android_input_handler.cpp 16 KB

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  1. /**************************************************************************/
  2. /* android_input_handler.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "android_input_handler.h"
  31. #include "android_keys_utils.h"
  32. #include "display_server_android.h"
  33. void AndroidInputHandler::process_joy_event(AndroidInputHandler::JoypadEvent p_event) {
  34. switch (p_event.type) {
  35. case JOY_EVENT_BUTTON:
  36. Input::get_singleton()->joy_button(p_event.device, (JoyButton)p_event.index, p_event.pressed);
  37. break;
  38. case JOY_EVENT_AXIS:
  39. Input::get_singleton()->joy_axis(p_event.device, (JoyAxis)p_event.index, p_event.value);
  40. break;
  41. case JOY_EVENT_HAT:
  42. Input::get_singleton()->joy_hat(p_event.device, p_event.hat);
  43. break;
  44. default:
  45. return;
  46. }
  47. }
  48. void AndroidInputHandler::_set_key_modifier_state(Ref<InputEventWithModifiers> ev, Key p_keycode) {
  49. if (p_keycode != Key::SHIFT) {
  50. ev->set_shift_pressed(shift_mem);
  51. }
  52. if (p_keycode != Key::ALT) {
  53. ev->set_alt_pressed(alt_mem);
  54. }
  55. if (p_keycode != Key::META) {
  56. ev->set_meta_pressed(meta_mem);
  57. }
  58. if (p_keycode != Key::CTRL) {
  59. ev->set_ctrl_pressed(control_mem);
  60. }
  61. }
  62. void AndroidInputHandler::process_key_event(int p_physical_keycode, int p_unicode, int p_key_label, bool p_pressed, bool p_echo) {
  63. static char32_t prev_wc = 0;
  64. char32_t unicode = p_unicode;
  65. if ((p_unicode & 0xfffffc00) == 0xd800) {
  66. if (prev_wc != 0) {
  67. ERR_PRINT("invalid utf16 surrogate input");
  68. }
  69. prev_wc = unicode;
  70. return; // Skip surrogate.
  71. } else if ((unicode & 0xfffffc00) == 0xdc00) {
  72. if (prev_wc == 0) {
  73. ERR_PRINT("invalid utf16 surrogate input");
  74. return; // Skip invalid surrogate.
  75. }
  76. unicode = (prev_wc << 10UL) + unicode - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
  77. prev_wc = 0;
  78. } else {
  79. prev_wc = 0;
  80. }
  81. Ref<InputEventKey> ev;
  82. ev.instantiate();
  83. Key physical_keycode = godot_code_from_android_code(p_physical_keycode);
  84. Key keycode;
  85. if (unicode == '\b') { // 0x08
  86. keycode = Key::BACKSPACE;
  87. } else if (unicode == '\t') { // 0x09
  88. keycode = Key::TAB;
  89. } else if (unicode == '\n') { // 0x0A
  90. keycode = Key::ENTER;
  91. } else if (unicode == 0x1B) {
  92. keycode = Key::ESCAPE;
  93. } else if (unicode == 0x1F) {
  94. keycode = Key::KEY_DELETE;
  95. } else {
  96. keycode = fix_keycode(unicode, physical_keycode);
  97. }
  98. switch (physical_keycode) {
  99. case Key::SHIFT: {
  100. shift_mem = p_pressed;
  101. } break;
  102. case Key::ALT: {
  103. alt_mem = p_pressed;
  104. } break;
  105. case Key::CTRL: {
  106. control_mem = p_pressed;
  107. } break;
  108. case Key::META: {
  109. meta_mem = p_pressed;
  110. } break;
  111. default:
  112. break;
  113. }
  114. ev->set_keycode(keycode);
  115. ev->set_physical_keycode(physical_keycode);
  116. ev->set_key_label(fix_key_label(p_key_label, keycode));
  117. ev->set_unicode(fix_unicode(unicode));
  118. ev->set_location(godot_location_from_android_code(p_physical_keycode));
  119. ev->set_pressed(p_pressed);
  120. ev->set_echo(p_echo);
  121. _set_key_modifier_state(ev, keycode);
  122. if (p_physical_keycode == AKEYCODE_BACK) {
  123. if (DisplayServerAndroid *dsa = Object::cast_to<DisplayServerAndroid>(DisplayServer::get_singleton())) {
  124. dsa->send_window_event(DisplayServer::WINDOW_EVENT_GO_BACK_REQUEST, true);
  125. }
  126. }
  127. Input::get_singleton()->parse_input_event(ev);
  128. }
  129. void AndroidInputHandler::_cancel_all_touch() {
  130. _parse_all_touch(false, true);
  131. touch.clear();
  132. }
  133. void AndroidInputHandler::_parse_all_touch(bool p_pressed, bool p_canceled, bool p_double_tap) {
