluder_instance_3d.h 065dd099dd Remove empty bind_methods() il y a 9 mois
path_3d.cpp 13a1391e73 Draw fewer fishbones to improve Path gizmo readability and performance il y a 4 mois
path_3d.h 51b8b74d4b Do not defer PathFollow3D transform updates il y a 8 mois
physical_bone_simulator_3d.cpp 73d85f46c9 Remove unused headers in scene. il y a 5 mois
physical_bone_simulator_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
reflection_probe.cpp 05010180ce ReflectionProbe add Blend Distance il y a 6 mois
reflection_probe.h 05010180ce ReflectionProbe add Blend Distance il y a 6 mois
remote_transform_3d.cpp 9dc231366d Fix super call in various `get_configuration_warnings` methods il y a 9 mois
remote_transform_3d.h 21f0529aa9 Revert "Update Node::get_configuration_warnings signature" il y a 1 an
retarget_modifier_3d.cpp cb61c6e852 Force update RetargetModifier3D's child skeletons on save il y a 4 mois
retarget_modifier_3d.h cb61c6e852 Force update RetargetModifier3D's child skeletons on save il y a 4 mois
skeleton_3d.compat.inc 995bc8d049 Make Skeleton3D::add_bone return the new bone index right away, instead of requiring an additional call to get_bone_count. il y a 1 an
skeleton_3d.cpp bb8001c83a Merge pull request #101450 from TokageItLab/reset-anim-skeleton il y a 4 mois
skeleton_3d.h 482531c4b8 Use thread_local for bones_backup il y a 5 mois
skeleton_ik_3d.cpp 2f8ab4a654 Fixed Timestep Interpolation (3D) il y a 11 mois
skeleton_ik_3d.h 89a311205f Style: Apply `clang-tidy` fixes il y a 7 mois
skeleton_modifier_3d.cpp f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier il y a 5 mois
skeleton_modifier_3d.h f1f152ea5a Move enum BoneAxis to SkeletonModifier from LookAtModifier il y a 5 mois
soft_body_3d.compat.inc a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport il y a 8 mois
soft_body_3d.cpp a58ae8e1c6 Fixed SoftBody3D handles not being clickable in 3D Editor Viewport il y a 8 mois
soft_body_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
spring_bone_collision_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_3d.h 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_capsule_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_capsule_3d.h 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_plane_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_plane_3d.h 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_sphere_3d.cpp 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_collision_sphere_3d.h 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones il y a 4 mois
spring_bone_simulator_3d.cpp 748aa1d388 Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator il y a 4 mois
spring_bone_simulator_3d.h 748aa1d388 Remove dead variable `end_bone_tip_radius` from SpringBoneSimulator il y a 4 mois
sprite_3d.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
sprite_3d.h 055b418e4d Fix Selection Game View il y a 4 mois
velocity_tracker_3d.cpp 73d85f46c9 Remove unused headers in scene. il y a 5 mois
velocity_tracker_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
visible_on_screen_notifier_3d.cpp 413c11357d Use Core/Scene stringnames consistently il y a 1 an
visible_on_screen_notifier_3d.h 73d85f46c9 Remove unused headers in scene. il y a 5 mois
visual_instance_3d.cpp 4aba15eec3 Fixed Timestep Interpolation (3D): Fix warning spam il y a 4 mois
visual_instance_3d.h 055b418e4d Fix Selection Game View il y a 4 mois
voxel_gi.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
voxel_gi.h da191168fe Add VoxelGI bake cancelling and progress UI improvement il y a 6 mois
voxelizer.cpp 393a13a74b Ensure voxelizer sdf generation considers the correct level il y a 4 mois
voxelizer.h 7b2f1e1d09 Fix union order to simplify empty initializers il y a 4 mois
world_environment.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
world_environment.h 5a98845655 Implement hooks into renderer il y a 1 an
xr_body_modifier_3d.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
xr_body_modifier_3d.h 00f3dd0337 Subscribe to correct tracker signals il y a 1 an
xr_face_modifier_3d.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
xr_face_modifier_3d.h 823ae7b3fa Rework XR Trackers to have a common ancestor. Allow creation of XRNode3D to drive node positions and visibility. il y a 1 an
xr_hand_modifier_3d.cpp 73d85f46c9 Remove unused headers in scene. il y a 5 mois
xr_hand_modifier_3d.h 7c300d8408 Add warning if XRHandModifier3D used with OpenXR and hand-tracking isn't enabled. il y a 9 mois
xr_nodes.cpp a1846b27ea Improve use of `Ref.is_null/valid` il y a 5 mois
xr_nodes.h af56d6e8e8 Use `SceneStringName` in more places il y a 6 mois