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- /**************************************************************************/
- /* FBXProperties.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXProperties.h
- * @brief FBX dynamic properties
- */
- #ifndef FBXPROPERTIES_H
- #define FBXPROPERTIES_H
- #include "FBXParser.h"
- #include <map>
- #include <memory>
- #include <string>
- #include <vector>
- namespace FBXDocParser {
- // Forward declarations
- class Element;
- /** Represents a dynamic property. Type info added by deriving classes,
- * see #TypedProperty.
- Example:
- @verbatim
- P: "ShininessExponent", "double", "Number", "",0.5
- @endvebatim
- */
- class Property {
- protected:
- Property();
- public:
- virtual ~Property();
- public:
- template <typename T>
- const T *As() const {
- return dynamic_cast<const T *>(this);
- }
- };
- template <typename T>
- class TypedProperty : public Property {
- public:
- explicit TypedProperty(const T &value) :
- value(value) {
- // empty
- }
- const T &Value() const {
- return value;
- }
- private:
- T value;
- };
- #define new_Property new Property
- typedef Property *PropertyPtr;
- typedef std::map<std::string, PropertyPtr> DirectPropertyMap;
- typedef std::map<std::string, PropertyPtr> PropertyMap;
- typedef std::map<std::string, ElementPtr> LazyPropertyMap;
- /**
- * Represents a property table as can be found in the newer FBX files (Properties60, Properties70)
- */
- class PropertyTable {
- public:
- // in-memory property table with no source element
- PropertyTable();
- PropertyTable(const PropertyTable *templateProps);
- PropertyTable(const ElementPtr element, const PropertyTable *templateProps);
- ~PropertyTable();
- PropertyPtr Get(const std::string &name) const;
- // PropertyTable's need not be coupled with FBX elements so this can be NULL
- ElementPtr GetElement() const {
- return element;
- }
- const PropertyMap &GetProperties() const {
- return props;
- }
- const LazyPropertyMap &GetLazyProperties() const {
- return lazyProps;
- }
- const PropertyTable *TemplateProps() const {
- return templateProps;
- }
- DirectPropertyMap GetUnparsedProperties() const;
- private:
- LazyPropertyMap lazyProps;
- mutable PropertyMap props;
- const PropertyTable *templateProps = nullptr;
- const ElementPtr element = nullptr;
- };
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline T PropertyGet(const PropertyTable *in, const std::string &name, const T &defaultValue) {
- PropertyPtr prop = in->Get(name);
- if (nullptr == prop) {
- return defaultValue;
- }
- // strong typing, no need to be lenient
- const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
- if (nullptr == tprop) {
- return defaultValue;
- }
- return tprop->Value();
- }
- // ------------------------------------------------------------------------------------------------
- template <typename T>
- inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) {
- PropertyPtr prop = in->Get(name);
- if (nullptr == prop) {
- if (!useTemplate) {
- result = false;
- return T();
- }
- const PropertyTable *templ = in->TemplateProps();
- if (nullptr == templ) {
- result = false;
- return T();
- }
- prop = templ->Get(name);
- if (nullptr == prop) {
- result = false;
- return T();
- }
- }
- // strong typing, no need to be lenient
- const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>();
- if (nullptr == tprop) {
- result = false;
- return T();
- }
- result = true;
- return tprop->Value();
- }
- } // namespace FBXDocParser
- #endif // FBXPROPERTIES_H
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