display_server_android.cpp 25 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(RD_ENABLED)
  37. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  38. #include "servers/rendering/rendering_device.h"
  39. #if defined(VULKAN_ENABLED)
  40. #include "rendering_context_driver_vulkan_android.h"
  41. #endif
  42. #endif
  43. #ifdef GLES3_ENABLED
  44. #include "drivers/gles3/rasterizer_gles3.h"
  45. #include <EGL/egl.h>
  46. #endif
  47. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  48. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  49. }
  50. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  51. switch (p_feature) {
  52. #ifndef DISABLE_DEPRECATED
  53. case FEATURE_GLOBAL_MENU: {
  54. return (native_menu && native_menu->has_feature(NativeMenu::FEATURE_GLOBAL_MENU));
  55. } break;
  56. #endif
  57. case FEATURE_CURSOR_SHAPE:
  58. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  59. //case FEATURE_HIDPI:
  60. //case FEATURE_ICON:
  61. //case FEATURE_IME:
  62. case FEATURE_MOUSE:
  63. //case FEATURE_MOUSE_WARP:
  64. //case FEATURE_NATIVE_DIALOG:
  65. //case FEATURE_NATIVE_DIALOG_INPUT:
  66. //case FEATURE_NATIVE_DIALOG_FILE:
  67. //case FEATURE_NATIVE_ICON:
  68. //case FEATURE_WINDOW_TRANSPARENCY:
  69. case FEATURE_CLIPBOARD:
  70. case FEATURE_KEEP_SCREEN_ON:
  71. case FEATURE_ORIENTATION:
  72. case FEATURE_TOUCHSCREEN:
  73. case FEATURE_VIRTUAL_KEYBOARD:
  74. case FEATURE_TEXT_TO_SPEECH:
  75. return true;
  76. default:
  77. return false;
  78. }
  79. }
  80. String DisplayServerAndroid::get_name() const {
  81. return "Android";
  82. }
  83. bool DisplayServerAndroid::tts_is_speaking() const {
  84. return TTS_Android::is_speaking();
  85. }
  86. bool DisplayServerAndroid::tts_is_paused() const {
  87. return TTS_Android::is_paused();
  88. }
  89. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  90. return TTS_Android::get_voices();
  91. }
  92. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  93. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  94. }
  95. void DisplayServerAndroid::tts_pause() {
  96. TTS_Android::pause();
  97. }
  98. void DisplayServerAndroid::tts_resume() {
  99. TTS_Android::resume();
  100. }
  101. void DisplayServerAndroid::tts_stop() {
  102. TTS_Android::stop();
  103. }
  104. bool DisplayServerAndroid::is_dark_mode_supported() const {
  105. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  106. ERR_FAIL_NULL_V(godot_java, false);
  107. return godot_java->is_dark_mode_supported();
  108. }
  109. bool DisplayServerAndroid::is_dark_mode() const {
  110. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  111. ERR_FAIL_NULL_V(godot_java, false);
  112. return godot_java->is_dark_mode();
  113. }
  114. void DisplayServerAndroid::set_system_theme_change_callback(const Callable &p_callable) {
  115. system_theme_changed = p_callable;
  116. }
  117. void DisplayServerAndroid::emit_system_theme_changed() {
  118. if (system_theme_changed.is_valid()) {
  119. system_theme_changed.call_deferred();
  120. }
  121. }
  122. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  123. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  124. ERR_FAIL_NULL(godot_java);
  125. if (godot_java->has_set_clipboard()) {
  126. godot_java->set_clipboard(p_text);
  127. } else {
  128. DisplayServer::clipboard_set(p_text);
  129. }
  130. }
  131. String DisplayServerAndroid::clipboard_get() const {
  132. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  133. ERR_FAIL_NULL_V(godot_java, String());
  134. if (godot_java->has_get_clipboard()) {
  135. return godot_java->get_clipboard();
  136. } else {
  137. return DisplayServer::clipboard_get();
  138. }
  139. }
  140. bool DisplayServerAndroid::clipboard_has() const {
  141. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  142. ERR_FAIL_NULL_V(godot_java, false);
  143. if (godot_java->has_has_clipboard()) {
  144. return godot_java->has_clipboard();
  145. } else {
  146. return DisplayServer::clipboard_has();
  147. }
  148. }
  149. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  150. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  151. ERR_FAIL_NULL_V(godot_io_java, Array());
  152. return godot_io_java->get_display_cutouts();
  153. }
  154. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  155. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  156. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  157. return godot_io_java->get_display_safe_area();
  158. }
  159. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  160. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  161. ERR_FAIL_NULL(godot_java);
  162. godot_java->set_keep_screen_on(p_enable);
  163. keep_screen_on = p_enable;
  164. }
  165. bool DisplayServerAndroid::screen_is_kept_on() const {
  166. return keep_screen_on;
  167. }
  168. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  169. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  170. ERR_FAIL_NULL(godot_io_java);
  171. godot_io_java->set_screen_orientation(p_orientation);
  172. }
  173. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  174. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  175. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  176. const int orientation = godot_io_java->get_screen_orientation();
  177. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  178. return (ScreenOrientation)orientation;
  179. }
  180. int DisplayServerAndroid::get_screen_count() const {
  181. return 1;
  182. }
  183. int DisplayServerAndroid::get_primary_screen() const {
  184. return 0;
  185. }
  186. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  187. return Point2i(0, 0);
  188. }
  189. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  190. return OS_Android::get_singleton()->get_display_size();
  191. }
  192. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  193. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  194. return Rect2i(0, 0, display_size.width, display_size.height);
  195. }
  196. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  197. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  198. ERR_FAIL_NULL_V(godot_io_java, 0);
  199. return godot_io_java->get_screen_dpi();
  200. }
  201. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  202. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  203. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  204. float screen_scale = godot_io_java->get_scaled_density();
  205. // Update the scale to avoid cropping.
