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- #!/usr/bin/env python
- Import("env")
- # Thirdparty code
- thirdparty_obj = []
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- env.scene_sources += thirdparty_obj
- # Godot source files
- scene_obj = []
- env.add_source_files(scene_obj, "*.cpp")
- env.scene_sources += scene_obj
- # Needed to force rebuilding the scene files when the thirdparty code is updated.
- env.Depends(scene_obj, thirdparty_obj)
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