  134. if (touch.size()) {
  135. //end all if exist
  136. for (int i = 0; i < touch.size(); i++) {
  137. Ref<InputEventScreenTouch> ev;
  138. ev.instantiate();
  139. ev->set_index(touch[i].id);
  140. ev->set_pressed(p_pressed);
  141. ev->set_canceled(p_canceled);
  142. ev->set_position(touch[i].pos);
  143. ev->set_double_tap(p_double_tap);
  144. Input::get_singleton()->parse_input_event(ev);
  145. }
  146. }
  147. }
  148. void AndroidInputHandler::_release_all_touch() {
  149. _parse_all_touch(false, false);
  150. touch.clear();
  151. }
  152. void AndroidInputHandler::process_touch_event(int p_event, int p_pointer, const Vector<TouchPos> &p_points, bool p_double_tap) {
  153. switch (p_event) {
  154. case AMOTION_EVENT_ACTION_DOWN: { //gesture begin
  155. // Release any remaining touches or mouse event
  156. _release_mouse_event_info();
  157. _release_all_touch();
  158. touch.resize(p_points.size());
  159. for (int i = 0; i < p_points.size(); i++) {
  160. touch.write[i].id = p_points[i].id;
  161. touch.write[i].pos = p_points[i].pos;
  162. touch.write[i].pressure = p_points[i].pressure;
  163. touch.write[i].tilt = p_points[i].tilt;
  164. }
  165. //send touch
  166. _parse_all_touch(true, false, p_double_tap);
  167. } break;
  168. case AMOTION_EVENT_ACTION_MOVE: { //motion
  169. if (touch.size() != p_points.size()) {
  170. return;
  171. }
  172. for (int i = 0; i < touch.size(); i++) {
  173. int idx = -1;
  174. for (int j = 0; j < p_points.size(); j++) {
  175. if (touch[i].id == p_points[j].id) {
  176. idx = j;
  177. break;
  178. }
  179. }
  180. ERR_CONTINUE(idx == -1);
  181. if (touch[i].pos == p_points[idx].pos) {
  182. continue; // Don't move unnecessarily.
  183. }
  184. Ref<InputEventScreenDrag> ev;
  185. ev.instantiate();
  186. ev->set_index(touch[i].id);
  187. ev->set_position(p_points[idx].pos);
  188. ev->set_relative(p_points[idx].pos - touch[i].pos);
  189. ev->set_relative_screen_position(ev->get_relative());
  190. ev->set_pressure(p_points[idx].pressure);
  191. ev->set_tilt(p_points[idx].tilt);
  192. Input::get_singleton()->parse_input_event(ev);
  193. touch.write[i].pos = p_points[idx].pos;
  194. }
  195. } break;
  196. case AMOTION_EVENT_ACTION_CANCEL: {
  197. _cancel_all_touch();
  198. } break;
  199. case AMOTION_EVENT_ACTION_UP: { //release
  200. _release_all_touch();
  201. } break;
  202. case AMOTION_EVENT_ACTION_POINTER_DOWN: { // add touch
  203. for (int i = 0; i < p_points.size(); i++) {
  204. if (p_points[i].id == p_pointer) {
  205. TouchPos tp = p_points[i];
  206. touch.push_back(tp);
  207. Ref<InputEventScreenTouch> ev;
  208. ev.instantiate();
  209. ev->set_index(tp.id);
  210. ev->set_pressed(true);
  211. ev->set_position(tp.pos);
  212. Input::get_singleton()->parse_input_event(ev);
  213. break;
  214. }
  215. }
  216. } break;
  217. case AMOTION_EVENT_ACTION_POINTER_UP: { // remove touch
  218. for (int i = 0; i < touch.size(); i++) {
  219. if (touch[i].id == p_pointer) {
  220. Ref<InputEventScreenTouch> ev;
  221. ev.instantiate();
  222. ev->set_index(touch[i].id);
  223. ev->set_pressed(false);
  224. ev->set_position(touch[i].pos);
  225. Input::get_singleton()->parse_input_event(ev);
  226. touch.remove_at(i);
  227. break;
  228. }
  229. }
  230. } break;
  231. }
  232. }
  233. void AndroidInputHandler::_cancel_mouse_event_info(bool p_source_mouse_relative) {
  234. buttons_state = BitField<MouseButtonMask>();
  235. _parse_mouse_event_info(BitField<MouseButtonMask>(), false, true, false, p_source_mouse_relative);
  236. mouse_event_info.valid = false;
  237. }
  238. void AndroidInputHandler::_parse_mouse_event_info(BitField<MouseButtonMask> event_buttons_mask, bool p_pressed, bool p_canceled, bool p_double_click, bool p_source_mouse_relative) {
  239. if (!mouse_event_info.valid) {
  240. return;
  241. }
