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- /**************************************************************************/
- /* render_data_rd.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef RENDER_DATA_RD_H
- #define RENDER_DATA_RD_H
- #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
- #include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
- #include "servers/rendering/storage/render_data.h"
- class RenderDataRD : public RenderData {
- GDCLASS(RenderDataRD, RenderData);
- protected:
- static void _bind_methods();
- public:
- // Access methods to expose data externally
- virtual Ref<RenderSceneBuffers> get_render_scene_buffers() const override;
- virtual RenderSceneData *get_render_scene_data() const override;
- virtual RID get_environment() const override;
- virtual RID get_camera_attributes() const override;
- // Members are publicly accessible within the render engine.
- Ref<RenderSceneBuffersRD> render_buffers;
- RenderSceneDataRD *scene_data = nullptr;
- const PagedArray<RenderGeometryInstance *> *instances = nullptr;
- const PagedArray<RID> *lights = nullptr;
- const PagedArray<RID> *reflection_probes = nullptr;
- const PagedArray<RID> *voxel_gi_instances = nullptr;
- const PagedArray<RID> *decals = nullptr;
- const PagedArray<RID> *lightmaps = nullptr;
- const PagedArray<RID> *fog_volumes = nullptr;
- RID environment;
- RID camera_attributes;
- RID compositor;
- RID shadow_atlas;
- RID occluder_debug_tex;
- RID reflection_atlas;
- RID reflection_probe;
- int reflection_probe_pass = 0;
- RID cluster_buffer;
- uint32_t cluster_size = 0;
- uint32_t cluster_max_elements = 0;
- uint32_t directional_light_count = 0;
- bool directional_light_soft_shadows = false;
- RenderingMethod::RenderInfo *render_info = nullptr;
- /* Viewport data */
- bool transparent_bg = false;
- /* Shadow data */
- const RendererSceneRender::RenderShadowData *render_shadows = nullptr;
- int render_shadow_count = 0;
- LocalVector<int> cube_shadows;
- LocalVector<int> shadows;
- LocalVector<int> directional_shadows;
- /* GI info */
- const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr;
- int render_sdfgi_region_count = 0;
- const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr;
- uint32_t voxel_gi_count = 0;
- };
- #endif // RENDER_DATA_RD_H
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