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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_upnp = env_modules.Clone()
- # Thirdparty source files
- thirdparty_obj = []
- if env["builtin_miniupnpc"]:
- thirdparty_dir = "#thirdparty/miniupnpc/"
- thirdparty_sources = [
- "igd_desc_parse.c",
- "miniupnpc.c",
- "minixml.c",
- "minisoap.c",
- "minissdpc.c",
- "miniwget.c",
- "upnpcommands.c",
- "upnpdev.c",
- "upnpreplyparse.c",
- "connecthostport.c",
- "portlistingparse.c",
- "receivedata.c",
- "addr_is_reserved.c",
- ]
- thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
- env_upnp.Prepend(CPPPATH=[thirdparty_dir + "include"])
- env_upnp.Append(CPPDEFINES=["MINIUPNP_STATICLIB"])
- if env["platform"] != "windows":
- env_upnp.Append(CPPDEFINES=["MINIUPNPC_SET_SOCKET_TIMEOUT"])
- env_thirdparty = env_upnp.Clone()
- env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
- env.modules_sources += thirdparty_obj
- # Godot source files
- module_obj = []
- env_upnp.add_source_files(module_obj, "*.cpp")
- env.modules_sources += module_obj
- # Needed to force rebuilding the module files when the thirdparty library is updated.
- env.Depends(module_obj, thirdparty_obj)
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