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- /**************************************************************************/
- /* engine_update_label.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef ENGINE_UPDATE_LABEL_H
- #define ENGINE_UPDATE_LABEL_H
- #include "scene/gui/link_button.h"
- class HTTPRequest;
- class EngineUpdateLabel : public LinkButton {
- GDCLASS(EngineUpdateLabel, LinkButton);
- public:
- enum class UpdateMode {
- DISABLED,
- NEWEST_UNSTABLE,
- NEWEST_STABLE,
- NEWEST_PATCH,
- };
- private:
- static constexpr int DEV_VERSION = 9999; // Version index for unnumbered builds (assumed to always be newest).
- enum class VersionType {
- STABLE,
- RC,
- BETA,
- ALPHA,
- DEV,
- UNKNOWN,
- };
- enum class UpdateStatus {
- NONE,
- OFFLINE,
- BUSY,
- ERROR,
- UPDATE_AVAILABLE,
- UP_TO_DATE,
- };
- struct ThemeCache {
- Color default_color;
- Color disabled_color;
- Color error_color;
- Color update_color;
- } theme_cache;
- HTTPRequest *http = nullptr;
- UpdateStatus status = UpdateStatus::NONE;
- bool checked_update = false;
- String available_newer_version;
- bool _can_check_updates() const;
- void _check_update();
- void _http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body);
- void _set_message(const String &p_message, const Color &p_color);
- void _set_status(UpdateStatus p_status);
- VersionType _get_version_type(const String &p_string, int *r_index) const;
- String _extract_sub_string(const String &p_line) const;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual void pressed() override;
- public:
- EngineUpdateLabel();
- };
- #endif // ENGINE_UPDATE_LABEL_H
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