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- /**************************************************************************/
- /* FBXProperties.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXProperties.cpp
- * @brief Implementation of the FBX dynamic properties system
- */
- #include "FBXProperties.h"
- #include "FBXDocumentUtil.h"
- #include "FBXParser.h"
- #include "FBXTokenizer.h"
- namespace FBXDocParser {
- using namespace Util;
- // ------------------------------------------------------------------------------------------------
- Property::Property() {
- }
- // ------------------------------------------------------------------------------------------------
- Property::~Property() {
- }
- namespace {
- // ------------------------------------------------------------------------------------------------
- // read a typed property out of a FBX element. The return value is NULL if the property cannot be read.
- PropertyPtr ReadTypedProperty(const ElementPtr element) {
- //ai_assert(element.KeyToken().StringContents() == "P");
- const TokenList &tok = element->Tokens();
- //ai_assert(tok.size() >= 5);
- const std::string &s = ParseTokenAsString(tok[1]);
- const char *const cs = s.c_str();
- if (!strcmp(cs, "KString")) {
- return new TypedProperty<std::string>(ParseTokenAsString(tok[4]));
- } else if (!strcmp(cs, "bool") || !strcmp(cs, "Bool")) {
- return new TypedProperty<bool>(ParseTokenAsInt(tok[4]) != 0);
- } else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) {
- return new TypedProperty<int>(ParseTokenAsInt(tok[4]));
- } else if (!strcmp(cs, "ULongLong")) {
- return new TypedProperty<uint64_t>(ParseTokenAsID(tok[4]));
- } else if (!strcmp(cs, "KTime")) {
- return new TypedProperty<int64_t>(ParseTokenAsInt64(tok[4]));
- } else if (!strcmp(cs, "Vector3D") ||
- !strcmp(cs, "ColorRGB") ||
- !strcmp(cs, "Vector") ||
- !strcmp(cs, "Color") ||
- !strcmp(cs, "Lcl Translation") ||
- !strcmp(cs, "Lcl Rotation") ||
- !strcmp(cs, "Lcl Scaling")) {
- return new TypedProperty<Vector3>(Vector3(
- ParseTokenAsFloat(tok[4]),
- ParseTokenAsFloat(tok[5]),
- ParseTokenAsFloat(tok[6])));
- } else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) {
- return new TypedProperty<float>(ParseTokenAsFloat(tok[4]));
- }
- return nullptr;
- }
- // ------------------------------------------------------------------------------------------------
- // peek into an element and check if it contains a FBX property, if so return its name.
- std::string PeekPropertyName(const Element &element) {
- //ai_assert(element.KeyToken().StringContents() == "P");
- const TokenList &tok = element.Tokens();
- if (tok.size() < 4) {
- return "";
- }
- return ParseTokenAsString(tok[0]);
- }
- } // namespace
- // ------------------------------------------------------------------------------------------------
- PropertyTable::PropertyTable() :
- templateProps(), element() {
- }
- // ------------------------------------------------------------------------------------------------
- PropertyTable::PropertyTable(const PropertyTable *templateProps) :
- templateProps(templateProps), element() {
- }
- // ------------------------------------------------------------------------------------------------
- PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) :
- templateProps(templateProps), element(element) {
- const ScopePtr scope = GetRequiredScope(element);
- ERR_FAIL_COND(!scope);
- for (const ElementMap::value_type &v : scope->Elements()) {
- if (v.first != "P") {
- DOMWarning("expected only P elements in property table", v.second);
- continue;
- }
- const std::string &name = PeekPropertyName(*v.second);
- if (!name.length()) {
- DOMWarning("could not read property name", v.second);
- continue;
- }
- LazyPropertyMap::const_iterator it = lazyProps.find(name);
- if (it != lazyProps.end()) {
- DOMWarning("duplicate property name, will hide previous value: " + name, v.second);
- continue;
- }
- // since the above checks for duplicates we can be sure to insert the only match here.
- lazyProps[name] = v.second;
- }
- }
- // ------------------------------------------------------------------------------------------------
- PropertyTable::~PropertyTable() {
- for (PropertyMap::value_type &v : props) {
- delete v.second;
- }
- }
- // ------------------------------------------------------------------------------------------------
- PropertyPtr PropertyTable::Get(const std::string &name) const {
- PropertyMap::const_iterator it = props.find(name);
- if (it == props.end()) {
- // hasn't been parsed yet?
- LazyPropertyMap::const_iterator lit = lazyProps.find(name);
- if (lit != lazyProps.end()) {
- props[name] = ReadTypedProperty(lit->second);
- it = props.find(name);
- //ai_assert(it != props.end());
- }
- if (it == props.end()) {
- // check property template
- if (templateProps) {
- return templateProps->Get(name);
- }
- return nullptr;
- }
- }
- return (*it).second;
- }
- DirectPropertyMap PropertyTable::GetUnparsedProperties() const {
- DirectPropertyMap result;
- // Loop through all the lazy properties (which is all the properties)
- for (const LazyPropertyMap::value_type &element : lazyProps) {
- // Skip parsed properties
- if (props.end() != props.find(element.first)) {
- continue;
- }
- // Read the element's value.
- // Wrap the naked pointer (since the call site is required to acquire ownership)
- // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value.
- Property *prop = ReadTypedProperty(element.second);
- // Element could not be read. Skip it.
- if (!prop) {
- continue;
- }
- // Add to result
- result[element.first] = prop;
- }
- return result;
- }
- } // namespace FBXDocParser
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