  242. Ref<InputEventMouseButton> ev;
  243. ev.instantiate();
  244. _set_key_modifier_state(ev, Key::NONE);
  245. if (p_source_mouse_relative) {
  246. ev->set_position(hover_prev_pos);
  247. ev->set_global_position(hover_prev_pos);
  248. } else {
  249. ev->set_position(mouse_event_info.pos);
  250. ev->set_global_position(mouse_event_info.pos);
  251. hover_prev_pos = mouse_event_info.pos;
  252. }
  253. ev->set_pressed(p_pressed);
  254. ev->set_canceled(p_canceled);
  255. BitField<MouseButtonMask> changed_button_mask = BitField<MouseButtonMask>(buttons_state.operator int64_t() ^ event_buttons_mask.operator int64_t());
  256. buttons_state = event_buttons_mask;
  257. ev->set_button_index(_button_index_from_mask(changed_button_mask));
  258. ev->set_button_mask(event_buttons_mask);
  259. ev->set_double_click(p_double_click);
  260. Input::get_singleton()->parse_input_event(ev);
  261. }
  262. void AndroidInputHandler::_release_mouse_event_info(bool p_source_mouse_relative) {
  263. _parse_mouse_event_info(BitField<MouseButtonMask>(), false, false, false, p_source_mouse_relative);
  264. mouse_event_info.valid = false;
  265. }
  266. void AndroidInputHandler::process_mouse_event(int p_event_action, int p_event_android_buttons_mask, Point2 p_event_pos, Vector2 p_delta, bool p_double_click, bool p_source_mouse_relative, float p_pressure, Vector2 p_tilt) {
  267. BitField<MouseButtonMask> event_buttons_mask = _android_button_mask_to_godot_button_mask(p_event_android_buttons_mask);
  268. switch (p_event_action) {
  269. case AMOTION_EVENT_ACTION_HOVER_MOVE: // hover move
  270. case AMOTION_EVENT_ACTION_HOVER_ENTER: // hover enter
  271. case AMOTION_EVENT_ACTION_HOVER_EXIT: { // hover exit
  272. // https://developer.android.com/reference/android/view/MotionEvent.html#ACTION_HOVER_ENTER
  273. Ref<InputEventMouseMotion> ev;
  274. ev.instantiate();
  275. _set_key_modifier_state(ev, Key::NONE);
  276. ev->set_position(p_event_pos);
  277. ev->set_global_position(p_event_pos);
  278. ev->set_relative(p_event_pos - hover_prev_pos);
  279. ev->set_relative_screen_position(ev->get_relative());
  280. Input::get_singleton()->parse_input_event(ev);
  281. hover_prev_pos = p_event_pos;
  282. } break;
  283. case AMOTION_EVENT_ACTION_DOWN:
  284. case AMOTION_EVENT_ACTION_BUTTON_PRESS: {
  285. // Release any remaining touches or mouse event
  286. _release_mouse_event_info();
  287. _release_all_touch();
  288. mouse_event_info.valid = true;
  289. mouse_event_info.pos = p_event_pos;
  290. _parse_mouse_event_info(event_buttons_mask, true, false, p_double_click, p_source_mouse_relative);
  291. } break;
  292. case AMOTION_EVENT_ACTION_CANCEL: {
  293. _cancel_mouse_event_info(p_source_mouse_relative);
  294. } break;
  295. case AMOTION_EVENT_ACTION_UP:
  296. case AMOTION_EVENT_ACTION_BUTTON_RELEASE: {
  297. _release_mouse_event_info(p_source_mouse_relative);
  298. } break;
  299. case AMOTION_EVENT_ACTION_MOVE: {
  300. if (!mouse_event_info.valid) {
  301. return;
  302. }
  303. Ref<InputEventMouseMotion> ev;
  304. ev.instantiate();
  305. _set_key_modifier_state(ev, Key::NONE);
  306. if (p_source_mouse_relative) {
  307. ev->set_position(hover_prev_pos);
  308. ev->set_global_position(hover_prev_pos);
  309. ev->set_relative(p_event_pos);
  310. ev->set_relative_screen_position(p_event_pos);
  311. } else {
  312. ev->set_position(p_event_pos);
  313. ev->set_global_position(p_event_pos);
  314. ev->set_relative(p_event_pos - hover_prev_pos);
  315. ev->set_relative_screen_position(ev->get_relative());
  316. mouse_event_info.pos = p_event_pos;
  317. hover_prev_pos = p_event_pos;
  318. }
  319. ev->set_button_mask(event_buttons_mask);
  320. ev->set_pressure(p_pressure);
  321. ev->set_tilt(p_tilt);
  322. Input::get_singleton()->parse_input_event(ev);
  323. } break;
  324. case AMOTION_EVENT_ACTION_SCROLL: {