  206. Size2i screen_size = screen_get_size(p_screen);
  207. if (screen_size != Size2i()) {
  208. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  209. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  210. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  211. }
  212. return screen_scale;
  213. }
  214. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  215. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  216. if (!godot_io_java) {
  217. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  218. return SCREEN_REFRESH_RATE_FALLBACK;
  219. }
  220. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  221. }
  222. bool DisplayServerAndroid::is_touchscreen_available() const {
  223. return true;
  224. }
  225. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  226. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  227. ERR_FAIL_NULL(godot_io_java);
  228. if (godot_io_java->has_vk()) {
  229. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  230. } else {
  231. ERR_PRINT("Virtual keyboard not available");
  232. }
  233. }
  234. void DisplayServerAndroid::virtual_keyboard_hide() {
  235. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  236. ERR_FAIL_NULL(godot_io_java);
  237. if (godot_io_java->has_vk()) {
  238. godot_io_java->hide_vk();
  239. } else {
  240. ERR_PRINT("Virtual keyboard not available");
  241. }
  242. }
  243. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  244. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  245. ERR_FAIL_NULL_V(godot_io_java, 0);
  246. return godot_io_java->get_vk_height();
  247. }
  248. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  249. window_event_callback = p_callable;
  250. }
  251. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  252. input_event_callback = p_callable;
  253. }
  254. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  255. input_text_callback = p_callable;
  256. }
  257. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  258. rect_changed_callback = p_callable;
  259. }
  260. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  261. // Not supported on Android.
  262. }
  263. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  264. if (p_callable.is_valid()) {
  265. if (p_deferred) {
  266. p_callable.call_deferred(p_arg);
  267. } else {
  268. p_callable.call(p_arg);
  269. }
  270. }
  271. }
  272. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  273. _window_callback(window_event_callback, int(p_event), p_deferred);
  274. }
  275. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  276. _window_callback(input_event_callback, p_event);
  277. }
  278. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  279. _window_callback(input_text_callback, p_text);
  280. }
  281. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  282. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  283. }
  284. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  285. Vector<WindowID> ret;
  286. ret.push_back(MAIN_WINDOW_ID);
  287. return ret;
  288. }
  289. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  290. return MAIN_WINDOW_ID;
  291. }
  292. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  293. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  294. switch (p_handle_type) {
  295. case WINDOW_HANDLE: {
  296. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  297. }
  298. case WINDOW_VIEW: {
  299. return 0; // Not supported.
  300. }
  301. #ifdef GLES3_ENABLED
  302. case DISPLAY_HANDLE: {
  303. if (rendering_driver == "opengl3") {
  304. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  305. }
  306. return 0;
  307. }
  308. case OPENGL_CONTEXT: {
  309. if (rendering_driver == "opengl3") {
  310. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  311. }
  312. return 0;
  313. }
  314. #endif
  315. default: {
  316. return 0;
  317. }
  318. }
  319. }
  320. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  321. window_attached_instance_id = p_instance;
  322. }
  323. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  324. return window_attached_instance_id;
  325. }
  326. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  327. // Not supported on Android.
  328. }
  329. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  330. return SCREEN_OF_MAIN_WINDOW;
  331. }
  332. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  333. // Not supported on Android.
