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- /**************************************************************************/
- /* fbx_material.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef FBX_MATERIAL_H
- #define FBX_MATERIAL_H
- #include "tools/import_utils.h"
- #include "core/reference.h"
- #include "core/ustring.h"
- struct FBXMaterial : public Reference {
- String material_name = String();
- bool warning_non_pbr_material = false;
- FBXDocParser::Material *material = nullptr;
- /* Godot materials
- *** Texture Maps:
- * Albedo - color, texture
- * Metallic - specular, metallic, texture
- * Roughness - roughness, texture
- * Emission - color, texture
- * Normal Map - scale, texture
- * Ambient Occlusion - texture
- * Refraction - scale, texture
- *** Has Settings for:
- * UV1 - SCALE, OFFSET
- * UV2 - SCALE, OFFSET
- *** Flags for
- * Transparent
- * Cull Mode
- */
- enum class MapMode {
- AlbedoM = 0,
- MetallicM,
- SpecularM,
- EmissionM,
- RoughnessM,
- NormalM,
- AmbientOcclusionM,
- RefractionM,
- ReflectionM,
- };
- /* Returns the string representation of the TextureParam enum */
- static String get_texture_param_name(SpatialMaterial::TextureParam param) {
- switch (param) {
- case SpatialMaterial::TEXTURE_ALBEDO:
- return "TEXTURE_ALBEDO";
- case SpatialMaterial::TEXTURE_METALLIC:
- return "TEXTURE_METALLIC";
- case SpatialMaterial::TEXTURE_ROUGHNESS:
- return "TEXTURE_ROUGHNESS";
- case SpatialMaterial::TEXTURE_EMISSION:
- return "TEXTURE_EMISSION";
- case SpatialMaterial::TEXTURE_NORMAL:
- return "TEXTURE_NORMAL";
- case SpatialMaterial::TEXTURE_RIM:
- return "TEXTURE_RIM";
- case SpatialMaterial::TEXTURE_CLEARCOAT:
- return "TEXTURE_CLEARCOAT";
- case SpatialMaterial::TEXTURE_FLOWMAP:
- return "TEXTURE_FLOWMAP";
- case SpatialMaterial::TEXTURE_AMBIENT_OCCLUSION:
- return "TEXTURE_AMBIENT_OCCLUSION";
- case SpatialMaterial::TEXTURE_DEPTH:
- return "TEXTURE_DEPTH";
- case SpatialMaterial::TEXTURE_SUBSURFACE_SCATTERING:
- return "TEXTURE_SUBSURFACE_SCATTERING";
- case SpatialMaterial::TEXTURE_TRANSMISSION:
- return "TEXTURE_TRANSMISSION";
- case SpatialMaterial::TEXTURE_REFRACTION:
- return "TEXTURE_REFRACTION";
- case SpatialMaterial::TEXTURE_DETAIL_MASK:
- return "TEXTURE_DETAIL_MASK";
- case SpatialMaterial::TEXTURE_DETAIL_ALBEDO:
- return "TEXTURE_DETAIL_ALBEDO";
- case SpatialMaterial::TEXTURE_DETAIL_NORMAL:
- return "TEXTURE_DETAIL_NORMAL";
- case SpatialMaterial::TEXTURE_MAX:
- return "TEXTURE_MAX";
- default:
- return "broken horribly";
- }
- };
- // TODO make this static?
- const std::map<std::string, SpatialMaterial::Feature> fbx_feature_mapping_desc = {
- /* Transparent */
- { "TransparentColor", SpatialMaterial::Feature::FEATURE_TRANSPARENT },
- { "Maya|opacity", SpatialMaterial::Feature::FEATURE_TRANSPARENT }
- };
- // TODO make this static?
