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dynwrappers
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4c50ac3921
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
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1 年之前 |
SCsub
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
detect_prime_x11.cpp
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f3d4f5a77e
[X11] Add fallback from desktop GL to GLES, suppress PRIME detector error spam.
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1 年之前 |
detect_prime_x11.h
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d95794ec8a
One Copyright Update to rule them all
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1 年之前 |
display_server_x11.cpp
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99b0100a06
[X11] Use motion event button state instead of async state.
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3 月之前 |
display_server_x11.h
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97aa278edb
Pass window exclusive and transient properties for subwindow creation
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3 月之前 |
gl_manager_x11.cpp
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29348be0ca
Tweak warning messages related to V-Sync on OpenGL
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5 月之前 |
gl_manager_x11.h
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c28f5901c7
Polish interaction between windowing, input and rendering
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7 月之前 |
gl_manager_x11_egl.cpp
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af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
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1 年之前 |
gl_manager_x11_egl.h
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af00c4a54a
[X11] Add support for using EGL/GLES instead of GLX.
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1 年之前 |
key_mapping_x11.cpp
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8406e60522
Add InputEventKey.location to tell left from right
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9 月之前 |
key_mapping_x11.h
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8406e60522
Add InputEventKey.location to tell left from right
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9 月之前 |
rendering_context_driver_vulkan_x11.cpp
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |
rendering_context_driver_vulkan_x11.h
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73eff10c76
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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9 月之前 |