  334. }
  335. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  336. return Point2i();
  337. }
  338. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  339. return Point2i();
  340. }
  341. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  342. // Not supported on Android.
  343. }
  344. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  345. // Not supported on Android.
  346. }
  347. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  348. // Not supported on Android.
  349. }
  350. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  351. return Size2i();
  352. }
  353. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  354. // Not supported on Android.
  355. }
  356. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  357. return Size2i();
  358. }
  359. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  360. // Not supported on Android.
  361. }
  362. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  363. return OS_Android::get_singleton()->get_display_size();
  364. }
  365. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  366. return OS_Android::get_singleton()->get_display_size();
  367. }
  368. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  369. // Not supported on Android.
  370. }
  371. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  372. return WINDOW_MODE_FULLSCREEN;
  373. }
  374. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  375. return false;
  376. }
  377. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  378. // Not supported on Android.
  379. }
  380. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  381. return false;
  382. }
  383. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  384. // Not supported on Android.
  385. }
  386. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  387. // Not supported on Android.
  388. }
  389. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  390. return true;
  391. }
  392. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  393. return true;
  394. }
  395. bool DisplayServerAndroid::can_any_window_draw() const {
  396. return true;
  397. }
  398. void DisplayServerAndroid::process_events() {
  399. Input::get_singleton()->flush_buffered_events();
  400. }
  401. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  402. Vector<String> drivers;
  403. #ifdef GLES3_ENABLED
  404. drivers.push_back("opengl3");
  405. #endif
  406. #ifdef VULKAN_ENABLED
  407. drivers.push_back("vulkan");
  408. #endif
  409. return drivers;
  410. }
  411. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  412. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, p_context, r_error));
  413. if (r_error != OK) {
  414. if (p_rendering_driver == "vulkan") {
  415. OS::get_singleton()->alert(
  416. "Your device seems not to support the required Vulkan version.\n\n"
  417. "Please try exporting your game using the 'gl_compatibility' renderer.",
  418. "Unable to initialize Vulkan video driver");
  419. } else {
  420. OS::get_singleton()->alert(
  421. "Your device seems not to support the required OpenGL ES 3.0 version.",
  422. "Unable to initialize OpenGL video driver");
  423. }
  424. }
  425. return ds;
  426. }
  427. void DisplayServerAndroid::register_android_driver() {
  428. register_create_function("android", create_func, get_rendering_drivers_func);
  429. }
  430. void DisplayServerAndroid::reset_window() {
  431. #if defined(RD_ENABLED)
  432. if (rendering_context) {
  433. if (rendering_device) {
  434. rendering_device->screen_free(MAIN_WINDOW_ID);
  435. }
  436. VSyncMode last_vsync_mode = rendering_context->window_get_vsync_mode(MAIN_WINDOW_ID);
  437. rendering_context->window_destroy(MAIN_WINDOW_ID);
  438. union {
  439. #ifdef VULKAN_ENABLED
  440. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  441. #endif
  442. } wpd;
  443. #ifdef VULKAN_ENABLED
  444. if (rendering_driver == "vulkan") {
  445. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  446. ERR_FAIL_NULL(native_window);
  447. wpd.vulkan.window = native_window;
  448. }
  449. #endif
  450. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  451. ERR_PRINT(vformat("Failed to reset %s window.", rendering_driver));
  452. memdelete(rendering_context);
  453. rendering_context = nullptr;
  454. return;
  455. }
  456. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  457. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  458. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, last_vsync_mode);
  459. if (rendering_device) {
  460. rendering_device->screen_create(MAIN_WINDOW_ID);
  461. }
  462. }
  463. #endif
  464. }
  465. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  466. if (rect_changed_callback.is_valid()) {
  467. rect_changed_callback.call(Rect2i(0, 0, p_width, p_height));
  468. }
  469. }
  470. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error) {
  471. rendering_driver = p_rendering_driver;
  472. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  473. native_menu = memnew(NativeMenu);
  474. #if defined(GLES3_ENABLED)
  475. if (rendering_driver == "opengl3") {
  476. RasterizerGLES3::make_current(false);
  477. }
  478. #endif
  479. #if defined(RD_ENABLED)
  480. rendering_context = nullptr;
  481. rendering_device = nullptr;
  482. #if defined(VULKAN_ENABLED)
  483. if (rendering_driver == "vulkan") {
  484. rendering_context = memnew(RenderingContextDriverVulkanAndroid);
  485. }
  486. #endif
  487. if (rendering_context) {