- const std::map<std::string, SpatialMaterial::TextureParam> fbx_texture_mapping_desc = {
- /* Diffuse */
- { "Maya|base", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "DiffuseColor", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "Maya|DiffuseTexture", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "Maya|baseColor", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "Maya|baseColor|file", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "3dsMax|Parameters|base_color_map", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "Maya|TEX_color_map|file", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- { "Maya|TEX_color_map", SpatialMaterial::TextureParam::TEXTURE_ALBEDO },
- /* Emission */
- { "EmissiveColor", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- { "EmissiveFactor", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- { "Maya|emissionColor", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- { "Maya|emissionColor|file", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- { "3dsMax|Parameters|emission_map", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- { "Maya|TEX_emissive_map", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- { "Maya|TEX_emissive_map|file", SpatialMaterial::TextureParam::TEXTURE_EMISSION },
- /* Metallic */
- { "Maya|metalness", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "Maya|metalness|file", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "3dsMax|Parameters|metalness_map", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "Maya|TEX_metallic_map", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "Maya|TEX_metallic_map|file", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "SpecularColor", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "Maya|specularColor", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "Maya|SpecularTexture", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- { "Maya|SpecularTexture|file", SpatialMaterial::TextureParam::TEXTURE_METALLIC },
- /* Roughness */
- // Arnold Roughness Map
- { "Maya|specularRoughness", SpatialMaterial::TextureParam::TEXTURE_ROUGHNESS },
- { "3dsMax|Parameters|roughness_map", SpatialMaterial::TextureParam::TEXTURE_ROUGHNESS },
- { "Maya|TEX_roughness_map", SpatialMaterial::TextureParam::TEXTURE_ROUGHNESS },
- { "Maya|TEX_roughness_map|file", SpatialMaterial::TextureParam::TEXTURE_ROUGHNESS },
- /* Normal */
- { "NormalMap", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- //{ "Bump", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- //{ "3dsMax|Parameters|bump_map", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- { "Maya|NormalTexture", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- //{ "Maya|normalCamera", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- //{ "Maya|normalCamera|file", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- { "Maya|TEX_normal_map", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- { "Maya|TEX_normal_map|file", SpatialMaterial::TextureParam::TEXTURE_NORMAL },
- /* AO */
- { "Maya|TEX_ao_map", SpatialMaterial::TextureParam::TEXTURE_AMBIENT_OCCLUSION },
- { "Maya|TEX_ao_map|file", SpatialMaterial::TextureParam::TEXTURE_AMBIENT_OCCLUSION },
- //{ "Maya|diffuseRoughness", SpatialMaterial::TextureParam::UNSUPPORTED },
- //{ "Maya|diffuseRoughness|file", SpatialMaterial::TextureParam::UNSUPPORTED },
- //{ "ShininessExponent", SpatialMaterial::TextureParam::UNSUPPORTED },
- //{ "ReflectionFactor", SpatialMaterial::TextureParam::UNSUPPORTED },
- //{ "TransparentColor",SpatialMaterial::TextureParam::TEXTURE_CHANNEL_ALPHA },
- //{ "TransparencyFactor",SpatialMaterial::TextureParam::TEXTURE_CHANNEL_ALPHA }
- };
- // TODO make this static?
