123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 |
- /**************************************************************************/
- /* test_gltf_extras.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef TEST_GLTF_EXTRAS_H
- #define TEST_GLTF_EXTRAS_H
- #include "test_gltf.h"
- #include "tests/test_macros.h"
- #ifdef TOOLS_ENABLED
- #include "core/os/os.h"
- #include "editor/import/3d/resource_importer_scene.h"
- #include "scene/3d/mesh_instance_3d.h"
- #include "scene/3d/skeleton_3d.h"
- #include "scene/main/window.h"
- #include "scene/resources/3d/primitive_meshes.h"
- #include "scene/resources/material.h"
- #include "scene/resources/packed_scene.h"
- #include "modules/gltf/editor/editor_scene_importer_gltf.h"
- #include "modules/gltf/gltf_document.h"
- #include "modules/gltf/gltf_state.h"
- namespace TestGltf {
- TEST_CASE("[SceneTree][Node] GLTF test mesh and material meta export and import") {
- init("gltf_mesh_material_extras");
- // Setup scene.
- Ref<StandardMaterial3D> original_material = memnew(StandardMaterial3D);
- original_material->set_albedo(Color(1.0, .0, .0));
- original_material->set_name("material");
- Dictionary material_dict;
- material_dict["node_type"] = "material";
- original_material->set_meta("extras", material_dict);
- Ref<PlaneMesh> original_meshdata = memnew(PlaneMesh);
- original_meshdata->set_name("planemesh");
- Dictionary meshdata_dict;
- meshdata_dict["node_type"] = "planemesh";
- original_meshdata->set_meta("extras", meshdata_dict);
- original_meshdata->surface_set_material(0, original_material);
- MeshInstance3D *original_mesh_instance = memnew(MeshInstance3D);
- original_mesh_instance->set_mesh(original_meshdata);
- original_mesh_instance->set_name("mesh_instance_3d");
- Dictionary mesh_instance_dict;
- mesh_instance_dict["node_type"] = "mesh_instance_3d";
- original_mesh_instance->set_meta("extras", mesh_instance_dict);
- Node3D *original = memnew(Node3D);
- SceneTree::get_singleton()->get_root()->add_child(original);
- original->add_child(original_mesh_instance);
- original->set_name("node3d");
- Dictionary node_dict;
- node_dict["node_type"] = "node3d";
- original->set_meta("extras", node_dict);
- original->set_meta("meta_not_nested_under_extras", "should not propagate");
- original->set_owner(SceneTree::get_singleton()->get_root());
- original_mesh_instance->set_owner(SceneTree::get_singleton()->get_root());
- // Convert to GLFT and back.
- Node *loaded = gltf_export_then_import(original, "gltf_extras");
- // Compare the results.
- CHECK(loaded->get_name() == "node3d");
- CHECK(Dictionary(loaded->get_meta("extras")).size() == 1);
- CHECK(Dictionary(loaded->get_meta("extras"))["node_type"] == "node3d");
- CHECK_FALSE(loaded->has_meta("meta_not_nested_under_extras"));
- CHECK_FALSE(Dictionary(loaded->get_meta("extras")).has("meta_not_nested_under_extras"));
- MeshInstance3D *mesh_instance_3d = Object::cast_to<MeshInstance3D>(loaded->find_child("mesh_instance_3d", false, true));
- CHECK(mesh_instance_3d->get_name() == "mesh_instance_3d");
- CHECK(Dictionary(mesh_instance_3d->get_meta("extras"))["node_type"] == "mesh_instance_3d");
- Ref<Mesh> mesh = mesh_instance_3d->get_mesh();
- CHECK(Dictionary(mesh->get_meta("extras"))["node_type"] == "planemesh");
- Ref<Material> material = mesh->surface_get_material(0);
- CHECK(material->get_name() == "material");
- CHECK(Dictionary(material->get_meta("extras"))["node_type"] == "material");
- memdelete(original_mesh_instance);
- memdelete(original);
- memdelete(loaded);
- }
- TEST_CASE("[SceneTree][Node] GLTF test skeleton and bone export and import") {
- init("gltf_skeleton_extras");
- // Setup scene.
- Skeleton3D *skeleton = memnew(Skeleton3D);
- skeleton->set_name("skeleton");
- Dictionary skeleton_extras;
- skeleton_extras["node_type"] = "skeleton";
- skeleton->set_meta("extras", skeleton_extras);
- skeleton->add_bone("parent");
- skeleton->set_bone_rest(0, Transform3D());
- Dictionary parent_bone_extras;
- parent_bone_extras["bone"] = "i_am_parent_bone";
- skeleton->set_bone_meta(0, "extras", parent_bone_extras);
- skeleton->add_bone("child");
- skeleton->set_bone_rest(1, Transform3D());
- skeleton->set_bone_parent(1, 0);
- Dictionary child_bone_extras;
- child_bone_extras["bone"] = "i_am_child_bone";
- skeleton->set_bone_meta(1, "extras", child_bone_extras);
- // We have to have a mesh to link with skeleton or it will not get imported.
- Ref<PlaneMesh> meshdata = memnew(PlaneMesh);
- meshdata->set_name("planemesh");
- MeshInstance3D *mesh = memnew(MeshInstance3D);
- mesh->set_mesh(meshdata);
- mesh->set_name("mesh_instance_3d");
- Node3D *original = memnew(Node3D);
- SceneTree::get_singleton()->get_root()->add_child(original);
- original->add_child(skeleton);
- original->add_child(mesh);
- original->set_name("node3d");
- // Now that both skeleton and mesh are part of scene, link them.
- mesh->set_skeleton_path(mesh->get_path_to(skeleton));
- mesh->set_owner(SceneTree::get_singleton()->get_root());
- original->set_owner(SceneTree::get_singleton()->get_root());
- // Convert to GLFT and back.
- Node *loaded = gltf_export_then_import(original, "gltf_bone_extras");
- // Compare the results.
- CHECK(loaded->get_name() == "node3d");
- Skeleton3D *result = Object::cast_to<Skeleton3D>(loaded->find_child("Skeleton3D", false, true));
- CHECK(result->get_bone_name(0) == "parent");
- CHECK(Dictionary(result->get_bone_meta(0, "extras"))["bone"] == "i_am_parent_bone");
- CHECK(result->get_bone_name(1) == "child");
- CHECK(Dictionary(result->get_bone_meta(1, "extras"))["bone"] == "i_am_child_bone");
- memdelete(skeleton);
- memdelete(mesh);
- memdelete(original);
- memdelete(loaded);
- }
- } //namespace TestGltf
- #endif // TOOLS_ENABLED
- #endif // TEST_GLTF_EXTRAS_H
|