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- #!/usr/bin/env python
- Import("env")
- Import("env_modules")
- env_csg = env_modules.Clone()
- # Godot source files
- env_csg.add_source_files(env.modules_sources, "*.cpp")
- if env.editor_build:
- env_csg.add_source_files(env.modules_sources, "editor/*.cpp")
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