12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- #define min3(a, b, c) min(a, min(b, c))
- #define max3(a, b, c) max(a, max(b, c))
- #define float2 vec2
- #define float3 vec3
- #define float4 vec4
- #define int2 ivec2
- #define int3 ivec3
- #define int4 ivec4
- #define uint2 uvec2
- #define uint3 uvec3
- #define uint4 uvec4
- #define float2x2 mat2
- #define float3x3 mat3
- #define float4x4 mat4
- #define ogre_float4x3 mat3x4
- #define ushort uint
- #define ushort3 uint3
- #define ushort4 uint4
- //Short used for read operations. It's an int in GLSL & HLSL. An ushort in Metal
- #define rshort int
- #define rshort2 int2
- #define rint int
- //Short used for write operations. It's an int in GLSL. An ushort in HLSL & Metal
- #define wshort2 int2
- #define wshort3 int3
- #define toFloat3x3(x) mat3(x)
- #define buildFloat3x3(row0, row1, row2) mat3(row0, row1, row2)
- #define mul(x, y) ((x) * (y))
- #define saturate(x) clamp((x), 0.0, 1.0)
- #define lerp mix
- #define rsqrt inversesqrt
- #define INLINE
- #define NO_INTERPOLATION_PREFIX flat
- #define NO_INTERPOLATION_SUFFIX
- #define PARAMS_ARG_DECL
- #define PARAMS_ARG
- #define reversebits bitfieldReverse
- #define OGRE_Sample(tex, sampler, uv) texture(tex, uv)
- #define OGRE_SampleLevel(tex, sampler, uv, lod) textureLod(tex, uv, lod)
- #define OGRE_SampleArray2D(tex, sampler, uv, arrayIdx) texture(tex, vec3(uv, arrayIdx))
- #define OGRE_SampleArray2DLevel(tex, sampler, uv, arrayIdx, lod) textureLod(tex, vec3(uv, arrayIdx), lod)
- #define OGRE_SampleArrayCubeLevel(tex, sampler, uv, arrayIdx, lod) textureLod(tex, vec4(uv, arrayIdx), lod)
- #define OGRE_SampleGrad(tex, sampler, uv, ddx, ddy) textureGrad(tex, uv, ddx, ddy)
- #define OGRE_SampleArray2DGrad(tex, sampler, uv, arrayIdx, ddx, ddy) textureGrad(tex, vec3(uv, arrayIdx), ddx, ddy)
- #define OGRE_ddx(val) dFdx(val)
- #define OGRE_ddy(val) dFdy(val)
- #define OGRE_Load2D(tex, iuv, lod) texelFetch(tex, iuv, lod)
- #define OGRE_LoadArray2D(tex, iuv, arrayIdx, lod) texelFetch(tex, ivec3(iuv, arrayIdx), lod)
- #define OGRE_Load2DMS(tex, iuv, subsample) texelFetch(tex, iuv, subsample)
- #define OGRE_Load3D(tex, iuv, lod) texelFetch(tex, ivec3(iuv), lod)
- #define OGRE_GatherRed(tex, sampler, uv) textureGather(tex, uv, 0)
- #define OGRE_GatherGreen(tex, sampler, uv) textureGather(tex, uv, 1)
- #define OGRE_GatherBlue(tex, sampler, uv) textureGather(tex, uv, 2)
- #define bufferFetch1(buffer, idx) texelFetch(buffer, idx).x
- #define OGRE_SAMPLER_ARG_DECL(samplerName)
- #define OGRE_SAMPLER_ARG(samplerName)
- #define OGRE_Texture3D_float4 sampler3D
- #define OGRE_OUT_REF(declType, variableName) out declType variableName
- #define OGRE_INOUT_REF(declType, variableName) inout declType variableName
|