Official EU-hosted mirror of the Godot Engine GitHub repository, provided as backup and for anyone who cannot access GitHub due to US trade restrictions. Please only use the issue tracker if you are restricted from using GitHub. https://godotengine.org

Rémi Verschelde 99d66b4b22 i18n: Sync translations with Weblate 1 week geleden
.github ff9bc04223 Bump version to 4.3.1-rc 6 maanden geleden
core 758a42196c Merge pull request #98964 from RandomShaper/fix_classdb_deadlock_4.3 3 maanden geleden
doc 99d66b4b22 i18n: Sync translations with Weblate 1 week geleden
drivers 90f21a35c7 Move Vulkan includes to a central godot_vulkan.h header 2 maanden geleden
editor 99d66b4b22 i18n: Sync translations with Weblate 1 week geleden
main fb1758ce23 Fixes godot crash or give unclear message when exporting with invalid args 5 maanden geleden
misc 3e6663cb8e [macOS] Update Vulkan SDK install script. 3 maanden geleden
modules 7f166be687 Merge pull request #101535 from smix8/locknroll 2 weken geleden
platform 90f21a35c7 Move Vulkan includes to a central godot_vulkan.h header 2 maanden geleden
scene 63e0fb55f9 Merge pull request #100364 from RandomShaper/fix_mtl_mt_deadlock_4.3 2 maanden geleden
servers 4cb41925b9 Normalize normal tangent and binormal before interpolating in the mobile renderer to avoid precision errors on heavily scaled meshes (backport for 4.3) 3 maanden geleden
tests 3030d4b806 Object: Add tests about the safety of tail destruction 5 maanden geleden
thirdparty cad4caa81b miniupnpc: Update to 2.2.8 (new major 18) 2 weken geleden
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 2 jaren geleden
.clang-tidy 576c9e4fe8 CI: Add pre-commit hook for `clang-tidy` 8 maanden geleden
.editorconfig 4af1068688 CI: Add `svgo` pre-commit hook 8 maanden geleden
.git-blame-ignore-revs 9d7215e6af Template format commit to .git-blame-ignore-revs 11 maanden geleden
.gitattributes 64f2e8b64f Dotnet: Fix attributes for `sln`/`csproj` files 9 maanden geleden
.gitignore 078fe1aa84 Ignore Kate's build file 8 maanden geleden
.mailmap 6699ae7897 Update AUTHORS and DONORS list 5 maanden geleden
.pre-commit-config.yaml 4af1068688 CI: Add `svgo` pre-commit hook 8 maanden geleden
AUTHORS.md 6699ae7897 Update AUTHORS and DONORS list 5 maanden geleden
CHANGELOG.md 5e3d6de1f9 Add changelog for Godot 4.3 6 maanden geleden
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 7 maanden geleden
COPYRIGHT.txt 34aa1bc8b1 Remove unused Bitstream Vera license 6 maanden geleden
DONORS.md 6699ae7897 Update AUTHORS and DONORS list 5 maanden geleden
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 jaren geleden
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
README.md dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
SConstruct d51be1f68d [Buildsystem] Improve cache handling 5 maanden geleden
gles3_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 9 maanden geleden
glsl_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 9 maanden geleden
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 11 maanden geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 8 maanden geleden
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
icon_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 8 maanden geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 8 maanden geleden
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 1 jaar geleden
logo_outlined.svg cc6dd8d02c Style: Optimize `.svg` files with `svgo` 8 maanden geleden
methods.py d51be1f68d [Buildsystem] Improve cache handling 5 maanden geleden
platform_methods.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 9 maanden geleden
pyproject.toml 26859357c5 CI: Migrate codespell logic to `pyproject.toml` 8 maanden geleden
scu_builders.py d9f8ef68df Update pre-commit hooks configuration to use `ruff` instead of `black` 9 maanden geleden
version.py ff9bc04223 Bump version to 4.3.1-rc 6 maanden geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs