java_godot_lib_jni.cpp 19 KB

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  1. /**************************************************************************/
  2. /* java_godot_lib_jni.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "java_godot_lib_jni.h"
  31. #include "android_input_handler.h"
  32. #include "api/java_class_wrapper.h"
  33. #include "api/jni_singleton.h"
  34. #include "dir_access_jandroid.h"
  35. #include "display_server_android.h"
  36. #include "file_access_android.h"
  37. #include "file_access_filesystem_jandroid.h"
  38. #include "java_godot_io_wrapper.h"
  39. #include "java_godot_wrapper.h"
  40. #include "jni_utils.h"
  41. #include "net_socket_android.h"
  42. #include "os_android.h"
  43. #include "plugin/godot_plugin_jni.h"
  44. #include "string_android.h"
  45. #include "thread_jandroid.h"
  46. #include "tts_android.h"
  47. #include "core/config/engine.h"
  48. #include "core/config/project_settings.h"
  49. #include "core/input/input.h"
  50. #include "main/main.h"
  51. #ifdef TOOLS_ENABLED
  52. #include "editor/editor_settings.h"
  53. #endif
  54. #include <android/asset_manager_jni.h>
  55. #include <android/input.h>
  56. #include <android/native_window_jni.h>
  57. #include <unistd.h>
  58. static JavaClassWrapper *java_class_wrapper = nullptr;
  59. static OS_Android *os_android = nullptr;
  60. static AndroidInputHandler *input_handler = nullptr;
  61. static GodotJavaWrapper *godot_java = nullptr;
  62. static GodotIOJavaWrapper *godot_io_java = nullptr;
  63. enum StartupStep {
  64. STEP_TERMINATED = -1,
  65. STEP_SETUP,
  66. STEP_SHOW_LOGO,
  67. STEP_STARTED
  68. };
  69. static SafeNumeric<int> step; // Shared between UI and render threads
  70. static Size2 new_size;
  71. static Vector3 accelerometer;
  72. static Vector3 gravity;
  73. static Vector3 magnetometer;
  74. static Vector3 gyroscope;
  75. static void _terminate(JNIEnv *env, bool p_restart = false) {
  76. if (step.get() == STEP_TERMINATED) {
  77. return;
  78. }
  79. step.set(STEP_TERMINATED); // Ensure no further steps are attempted and no further events are sent
  80. // lets cleanup
  81. // Unregister android plugins
  82. unregister_plugins_singletons();
  83. if (java_class_wrapper) {
  84. memdelete(java_class_wrapper);
  85. }
  86. if (input_handler) {
  87. delete input_handler;
  88. }
  89. // Whether restarting is handled by 'Main::cleanup()'
  90. bool restart_on_cleanup = false;
  91. if (os_android) {
  92. restart_on_cleanup = os_android->is_restart_on_exit_set();
  93. os_android->main_loop_end();
  94. Main::cleanup();
  95. delete os_android;
  96. }
  97. if (godot_io_java) {
  98. delete godot_io_java;
  99. }
  100. TTS_Android::terminate();
  101. FileAccessAndroid::terminate();
  102. DirAccessJAndroid::terminate();
  103. FileAccessFilesystemJAndroid::terminate();
  104. NetSocketAndroid::terminate();
  105. if (godot_java) {
  106. godot_java->on_godot_terminating(env);
  107. if (!restart_on_cleanup) {
  108. if (p_restart) {
  109. godot_java->restart(env);
  110. } else {
  111. godot_java->force_quit(env);
  112. }
  113. }
  114. delete godot_java;
  115. }
  116. }
  117. extern "C" {
  118. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setVirtualKeyboardHeight(JNIEnv *env, jclass clazz, jint p_height) {
  119. if (godot_io_java) {
  120. godot_io_java->set_vk_height(p_height);
  121. }
  122. }
  123. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *env, jclass clazz, jobject p_activity, jobject p_godot_instance, jobject p_asset_manager, jobject p_godot_io, jobject p_net_utils, jobject p_directory_access_handler, jobject p_file_access_handler, jboolean p_use_apk_expansion) {
  124. JavaVM *jvm;
  125. env->GetJavaVM(&jvm);
  126. // create our wrapper classes
  127. godot_java = new GodotJavaWrapper(env, p_activity, p_godot_instance);
  128. godot_io_java = new GodotIOJavaWrapper(env, p_godot_io);
  129. init_thread_jandroid(jvm, env);
  130. FileAccessAndroid::setup(p_asset_manager);
  131. DirAccessJAndroid::setup(p_directory_access_handler);
  132. FileAccessFilesystemJAndroid::setup(p_file_access_handler);
  133. NetSocketAndroid::setup(p_net_utils);
  134. os_android = new OS_Android(godot_java, godot_io_java, p_use_apk_expansion);
  135. return true;
  136. }
  137. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env, jclass clazz) {
  138. _terminate(env, false);
  139. }
  140. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline, jobject p_godot_tts) {
  141. setup_android_thread();
  142. const char **cmdline = nullptr;
  143. jstring *j_cmdline = nullptr;
  144. int cmdlen = 0;
  145. if (p_cmdline) {
  146. cmdlen = env->GetArrayLength(p_cmdline);
  147. if (cmdlen) {
  148. cmdline = (const char **)memalloc((cmdlen + 1) * sizeof(const char *));
  149. ERR_FAIL_NULL_V_MSG(cmdline, false, "Out of memory.");
  150. cmdline[cmdlen] = nullptr;
  151. j_cmdline = (jstring *)memalloc(cmdlen * sizeof(jstring));
  152. ERR_FAIL_NULL_V_MSG(j_cmdline, false, "Out of memory.");
  153. for (int i = 0; i < cmdlen; i++) {
  154. jstring string = (jstring)env->GetObjectArrayElement(p_cmdline, i);
  155. const char *rawString = env->GetStringUTFChars(string, nullptr);
  156. cmdline[i] = rawString;
  157. j_cmdline[i] = string;
  158. }
  159. }
  160. }
  161. Error err = Main::setup(OS_Android::ANDROID_EXEC_PATH, cmdlen, (char **)cmdline, false);
  162. if (cmdline) {
  163. if (j_cmdline) {
  164. for (int i = 0; i < cmdlen; ++i) {
  165. env->ReleaseStringUTFChars(j_cmdline[i], cmdline[i]);
  166. }
  167. memfree(j_cmdline);
  168. }
  169. memfree(cmdline);
  170. }
  171. // Note: --help and --version return ERR_HELP, but this should be translated to 0 if exit codes are propagated.
  172. if (err != OK) {
  173. return false;
  174. }
  175. TTS_Android::setup(p_godot_tts);
  176. java_class_wrapper = memnew(JavaClassWrapper(godot_java->get_activity()));
  177. GDREGISTER_CLASS(JNISingleton);
  178. return true;
  179. }
  180. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_resize(JNIEnv *env, jclass clazz, jobject p_surface, jint p_width, jint p_height) {
  181. if (os_android) {
  182. os_android->set_display_size(Size2i(p_width, p_height));
  183. // No need to reset the surface during startup
  184. if (step.get() > STEP_SETUP) {
  185. if (p_surface) {
  186. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  187. os_android->set_native_window(native_window);
  188. }
  189. DisplayServerAndroid::get_singleton()->reset_window();
  190. DisplayServerAndroid::get_singleton()->notify_surface_changed(p_width, p_height);
  191. }
  192. }
  193. }
  194. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_newcontext(JNIEnv *env, jclass clazz, jobject p_surface) {
  195. if (os_android) {
  196. if (step.get() == STEP_SETUP) {
  197. // During startup
  198. if (p_surface) {
  199. ANativeWindow *native_window = ANativeWindow_fromSurface(env, p_surface);
  200. os_android->set_native_window(native_window);
  201. }
  202. } else {
  203. // Rendering context recreated because it was lost; restart app to let it reload everything
  204. _terminate(env, true);
  205. }
  206. }
  207. }
  208. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_back(JNIEnv *env, jclass clazz) {
  209. if (step.get() <= STEP_SETUP) {
  210. return;
  211. }
  212. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  213. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST);
  214. }
  215. }
  216. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ttsCallback(JNIEnv *env, jclass clazz, jint event, jint id, jint pos) {
  217. TTS_Android::_java_utterance_callback(event, id, pos);
