| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | <?xml version="1.0" encoding="UTF-8" ?><class name="ScriptEditor" inherits="PanelContainer" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">	<brief_description>		Godot editor's script editor.	</brief_description>	<description>		Godot editor's script editor.		[b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].	</description>	<tutorials>	</tutorials>	<methods>		<method name="get_current_editor" qualifiers="const">			<return type="ScriptEditorBase" />			<description>				Returns the [ScriptEditorBase] object that the user is currently editing.			</description>		</method>		<method name="get_current_script">			<return type="Script" />			<description>				Returns a [Script] that is currently active in editor.			</description>		</method>		<method name="get_open_script_editors" qualifiers="const">			<return type="ScriptEditorBase[]" />			<description>				Returns an array with all [ScriptEditorBase] objects which are currently open in editor.			</description>		</method>		<method name="get_open_scripts" qualifiers="const">			<return type="Script[]" />			<description>				Returns an array with all [Script] objects which are currently open in editor.			</description>		</method>		<method name="goto_line">			<return type="void" />			<param index="0" name="line_number" type="int" />			<description>				Goes to the specified line in the current script.			</description>		</method>		<method name="open_script_create_dialog">			<return type="void" />			<param index="0" name="base_name" type="String" />			<param index="1" name="base_path" type="String" />			<description>				Opens the script create dialog. The script will extend [param base_name]. The file extension can be omitted from [param base_path]. It will be added based on the selected scripting language.			</description>		</method>		<method name="register_syntax_highlighter">			<return type="void" />			<param index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" />			<description>				Registers the [EditorSyntaxHighlighter] to the editor, the [EditorSyntaxHighlighter] will be available on all open scripts.				[b]Note:[/b] Does not apply to scripts that are already opened.			</description>		</method>		<method name="unregister_syntax_highlighter">			<return type="void" />			<param index="0" name="syntax_highlighter" type="EditorSyntaxHighlighter" />			<description>				Unregisters the [EditorSyntaxHighlighter] from the editor.				[b]Note:[/b] The [EditorSyntaxHighlighter] will still be applied to scripts that are already opened.			</description>		</method>	</methods>	<signals>		<signal name="editor_script_changed">			<param index="0" name="script" type="Script" />			<description>				Emitted when user changed active script. Argument is a freshly activated [Script].			</description>		</signal>		<signal name="script_close">			<param index="0" name="script" type="Script" />			<description>				Emitted when editor is about to close the active script. Argument is a [Script] that is going to be closed.			</description>		</signal>	</signals></class>
 |