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- #ifndef FBXIMPORTSETTINGS_H
- #define FBXIMPORTSETTINGS_H
- namespace FBXDocParser {
- struct ImportSettings {
- ImportSettings() :
- strictMode(true), readAllLayers(true), readAllMaterials(true), readMaterials(true), readTextures(true), readCameras(true), readLights(true), readAnimations(true), readWeights(true), preservePivots(true), optimizeEmptyAnimationCurves(true), useLegacyEmbeddedTextureNaming(false), removeEmptyBones(true), convertToMeters(false) {
-
- }
-
- bool strictMode;
-
- bool readAllLayers;
-
- bool readAllMaterials;
-
- bool readMaterials;
-
- bool readTextures;
-
- bool readCameras;
-
- bool readLights;
-
- bool readAnimations;
-
- bool readWeights;
-
- bool preservePivots;
-
- bool optimizeEmptyAnimationCurves;
-
- bool useLegacyEmbeddedTextureNaming;
-
- bool removeEmptyBones;
-
- bool convertToMeters;
- };
- }
- #endif
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