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- /**************************************************************************/
- /* FBXModel.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- /*
- Open Asset Import Library (assimp)
- ----------------------------------------------------------------------
- Copyright (c) 2006-2019, assimp team
- All rights reserved.
- Redistribution and use of this software in source and binary forms,
- with or without modification, are permitted provided that the
- following conditions are met:
- * Redistributions of source code must retain the above
- copyright notice, this list of conditions and the
- following disclaimer.
- * Redistributions in binary form must reproduce the above
- copyright notice, this list of conditions and the
- following disclaimer in the documentation and/or other
- materials provided with the distribution.
- * Neither the name of the assimp team, nor the names of its
- contributors may be used to endorse or promote products
- derived from this software without specific prior
- written permission of the assimp team.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- ----------------------------------------------------------------------
- */
- /** @file FBXModel.cpp
- * @brief Assimp::FBX::Model implementation
- */
- #include "FBXDocument.h"
- #include "FBXDocumentUtil.h"
- #include "FBXMeshGeometry.h"
- #include "FBXParser.h"
- namespace FBXDocParser {
- using namespace Util;
- // ------------------------------------------------------------------------------------------------
- Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Object(id, element, name), shading("Y") {
- const ScopePtr sc = GetRequiredScope(element);
- const ElementPtr Shading = sc->GetElement("Shading");
- const ElementPtr Culling = sc->GetElement("Culling");
- if (Shading) {
- shading = GetRequiredToken(Shading, 0)->StringContents();
- }
- if (Culling) {
- culling = ParseTokenAsString(GetRequiredToken(Culling, 0));
- }
- props = GetPropertyTable(doc, "Model.FbxNode", element, sc);
- ResolveLinks(element, doc);
- }
- // ------------------------------------------------------------------------------------------------
- Model::~Model() {
- if (props != nullptr) {
- delete props;
- props = nullptr;
- }
- }
- ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) :
- Model(id, element, doc, name){
- };
- ModelLimbNode::~ModelLimbNode() {
- }
- // ------------------------------------------------------------------------------------------------
- void Model::ResolveLinks(const ElementPtr element, const Document &doc) {
- const char *const arr[] = { "Geometry", "Material", "NodeAttribute" };
- // resolve material
- const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3);
- materials.reserve(conns.size());
- geometry.reserve(conns.size());
- attributes.reserve(conns.size());
- for (const Connection *con : conns) {
- // material and geometry links should be Object-Object connections
- if (con->PropertyName().length()) {
- continue;
- }
- const Object *const ob = con->SourceObject();
- if (!ob) {
- //DOMWarning("failed to read source object for incoming Model link, ignoring",&element);
- continue;
- }
- const Material *const mat = dynamic_cast<const Material *>(ob);
- if (mat) {
- materials.push_back(mat);
- continue;
- }
- const Geometry *const geo = dynamic_cast<const Geometry *>(ob);
- if (geo) {
- geometry.push_back(geo);
- continue;
- }
- const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob);
- if (att) {
- attributes.push_back(att);
- continue;
- }
- DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", element);
- continue;
- }
- }
- // ------------------------------------------------------------------------------------------------
- bool Model::IsNull() const {
- const std::vector<const NodeAttribute *> &attrs = GetAttributes();
- for (const NodeAttribute *att : attrs) {
- const Null *null_tag = dynamic_cast<const Null *>(att);
- if (null_tag) {
- return true;
- }
- }
- return false;
- }
- } // namespace FBXDocParser
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