  218. }
  219. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_step(JNIEnv *env, jclass clazz) {
  220. if (step.get() == STEP_TERMINATED) {
  221. return true;
  222. }
  223. if (step.get() == STEP_SETUP) {
  224. // Since Godot is initialized on the UI thread, main_thread_id was set to that thread's id,
  225. // but for Godot purposes, the main thread is the one running the game loop
  226. Main::setup2(false); // The logo is shown in the next frame otherwise we run into rendering issues
  227. input_handler = new AndroidInputHandler();
  228. step.increment();
  229. return true;
  230. }
  231. if (step.get() == STEP_SHOW_LOGO) {
  232. Main::setup_boot_logo();
  233. step.increment();
  234. return true;
  235. }
  236. if (step.get() == STEP_STARTED) {
  237. if (Main::start() != EXIT_SUCCESS) {
  238. return true; // should exit instead and print the error
  239. }
  240. godot_java->on_godot_setup_completed(env);
  241. os_android->main_loop_begin();
  242. godot_java->on_godot_main_loop_started(env);
  243. step.increment();
  244. }
  245. DisplayServerAndroid::get_singleton()->process_accelerometer(accelerometer);
  246. DisplayServerAndroid::get_singleton()->process_gravity(gravity);
  247. DisplayServerAndroid::get_singleton()->process_magnetometer(magnetometer);
  248. DisplayServerAndroid::get_singleton()->process_gyroscope(gyroscope);
  249. bool should_swap_buffers = false;
  250. if (os_android->main_loop_iterate(&should_swap_buffers)) {
  251. _terminate(env, false);
  252. }
  253. return should_swap_buffers;
  254. }
  255. // Called on the UI thread
  256. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchMouseEvent(JNIEnv *env, jclass clazz, jint p_event_type, jint p_button_mask, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y, jboolean p_double_click, jboolean p_source_mouse_relative, jfloat p_pressure, jfloat p_tilt_x, jfloat p_tilt_y) {
  257. if (step.get() <= STEP_SETUP) {
  258. return;
  259. }
  260. input_handler->process_mouse_event(p_event_type, p_button_mask, Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y), p_double_click, p_source_mouse_relative, p_pressure, Vector2(p_tilt_x, p_tilt_y));
  261. }
  262. // Called on the UI thread
  263. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_dispatchTouchEvent(JNIEnv *env, jclass clazz, jint ev, jint pointer, jint pointer_count, jfloatArray position, jboolean p_double_tap) {
  264. if (step.get() <= STEP_SETUP) {
  265. return;
  266. }
  267. Vector<AndroidInputHandler::TouchPos> points;
  268. for (int i = 0; i < pointer_count; i++) {
  269. jfloat p[6];
  270. env->GetFloatArrayRegion(position, i * 6, 6, p);
  271. AndroidInputHandler::TouchPos tp;
  272. tp.id = (int)p[0];
  273. tp.pos = Point2(p[1], p[2]);
  274. tp.pressure = p[3];
  275. tp.tilt = Vector2(p[4], p[5]);
  276. points.push_back(tp);
  277. }
  278. input_handler->process_touch_event(ev, pointer, points, p_double_tap);
  279. }
  280. // Called on the UI thread
  281. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnify(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_factor) {
  282. if (step.get() <= STEP_SETUP) {
  283. return;
  284. }
  285. input_handler->process_magnify(Point2(p_x, p_y), p_factor);
  286. }
  287. // Called on the UI thread
  288. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_pan(JNIEnv *env, jclass clazz, jfloat p_x, jfloat p_y, jfloat p_delta_x, jfloat p_delta_y) {
  289. if (step.get() <= STEP_SETUP) {
  290. return;
  291. }
  292. input_handler->process_pan(Point2(p_x, p_y), Vector2(p_delta_x, p_delta_y));
  293. }
  294. // Called on the UI thread
  295. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joybutton(JNIEnv *env, jclass clazz, jint p_device, jint p_button, jboolean p_pressed) {
  296. if (step.get() <= STEP_SETUP) {
  297. return;
