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- /**************************************************************************/
- /* scene_replication_config.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "scene_replication_config.h"
- #include "scene/main/multiplayer_api.h"
- #include "scene/main/node.h"
- bool SceneReplicationConfig::_set(const StringName &p_name, const Variant &p_value) {
- String prop_name = p_name;
- if (prop_name.begins_with("properties/")) {
- int idx = prop_name.get_slicec('/', 1).to_int();
- String what = prop_name.get_slicec('/', 2);
- if (properties.size() == idx && what == "path") {
- ERR_FAIL_COND_V(p_value.get_type() != Variant::NODE_PATH, false);
- NodePath path = p_value;
- ERR_FAIL_COND_V(path.is_empty() || path.get_subname_count() == 0, false);
- add_property(path);
- return true;
- }
- ERR_FAIL_INDEX_V(idx, properties.size(), false);
- const ReplicationProperty &prop = properties.get(idx);
- if (what == "replication_mode") {
- ERR_FAIL_COND_V(p_value.get_type() != Variant::INT, false);
- ReplicationMode mode = (ReplicationMode)p_value.operator int();
- ERR_FAIL_COND_V(mode < REPLICATION_MODE_NEVER || mode > REPLICATION_MODE_ON_CHANGE, false);
- property_set_replication_mode(prop.name, mode);
- return true;
- }
- ERR_FAIL_COND_V(p_value.get_type() != Variant::BOOL, false);
- if (what == "spawn") {
- property_set_spawn(prop.name, p_value);
- return true;
- } else if (what == "sync") {
- // Deprecated.
- property_set_sync(prop.name, p_value);
- return true;
- } else if (what == "watch") {
- // Deprecated.
- property_set_watch(prop.name, p_value);
- return true;
- }
- }
- return false;
- }
- bool SceneReplicationConfig::_get(const StringName &p_name, Variant &r_ret) const {
- String prop_name = p_name;
- if (prop_name.begins_with("properties/")) {
- int idx = prop_name.get_slicec('/', 1).to_int();
- String what = prop_name.get_slicec('/', 2);
- ERR_FAIL_INDEX_V(idx, properties.size(), false);
- const ReplicationProperty &prop = properties.get(idx);
- if (what == "path") {
- r_ret = prop.name;
- return true;
- } else if (what == "spawn") {
- r_ret = prop.spawn;
- return true;
- } else if (what == "replication_mode") {
- r_ret = prop.mode;
- return true;
- }
- }
- return false;
- }
- void SceneReplicationConfig::_get_property_list(List<PropertyInfo> *p_list) const {
- for (int i = 0; i < properties.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "properties/" + itos(i) + "/spawn", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "properties/" + itos(i) + "/replication_mode", PROPERTY_HINT_ENUM, "Never,Always,On Change", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
- }
- }
- void SceneReplicationConfig::reset_state() {
- dirty = false;
- properties.clear();
- sync_props.clear();
- spawn_props.clear();
- watch_props.clear();
- }
- TypedArray<NodePath> SceneReplicationConfig::get_properties() const {
- TypedArray<NodePath> paths;
- for (const ReplicationProperty &prop : properties) {
- paths.push_back(prop.name);
- }
- return paths;
- }
- void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) {
- ERR_FAIL_COND(properties.find(p_path));
- ERR_FAIL_COND(p_path == NodePath());
- if (p_index < 0 || p_index == properties.size()) {
- properties.push_back(ReplicationProperty(p_path));
- dirty = true;
- return;
- }
- ERR_FAIL_INDEX(p_index, properties.size());
- List<ReplicationProperty>::Element *I = properties.front();
- int c = 0;
- while (c < p_index) {
- I = I->next();
- c++;
- }
- properties.insert_before(I, ReplicationProperty(p_path));
- dirty = true;
- }
- void SceneReplicationConfig::remove_property(const NodePath &p_path) {
- properties.erase(p_path);
- dirty = true;
- }
- bool SceneReplicationConfig::has_property(const NodePath &p_path) const {
- for (const ReplicationProperty &property : properties) {
- if (property.name == p_path) {
- return true;
- }
- }
- return false;
- }
- int SceneReplicationConfig::property_get_index(const NodePath &p_path) const {
- int i = 0;
- for (List<ReplicationProperty>::ConstIterator itr = properties.begin(); itr != properties.end(); ++itr, ++i) {
- if (itr->name == p_path) {
- return i;
- }
- }
- ERR_FAIL_V(-1);
- }
- bool SceneReplicationConfig::property_get_spawn(const NodePath &p_path) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND_V(!E, false);
- return E->get().spawn;
- }
