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- /**************************************************************************/
- /* ios.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef IOS_H
- #define IOS_H
- #include "core/object/class_db.h"
- #import <CoreHaptics/CoreHaptics.h>
- class iOS : public Object {
- GDCLASS(iOS, Object);
- static void _bind_methods();
- private:
- CHHapticEngine *haptic_engine API_AVAILABLE(ios(13)) = nullptr;
- CHHapticEngine *get_haptic_engine_instance() API_AVAILABLE(ios(13));
- void start_haptic_engine();
- void stop_haptic_engine();
- public:
- static void alert(const char *p_alert, const char *p_title);
- bool supports_haptic_engine();
- void vibrate_haptic_engine(float p_duration_seconds, float p_amplitude);
- String get_model() const;
- String get_rate_url(int p_app_id) const;
- iOS();
- };
- #endif // IOS_H
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