  298. }
  299. AndroidInputHandler::JoypadEvent jevent;
  300. jevent.device = p_device;
  301. jevent.type = AndroidInputHandler::JOY_EVENT_BUTTON;
  302. jevent.index = p_button;
  303. jevent.pressed = p_pressed;
  304. input_handler->process_joy_event(jevent);
  305. }
  306. // Called on the UI thread
  307. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyaxis(JNIEnv *env, jclass clazz, jint p_device, jint p_axis, jfloat p_value) {
  308. if (step.get() <= STEP_SETUP) {
  309. return;
  310. }
  311. AndroidInputHandler::JoypadEvent jevent;
  312. jevent.device = p_device;
  313. jevent.type = AndroidInputHandler::JOY_EVENT_AXIS;
  314. jevent.index = p_axis;
  315. jevent.value = p_value;
  316. input_handler->process_joy_event(jevent);
  317. }
  318. // Called on the UI thread
  319. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyhat(JNIEnv *env, jclass clazz, jint p_device, jint p_hat_x, jint p_hat_y) {
  320. if (step.get() <= STEP_SETUP) {
  321. return;
  322. }
  323. AndroidInputHandler::JoypadEvent jevent;
  324. jevent.device = p_device;
  325. jevent.type = AndroidInputHandler::JOY_EVENT_HAT;
  326. BitField<HatMask> hat;
  327. if (p_hat_x != 0) {
  328. if (p_hat_x < 0) {
  329. hat.set_flag(HatMask::LEFT);
  330. } else {
  331. hat.set_flag(HatMask::RIGHT);
  332. }
  333. }
  334. if (p_hat_y != 0) {
  335. if (p_hat_y < 0) {
  336. hat.set_flag(HatMask::UP);
  337. } else {
  338. hat.set_flag(HatMask::DOWN);
  339. }
  340. }
  341. jevent.hat = hat;
  342. input_handler->process_joy_event(jevent);
  343. }
  344. // Called on the UI thread
  345. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_joyconnectionchanged(JNIEnv *env, jclass clazz, jint p_device, jboolean p_connected, jstring p_name) {
  346. if (os_android) {
  347. String name = jstring_to_string(p_name, env);
  348. Input::get_singleton()->joy_connection_changed(p_device, p_connected, name);
  349. }
  350. }
  351. // Called on the UI thread
  352. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_key(JNIEnv *env, jclass clazz, jint p_physical_keycode, jint p_unicode, jint p_key_label, jboolean p_pressed, jboolean p_echo) {
  353. if (step.get() <= STEP_SETUP) {
  354. return;
  355. }
  356. input_handler->process_key_event(p_physical_keycode, p_unicode, p_key_label, p_pressed, p_echo);
  357. }
  358. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_accelerometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  359. accelerometer = Vector3(x, y, z);
  360. }
  361. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gravity(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  362. gravity = Vector3(x, y, z);
  363. }
  364. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_magnetometer(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  365. magnetometer = Vector3(x, y, z);
  366. }
  367. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_gyroscope(JNIEnv *env, jclass clazz, jfloat x, jfloat y, jfloat z) {
  368. gyroscope = Vector3(x, y, z);
  369. }
  370. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusin(JNIEnv *env, jclass clazz) {
  371. if (step.get() <= STEP_SETUP) {
  372. return;
  373. }
  374. os_android->main_loop_focusin();
  375. }
  376. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env, jclass clazz) {
  377. if (step.get() <= STEP_SETUP) {
  378. return;
  379. }
  380. os_android->main_loop_focusout();
  381. }
  382. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getGlobal(JNIEnv *env, jclass clazz, jstring path) {
  383. String js = jstring_to_string(path, env);
  384. return env->NewStringUTF(GLOBAL_GET(js).operator String().utf8().get_data());
  385. }
  386. JNIEXPORT jstring JNICALL Java_org_godotengine_godot_GodotLib_getEditorSetting(JNIEnv *env, jclass clazz, jstring p_setting_key) {