- void SceneReplicationConfig::property_set_spawn(const NodePath &p_path, bool p_enabled) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND(!E);
- if (E->get().spawn == p_enabled) {
- return;
- }
- E->get().spawn = p_enabled;
- dirty = true;
- }
- bool SceneReplicationConfig::property_get_sync(const NodePath &p_path) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND_V(!E, false);
- return E->get().mode == REPLICATION_MODE_ALWAYS;
- }
- void SceneReplicationConfig::property_set_sync(const NodePath &p_path, bool p_enabled) {
- if (p_enabled) {
- property_set_replication_mode(p_path, REPLICATION_MODE_ALWAYS);
- } else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ALWAYS) {
- property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
- }
- }
- bool SceneReplicationConfig::property_get_watch(const NodePath &p_path) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND_V(!E, false);
- return E->get().mode == REPLICATION_MODE_ON_CHANGE;
- }
- void SceneReplicationConfig::property_set_watch(const NodePath &p_path, bool p_enabled) {
- if (p_enabled) {
- property_set_replication_mode(p_path, REPLICATION_MODE_ON_CHANGE);
- } else if (property_get_replication_mode(p_path) == REPLICATION_MODE_ON_CHANGE) {
- property_set_replication_mode(p_path, REPLICATION_MODE_NEVER);
- }
- }
- SceneReplicationConfig::ReplicationMode SceneReplicationConfig::property_get_replication_mode(const NodePath &p_path) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND_V(!E, REPLICATION_MODE_NEVER);
- return E->get().mode;
- }
- void SceneReplicationConfig::property_set_replication_mode(const NodePath &p_path, ReplicationMode p_mode) {
- List<ReplicationProperty>::Element *E = properties.find(p_path);
- ERR_FAIL_COND(!E);
- if (E->get().mode == p_mode) {
- return;
- }
- E->get().mode = p_mode;
- dirty = true;
- }
- void SceneReplicationConfig::_update() {
- if (!dirty) {
- return;
- }
- dirty = false;
- sync_props.clear();
- spawn_props.clear();
- watch_props.clear();
- for (const ReplicationProperty &prop : properties) {
- if (prop.spawn) {
- spawn_props.push_back(prop.name);
- }
- switch (prop.mode) {
- case REPLICATION_MODE_ALWAYS:
- sync_props.push_back(prop.name);
- break;
- case REPLICATION_MODE_ON_CHANGE:
- watch_props.push_back(prop.name);
- break;
- default:
- break;
- }
- }
- }
- const List<NodePath> &SceneReplicationConfig::get_spawn_properties() {
- if (dirty) {
- _update();
- }
- return spawn_props;
- }
- const List<NodePath> &SceneReplicationConfig::get_sync_properties() {
- if (dirty) {
- _update();
- }
- return sync_props;
- }
- const List<NodePath> &SceneReplicationConfig::get_watch_properties() {
- if (dirty) {
- _update();
- }
- return watch_props;
- }
- void SceneReplicationConfig::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_properties"), &SceneReplicationConfig::get_properties);
- ClassDB::bind_method(D_METHOD("add_property", "path", "index"), &SceneReplicationConfig::add_property, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("has_property", "path"), &SceneReplicationConfig::has_property);
- ClassDB::bind_method(D_METHOD("remove_property", "path"), &SceneReplicationConfig::remove_property);
- ClassDB::bind_method(D_METHOD("property_get_index", "path"), &SceneReplicationConfig::property_get_index);
- ClassDB::bind_method(D_METHOD("property_get_spawn", "path"), &SceneReplicationConfig::property_get_spawn);
- ClassDB::bind_method(D_METHOD("property_set_spawn", "path", "enabled"), &SceneReplicationConfig::property_set_spawn);
- ClassDB::bind_method(D_METHOD("property_get_replication_mode", "path"), &SceneReplicationConfig::property_get_replication_mode);
- ClassDB::bind_method(D_METHOD("property_set_replication_mode", "path", "mode"), &SceneReplicationConfig::property_set_replication_mode);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_NEVER);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_ALWAYS);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_ON_CHANGE);
- // Deprecated.
- ClassDB::bind_method(D_METHOD("property_get_sync", "path"), &SceneReplicationConfig::property_get_sync);
- ClassDB::bind_method(D_METHOD("property_set_sync", "path", "enabled"), &SceneReplicationConfig::property_set_sync);
- ClassDB::bind_method(D_METHOD("property_get_watch", "path"), &SceneReplicationConfig::property_get_watch);
- ClassDB::bind_method(D_METHOD("property_set_watch", "path", "enabled"), &SceneReplicationConfig::property_set_watch);
- }
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