ios.h 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. /**************************************************************************/
  2. /* ios.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef IOS_H
  31. #define IOS_H
  32. #include "core/object/class_db.h"
  33. #import <CoreHaptics/CoreHaptics.h>
  34. class iOS : public Object {
  35. GDCLASS(iOS, Object);
  36. static void _bind_methods();
  37. private:
  38. CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
  39. CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
  40. void start_haptic_engine();
  41. void stop_haptic_engine();
  42. public:
  43. static void alert(const char *p_alert, const char *p_title);
  44. bool supports_haptic_engine();
  45. void vibrate_haptic_engine(float p_duration_seconds, float p_amplitude);
  46. String get_model() const;
  47. String get_rate_url(int p_app_id) const;
  48. iOS();
  49. };
  50. #endif // IOS_H