  387. String editor_setting = "";
  388. #ifdef TOOLS_ENABLED
  389. String godot_setting_key = jstring_to_string(p_setting_key, env);
  390. editor_setting = EDITOR_GET(godot_setting_key).operator String();
  391. #else
  392. WARN_PRINT("Access to the Editor Settings in only available on Editor builds");
  393. #endif
  394. return env->NewStringUTF(editor_setting.utf8().get_data());
  395. }
  396. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_callobject(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  397. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  398. ERR_FAIL_NULL(obj);
  399. String str_method = jstring_to_string(method, env);
  400. int count = env->GetArrayLength(params);
  401. Variant *vlist = (Variant *)alloca(sizeof(Variant) * count);
  402. const Variant **vptr = (const Variant **)alloca(sizeof(Variant *) * count);
  403. for (int i = 0; i < count; i++) {
  404. jobject jobj = env->GetObjectArrayElement(params, i);
  405. ERR_FAIL_NULL(jobj);
  406. memnew_placement(&vlist[i], Variant(_jobject_to_variant(env, jobj)));
  407. vptr[i] = &vlist[i];
  408. env->DeleteLocalRef(jobj);
  409. }
  410. Callable::CallError err;
  411. obj->callp(str_method, vptr, count, err);
  412. }
  413. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_calldeferred(JNIEnv *env, jclass clazz, jlong ID, jstring method, jobjectArray params) {
  414. Object *obj = ObjectDB::get_instance(ObjectID(ID));
  415. ERR_FAIL_NULL(obj);
  416. String str_method = jstring_to_string(method, env);
  417. int count = env->GetArrayLength(params);
  418. Variant *args = (Variant *)alloca(sizeof(Variant) * count);
  419. const Variant **argptrs = (const Variant **)alloca(sizeof(Variant *) * count);
  420. for (int i = 0; i < count; i++) {
  421. jobject jobj = env->GetObjectArrayElement(params, i);
  422. ERR_FAIL_NULL(jobj);
  423. memnew_placement(&args[i], Variant(_jobject_to_variant(env, jobj)));
  424. argptrs[i] = &args[i];
  425. env->DeleteLocalRef(jobj);
  426. }
  427. Callable(obj, str_method).call_deferredp(argptrs, count);
  428. }
  429. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onNightModeChanged(JNIEnv *env, jclass clazz) {
  430. DisplayServerAndroid *ds = (DisplayServerAndroid *)DisplayServer::get_singleton();
  431. if (ds) {
  432. ds->emit_system_theme_changed();
  433. }
  434. }
  435. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_requestPermissionResult(JNIEnv *env, jclass clazz, jstring p_permission, jboolean p_result) {
  436. String permission = jstring_to_string(p_permission, env);
  437. if (permission == "android.permission.RECORD_AUDIO" && p_result) {
  438. AudioDriver::get_singleton()->input_start();
  439. }
  440. if (os_android->get_main_loop()) {
  441. os_android->get_main_loop()->emit_signal(SNAME("on_request_permissions_result"), permission, p_result == JNI_TRUE);
  442. }
  443. }
  444. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNIEnv *env, jclass clazz) {
  445. if (step.get() <= STEP_SETUP) {
  446. return;
  447. }
  448. // We force redraw to ensure we render at least once when resuming the app.
  449. Main::force_redraw();
  450. if (os_android->get_main_loop()) {
  451. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
  452. }
  453. }
  454. JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererPaused(JNIEnv *env, jclass clazz) {
  455. if (step.get() <= STEP_SETUP) {
  456. return;
  457. }
  458. if (os_android->get_main_loop()) {
  459. os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
  460. }
  461. }
  462. JNIEXPORT jboolean JNICALL Java_org_godotengine_godot_GodotLib_shouldDispatchInputToRenderThread(JNIEnv *env, jclass clazz) {
  463. Input *input = Input::get_singleton();
  464. if (input) {
  465. return !input->is_agile_input_event_flushing();
  466. }
  467. return false;
  468. }
  469. }