  325. Ref<InputEventMouseButton> ev;
  326. ev.instantiate();
  327. _set_key_modifier_state(ev, Key::NONE);
  328. if (p_source_mouse_relative) {
  329. ev->set_position(hover_prev_pos);
  330. ev->set_global_position(hover_prev_pos);
  331. } else {
  332. ev->set_position(p_event_pos);
  333. ev->set_global_position(p_event_pos);
  334. }
  335. ev->set_pressed(true);
  336. buttons_state = event_buttons_mask;
  337. if (p_delta.y > 0) {
  338. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_UP, p_delta.y);
  339. } else if (p_delta.y < 0) {
  340. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_DOWN, -p_delta.y);
  341. }
  342. if (p_delta.x > 0) {
  343. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_RIGHT, p_delta.x);
  344. } else if (p_delta.x < 0) {
  345. _wheel_button_click(event_buttons_mask, ev, MouseButton::WHEEL_LEFT, -p_delta.x);
  346. }
  347. } break;
  348. }
  349. }
  350. void AndroidInputHandler::_wheel_button_click(BitField<MouseButtonMask> event_buttons_mask, const Ref<InputEventMouseButton> &ev, MouseButton wheel_button, float factor) {
  351. Ref<InputEventMouseButton> evd = ev->duplicate();
  352. _set_key_modifier_state(evd, Key::NONE);
  353. evd->set_button_index(wheel_button);
  354. evd->set_button_mask(BitField<MouseButtonMask>(event_buttons_mask.operator int64_t() ^ int64_t(mouse_button_to_mask(wheel_button))));
  355. evd->set_factor(factor);
  356. Input::get_singleton()->parse_input_event(evd);
  357. Ref<InputEventMouseButton> evdd = evd->duplicate();
  358. evdd->set_pressed(false);
  359. evdd->set_button_mask(event_buttons_mask);
  360. Input::get_singleton()->parse_input_event(evdd);
  361. }
  362. void AndroidInputHandler::process_magnify(Point2 p_pos, float p_factor) {
  363. Ref<InputEventMagnifyGesture> magnify_event;
  364. magnify_event.instantiate();
  365. _set_key_modifier_state(magnify_event, Key::NONE);
  366. magnify_event->set_position(p_pos);
  367. magnify_event->set_factor(p_factor);
  368. Input::get_singleton()->parse_input_event(magnify_event);
  369. }
  370. void AndroidInputHandler::process_pan(Point2 p_pos, Vector2 p_delta) {
  371. Ref<InputEventPanGesture> pan_event;
  372. pan_event.instantiate();
  373. _set_key_modifier_state(pan_event, Key::NONE);
  374. pan_event->set_position(p_pos);
  375. pan_event->set_delta(p_delta);
  376. Input::get_singleton()->parse_input_event(pan_event);
  377. }
  378. MouseButton AndroidInputHandler::_button_index_from_mask(BitField<MouseButtonMask> button_mask) {
  379. switch (MouseButtonMask(button_mask.operator int64_t())) {
  380. case MouseButtonMask::LEFT:
  381. return MouseButton::LEFT;
  382. case MouseButtonMask::RIGHT:
  383. return MouseButton::RIGHT;
  384. case MouseButtonMask::MIDDLE:
  385. return MouseButton::MIDDLE;
  386. case MouseButtonMask::MB_XBUTTON1:
  387. return MouseButton::MB_XBUTTON1;
  388. case MouseButtonMask::MB_XBUTTON2:
  389. return MouseButton::MB_XBUTTON2;
  390. default:
  391. return MouseButton::NONE;
  392. }
  393. }
  394. BitField<MouseButtonMask> AndroidInputHandler::_android_button_mask_to_godot_button_mask(int android_button_mask) {
  395. BitField<MouseButtonMask> godot_button_mask;
  396. if (android_button_mask & AMOTION_EVENT_BUTTON_PRIMARY) {
  397. godot_button_mask.set_flag(MouseButtonMask::LEFT);
  398. }
  399. if (android_button_mask & AMOTION_EVENT_BUTTON_SECONDARY) {
  400. godot_button_mask.set_flag(MouseButtonMask::RIGHT);
  401. }
  402. if (android_button_mask & AMOTION_EVENT_BUTTON_TERTIARY) {
  403. godot_button_mask.set_flag(MouseButtonMask::MIDDLE);
  404. }
  405. if (android_button_mask & AMOTION_EVENT_BUTTON_BACK) {
  406. godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON1);
  407. }
  408. if (android_button_mask & AMOTION_EVENT_BUTTON_FORWARD) {
  409. godot_button_mask.set_flag(MouseButtonMask::MB_XBUTTON2);
  410. }
  411. return godot_button_mask;
  412. }