texture_storage.h 12 KB

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  1. /**************************************************************************/
  2. /* texture_storage.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef TEXTURE_STORAGE_DUMMY_H
  31. #define TEXTURE_STORAGE_DUMMY_H
  32. #include "servers/rendering/rendering_server_globals.h"
  33. #include "servers/rendering/storage/texture_storage.h"
  34. namespace RendererDummy {
  35. class TextureStorage : public RendererTextureStorage {
  36. private:
  37. static TextureStorage *singleton;
  38. struct DummyTexture {
  39. Ref<Image> image;
  40. };
  41. mutable RID_PtrOwner<DummyTexture> texture_owner;
  42. public:
  43. static TextureStorage *get_singleton() { return singleton; }
  44. TextureStorage();
  45. ~TextureStorage();
  46. virtual bool can_create_resources_async() const override { return false; }
  47. /* Canvas Texture API */
  48. virtual RID canvas_texture_allocate() override { return RID(); };
  49. virtual void canvas_texture_initialize(RID p_rid) override{};
  50. virtual void canvas_texture_free(RID p_rid) override{};
  51. virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
  52. virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
  53. virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
  54. virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
  55. /* Texture API */
  56. bool owns_texture(RID p_rid) { return texture_owner.owns(p_rid); };
  57. virtual RID texture_allocate() override {
  58. DummyTexture *texture = memnew(DummyTexture);
  59. ERR_FAIL_NULL_V(texture, RID());
  60. return texture_owner.make_rid(texture);
  61. };
  62. virtual void texture_free(RID p_rid) override {
  63. // delete the texture
  64. DummyTexture *texture = texture_owner.get_or_null(p_rid);
  65. ERR_FAIL_NULL(texture);
  66. texture_owner.free(p_rid);
  67. memdelete(texture);
  68. };
  69. virtual void texture_2d_initialize(RID p_texture, const Ref<Image> &p_image) override {
  70. DummyTexture *t = texture_owner.get_or_null(p_texture);
  71. ERR_FAIL_NULL(t);
  72. t->image = p_image->duplicate();
  73. };
  74. virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{};
  75. virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{};
  76. virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent
  77. virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{};
  78. virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
  79. virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
  80. //these two APIs can be used together or in combination with the others.
  81. virtual void texture_2d_placeholder_initialize(RID p_texture) override{};
  82. virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{};
  83. virtual void texture_3d_placeholder_initialize(RID p_texture) override{};
  84. virtual Ref<Image> texture_2d_get(RID p_texture) const override {
  85. DummyTexture *t = texture_owner.get_or_null(p_texture);
  86. ERR_FAIL_NULL_V(t, Ref<Image>());
  87. return t->image;
  88. };
  89. virtual Ref<Image> texture_2d_layer_get(RID p_texture, int p_layer) const override { return Ref<Image>(); };
  90. virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
  91. virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
  92. virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{};
  93. virtual void texture_set_path(RID p_texture, const String &p_path) override{};
  94. virtual String texture_get_path(RID p_texture) const override { return String(); };
  95. virtual Image::Format texture_get_format(RID p_texture) const override { return Image::FORMAT_MAX; }
  96. virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
  97. virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
  98. virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
  99. virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{};
  100. virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
  101. virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
  102. virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override{};
  103. virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override { return RID(); };
  104. virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override { return 0; };
  105. /* DECAL API */
  106. virtual RID decal_allocate() override { return RID(); }
  107. virtual void decal_initialize(RID p_rid) override {}
  108. virtual void decal_free(RID p_rid) override{};
  109. virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
  110. virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
  111. virtual void decal_set_emission_energy(RID p_decal, float p_energy) override {}
  112. virtual void decal_set_albedo_mix(RID p_decal, float p_mix) override {}
  113. virtual void decal_set_modulate(RID p_decal, const Color &p_modulate) override {}
  114. virtual void decal_set_cull_mask(RID p_decal, uint32_t p_layers) override {}
  115. virtual void decal_set_distance_fade(RID p_decal, bool p_enabled, float p_begin, float p_length) override {}