  488. if (rendering_context->initialize() != OK) {
  489. ERR_PRINT(vformat("Failed to initialize %s context", rendering_driver));
  490. memdelete(rendering_context);
  491. rendering_context = nullptr;
  492. r_error = ERR_UNAVAILABLE;
  493. return;
  494. }
  495. union {
  496. #ifdef VULKAN_ENABLED
  497. RenderingContextDriverVulkanAndroid::WindowPlatformData vulkan;
  498. #endif
  499. } wpd;
  500. #ifdef VULKAN_ENABLED
  501. if (rendering_driver == "vulkan") {
  502. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  503. ERR_FAIL_NULL(native_window);
  504. wpd.vulkan.window = native_window;
  505. }
  506. #endif
  507. if (rendering_context->window_create(MAIN_WINDOW_ID, &wpd) != OK) {
  508. ERR_PRINT(vformat("Failed to create %s window.", rendering_driver));
  509. memdelete(rendering_context);
  510. rendering_context = nullptr;
  511. r_error = ERR_UNAVAILABLE;
  512. return;
  513. }
  514. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  515. rendering_context->window_set_size(MAIN_WINDOW_ID, display_size.width, display_size.height);
  516. rendering_context->window_set_vsync_mode(MAIN_WINDOW_ID, p_vsync_mode);
  517. rendering_device = memnew(RenderingDevice);
  518. if (rendering_device->initialize(rendering_context, MAIN_WINDOW_ID) != OK) {
  519. rendering_device = nullptr;
  520. memdelete(rendering_context);
  521. rendering_context = nullptr;
  522. r_error = ERR_UNAVAILABLE;
  523. return;
  524. }
  525. rendering_device->screen_create(MAIN_WINDOW_ID);
  526. RendererCompositorRD::make_current();
  527. }
  528. #endif
  529. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  530. r_error = OK;
  531. }
  532. DisplayServerAndroid::~DisplayServerAndroid() {
  533. if (native_menu) {
  534. memdelete(native_menu);
  535. native_menu = nullptr;
  536. }
  537. #if defined(RD_ENABLED)
  538. if (rendering_device) {
  539. memdelete(rendering_device);
  540. }
  541. if (rendering_context) {
  542. memdelete(rendering_context);
  543. }
  544. #endif
  545. }
  546. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  547. Input::get_singleton()->set_accelerometer(p_accelerometer);
  548. }
  549. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  550. Input::get_singleton()->set_gravity(p_gravity);
  551. }
  552. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  553. Input::get_singleton()->set_magnetometer(p_magnetometer);
  554. }
  555. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  556. Input::get_singleton()->set_gyroscope(p_gyroscope);
  557. }
  558. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  559. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  560. return;
  561. }
  562. if (mouse_mode == p_mode) {
  563. return;
  564. }
  565. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  566. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  567. } else {
  568. cursor_set_shape(cursor_shape);
  569. }
  570. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  571. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  572. } else {
  573. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  574. }
  575. mouse_mode = p_mode;
  576. }
  577. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  578. return mouse_mode;
  579. }
  580. Point2i DisplayServerAndroid::mouse_get_position() const {
  581. return Input::get_singleton()->get_mouse_position();
  582. }
  583. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  584. return Input::get_singleton()->get_mouse_button_mask();
  585. }
  586. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  587. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  588. return;
  589. }
  590. if (cursor_shape == p_shape && !force) {
  591. return;
  592. }
  593. cursor_shape = p_shape;
  594. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  595. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  596. }
  597. }
  598. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  599. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  600. _cursor_set_shape_helper(p_shape);
  601. }
  602. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  603. return cursor_shape;
  604. }
  605. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  606. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  607. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  608. if (!cursor_path.is_empty()) {
  609. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  610. }
  611. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  612. _cursor_set_shape_helper(p_shape, true);
  613. }
  614. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  615. #if defined(RD_ENABLED)
  616. if (rendering_context) {
  617. rendering_context->window_set_vsync_mode(p_window, p_vsync_mode);
  618. }
  619. #endif
  620. }
  621. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  622. #if defined(RD_ENABLED)
  623. if (rendering_context) {
  624. return rendering_context->window_get_vsync_mode(p_window);
  625. }
  626. #endif
  627. return DisplayServer::VSYNC_ENABLED;
  628. }
  629. void DisplayServerAndroid::reset_swap_buffers_flag() {
  630. swap_buffers_flag = false;
  631. }
  632. bool DisplayServerAndroid::should_swap_buffers() const {
  633. return swap_buffers_flag;
  634. }
  635. void DisplayServerAndroid::swap_buffers() {
  636. swap_buffers_flag = true;
  637. }
  638. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  639. // NOT SUPPORTED
  640. }
  641. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  642. // NOT SUPPORTED
  643. }