123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111 |
- /**************************************************************************/
- /* steam_tracker.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #if defined(STEAMAPI_ENABLED)
- #include "steam_tracker.h"
- // https://partner.steamgames.com/doc/sdk/api#initialization_and_shutdown
- SteamTracker::SteamTracker() {
- String path;
- if (OS::get_singleton()->has_feature("linuxbsd")) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.so");
- if (!FileAccess::exists(path)) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../lib").path_join("libsteam_api.so");
- if (!FileAccess::exists(path)) {
- return;
- }
- }
- } else if (OS::get_singleton()->has_feature("windows")) {
- if (OS::get_singleton()->has_feature("64")) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api64.dll");
- } else {
- path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("steam_api.dll");
- }
- if (!FileAccess::exists(path)) {
- return;
- }
- } else if (OS::get_singleton()->has_feature("macos")) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("libsteam_api.dylib");
- if (!FileAccess::exists(path)) {
- path = OS::get_singleton()->get_executable_path().get_base_dir().path_join("../Frameworks").path_join("libsteam_api.dylib");
- if (!FileAccess::exists(path)) {
- return;
- }
- }
- } else {
- return;
- }
- Error err = OS::get_singleton()->open_dynamic_library(path, steam_library_handle);
- if (err != OK) {
- steam_library_handle = nullptr;
- return;
- }
- print_verbose("Loaded SteamAPI library");
- void *symbol_handle = nullptr;
- err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_InitFlat", symbol_handle, true); // Try new API, 1.59+.
- if (err != OK) {
- err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Init", symbol_handle); // Try old API.
- if (err != OK) {
- return;
- }
- steam_init_function = (SteamAPI_InitFunction)symbol_handle;
- } else {
- steam_init_flat_function = (SteamAPI_InitFlatFunction)symbol_handle;
- }
- err = OS::get_singleton()->get_dynamic_library_symbol_handle(steam_library_handle, "SteamAPI_Shutdown", symbol_handle);
- if (err != OK) {
- return;
- }
- steam_shutdown_function = (SteamAPI_ShutdownFunction)symbol_handle;
- if (steam_init_flat_function) {
- char err_msg[1024] = {};
- steam_initalized = (steam_init_flat_function(&err_msg[0]) == SteamAPIInitResult_OK);
- } else if (steam_init_function) {
- steam_initalized = steam_init_function();
- }
- }
- SteamTracker::~SteamTracker() {
- if (steam_shutdown_function && steam_initalized) {
- steam_shutdown_function();
- }
- if (steam_library_handle) {
- OS::get_singleton()->close_dynamic_library(steam_library_handle);
- }
- }
- #endif // STEAMAPI_ENABLED
|