  116. virtual void decal_set_fade(RID p_decal, float p_above, float p_below) override {}
  117. virtual void decal_set_normal_fade(RID p_decal, float p_fade) override {}
  118. virtual AABB decal_get_aabb(RID p_decal) const override { return AABB(); }
  119. virtual uint32_t decal_get_cull_mask(RID p_decal) const override { return 0; }
  120. virtual void texture_add_to_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
  121. virtual void texture_remove_from_decal_atlas(RID p_texture, bool p_panorama_to_dp = false) override {}
  122. /* DECAL INSTANCE */
  123. virtual RID decal_instance_create(RID p_decal) override { return RID(); }
  124. virtual void decal_instance_free(RID p_decal_instance) override {}
  125. virtual void decal_instance_set_transform(RID p_decal, const Transform3D &p_transform) override {}
  126. virtual void decal_instance_set_sorting_offset(RID p_decal_instance, float p_sorting_offset) override {}
  127. /* RENDER TARGET */
  128. virtual RID render_target_create() override { return RID(); }
  129. virtual void render_target_free(RID p_rid) override {}
  130. virtual void render_target_set_position(RID p_render_target, int p_x, int p_y) override {}
  131. virtual Point2i render_target_get_position(RID p_render_target) const override { return Point2i(); }
  132. virtual void render_target_set_size(RID p_render_target, int p_width, int p_height, uint32_t p_view_count) override {}
  133. virtual Size2i render_target_get_size(RID p_render_target) const override { return Size2i(); }
  134. virtual void render_target_set_transparent(RID p_render_target, bool p_is_transparent) override {}
  135. virtual bool render_target_get_transparent(RID p_render_target) const override { return false; }
  136. virtual void render_target_set_direct_to_screen(RID p_render_target, bool p_direct_to_screen) override {}
  137. virtual bool render_target_get_direct_to_screen(RID p_render_target) const override { return false; }
  138. virtual bool render_target_was_used(RID p_render_target) const override { return false; }
  139. virtual void render_target_set_as_unused(RID p_render_target) override {}
  140. virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override {}
  141. virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override { return RS::VIEWPORT_MSAA_DISABLED; }
  142. virtual void render_target_set_msaa_needs_resolve(RID p_render_target, bool p_needs_resolve) override {}
  143. virtual bool render_target_get_msaa_needs_resolve(RID p_render_target) const override { return false; }
  144. virtual void render_target_do_msaa_resolve(RID p_render_target) override {}
  145. virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr_2d) override {}
  146. virtual bool render_target_is_using_hdr(RID p_render_target) const override { return false; }
  147. virtual void render_target_request_clear(RID p_render_target, const Color &p_clear_color) override {}
  148. virtual bool render_target_is_clear_requested(RID p_render_target) override { return false; }
  149. virtual Color render_target_get_clear_request_color(RID p_render_target) override { return Color(); }
  150. virtual void render_target_disable_clear_request(RID p_render_target) override {}
  151. virtual void render_target_do_clear_request(RID p_render_target) override {}
  152. virtual void render_target_set_sdf_size_and_scale(RID p_render_target, RS::ViewportSDFOversize p_size, RS::ViewportSDFScale p_scale) override {}
  153. virtual Rect2i render_target_get_sdf_rect(RID p_render_target) const override { return Rect2i(); }
  154. virtual void render_target_mark_sdf_enabled(RID p_render_target, bool p_enabled) override {}
  155. virtual void render_target_set_vrs_mode(RID p_render_target, RS::ViewportVRSMode p_mode) override {}
  156. virtual RS::ViewportVRSMode render_target_get_vrs_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_DISABLED; }
  157. virtual void render_target_set_vrs_update_mode(RID p_render_target, RS::ViewportVRSUpdateMode p_mode) override {}
  158. virtual RS::ViewportVRSUpdateMode render_target_get_vrs_update_mode(RID p_render_target) const override { return RS::VIEWPORT_VRS_UPDATE_DISABLED; }
  159. virtual void render_target_set_vrs_texture(RID p_render_target, RID p_texture) override {}
  160. virtual RID render_target_get_vrs_texture(RID p_render_target) const override { return RID(); }
  161. virtual void render_target_set_override(RID p_render_target, RID p_color_texture, RID p_depth_texture, RID p_velocity_texture) override {}
  162. virtual RID render_target_get_override_color(RID p_render_target) const override { return RID(); }
  163. virtual RID render_target_get_override_depth(RID p_render_target) const override { return RID(); }
  164. virtual RID render_target_get_override_velocity(RID p_render_target) const override { return RID(); }
  165. virtual RID render_target_get_texture(RID p_render_target) override { return RID(); }
  166. };
  167. } // namespace RendererDummy
  168. #endif // TEXTURE_STORAGE_DUMMY_H