- enum PropertyDesc {
- PROPERTY_DESC_NOT_FOUND,
- PROPERTY_DESC_ALBEDO_COLOR,
- PROPERTY_DESC_TRANSPARENT,
- PROPERTY_DESC_METALLIC,
- PROPERTY_DESC_ROUGHNESS,
- PROPERTY_DESC_SPECULAR,
- PROPERTY_DESC_SPECULAR_COLOR,
- PROPERTY_DESC_SHINYNESS,
- PROPERTY_DESC_COAT,
- PROPERTY_DESC_COAT_ROUGHNESS,
- PROPERTY_DESC_EMISSIVE,
- PROPERTY_DESC_EMISSIVE_COLOR,
- PROPERTY_DESC_IGNORE
- };
- const std::map<std::string, PropertyDesc> fbx_properties_desc = {
- /* Albedo */
- { "DiffuseColor", PROPERTY_DESC_ALBEDO_COLOR },
- { "Maya|baseColor", PROPERTY_DESC_ALBEDO_COLOR },
- /* Specular */
- { "Maya|specular", PROPERTY_DESC_SPECULAR },
- { "Maya|specularColor", PROPERTY_DESC_SPECULAR_COLOR },
- /* Specular roughness - arnold roughness map */
- { "Maya|specularRoughness", PROPERTY_DESC_ROUGHNESS },
- /* Transparent */
- { "Opacity", PROPERTY_DESC_TRANSPARENT },
- { "TransparencyFactor", PROPERTY_DESC_TRANSPARENT },
- { "Maya|opacity", PROPERTY_DESC_TRANSPARENT },
- /* Metallic */
- { "Shininess", PROPERTY_DESC_METALLIC },
- { "Reflectivity", PROPERTY_DESC_METALLIC },
- { "Maya|metalness", PROPERTY_DESC_METALLIC },
- { "Maya|metallic", PROPERTY_DESC_METALLIC },
- /* Roughness */
- { "Maya|roughness", PROPERTY_DESC_ROUGHNESS },
- /* Coat */
- //{ "Maya|coat", PROPERTY_DESC_COAT },
- /* Coat roughness */
- //{ "Maya|coatRoughness", PROPERTY_DESC_COAT_ROUGHNESS },
- /* Emissive */
- { "Maya|emission", PROPERTY_DESC_EMISSIVE },
- { "Maya|emissive", PROPERTY_DESC_EMISSIVE },
- /* Emissive color */
- { "EmissiveColor", PROPERTY_DESC_EMISSIVE_COLOR },
- { "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR },
- /* Ignore */
- { "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE },
- { "Maya", PROPERTY_DESC_IGNORE },
- { "Diffuse", PROPERTY_DESC_ALBEDO_COLOR },
- { "Maya|TypeId", PROPERTY_DESC_IGNORE },
- { "Ambient", PROPERTY_DESC_IGNORE },
- { "AmbientColor", PROPERTY_DESC_IGNORE },
- { "ShininessExponent", PROPERTY_DESC_IGNORE },
- { "Specular", PROPERTY_DESC_IGNORE },
- { "SpecularColor", PROPERTY_DESC_IGNORE },
- { "SpecularFactor", PROPERTY_DESC_IGNORE },
- //{ "BumpFactor", PROPERTY_DESC_IGNORE },
- { "Maya|exitToBackground", PROPERTY_DESC_IGNORE },
- { "Maya|indirectDiffuse", PROPERTY_DESC_IGNORE },
- { "Maya|indirectSpecular", PROPERTY_DESC_IGNORE },
- { "Maya|internalReflections", PROPERTY_DESC_IGNORE },
- { "DiffuseFactor", PROPERTY_DESC_IGNORE },
- { "AmbientFactor", PROPERTY_DESC_IGNORE },
- { "ReflectionColor", PROPERTY_DESC_IGNORE },
- { "Emissive", PROPERTY_DESC_IGNORE },
- { "Maya|coatColor", PROPERTY_DESC_IGNORE },
- { "Maya|coatNormal", PROPERTY_DESC_IGNORE },
- { "Maya|coatIOR", PROPERTY_DESC_IGNORE },
- };
- struct TextureFileMapping {
- SpatialMaterial::TextureParam map_mode = SpatialMaterial::TEXTURE_ALBEDO;
- String name = String();
- const FBXDocParser::Texture *texture = nullptr;
- };
- /* storing the texture properties like color */
- template <class T>
- struct TexturePropertyMapping : Reference {
- SpatialMaterial::TextureParam map_mode = SpatialMaterial::TextureParam::TEXTURE_ALBEDO;
- const T property = T();
- };
- static void add_search_string(String p_filename, String p_current_directory, String search_directory, Vector<String> &texture_search_paths);
- static String find_texture_path_by_filename(const String p_filename, const String p_current_directory);
- String get_material_name() const;
- void set_imported_material(FBXDocParser::Material *p_material);
- struct MaterialInfo {
- Vector<TextureFileMapping> textures;
- Vector<SpatialMaterial::Feature> features;
- };
- /// Extracts the material information.
- MaterialInfo extract_material_info(const FBXDocParser::Material *material) const;
- Ref<SpatialMaterial> import_material(ImportState &state);
- };
- #endif // FBX_MATERIAL_H
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