engine_update_label.h 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104
  1. /**************************************************************************/
  2. /* engine_update_label.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef ENGINE_UPDATE_LABEL_H
  31. #define ENGINE_UPDATE_LABEL_H
  32. #include "scene/gui/link_button.h"
  33. class HTTPRequest;
  34. class EngineUpdateLabel : public LinkButton {
  35. GDCLASS(EngineUpdateLabel, LinkButton);
  36. public:
  37. enum class UpdateMode {
  38. DISABLED,
  39. NEWEST_UNSTABLE,
  40. NEWEST_STABLE,
  41. NEWEST_PATCH,
  42. };
  43. private:
  44. static constexpr int DEV_VERSION = 9999; // Version index for unnumbered builds (assumed to always be newest).
  45. enum class VersionType {
  46. STABLE,
  47. RC,
  48. BETA,
  49. ALPHA,
  50. DEV,
  51. UNKNOWN,
  52. };
  53. enum class UpdateStatus {
  54. NONE,
  55. OFFLINE,
  56. BUSY,
  57. ERROR,
  58. UPDATE_AVAILABLE,
  59. UP_TO_DATE,
  60. };
  61. struct ThemeCache {
  62. Color default_color;
  63. Color disabled_color;
  64. Color error_color;
  65. Color update_color;
  66. } theme_cache;
  67. HTTPRequest *http = nullptr;
  68. UpdateStatus status = UpdateStatus::NONE;
  69. bool checked_update = false;
  70. String available_newer_version;
  71. bool _can_check_updates() const;
  72. void _check_update();
  73. void _http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body);
  74. void _set_message(const String &p_message, const Color &p_color);
  75. void _set_status(UpdateStatus p_status);
  76. VersionType _get_version_type(const String &p_string, int *r_index) const;
  77. String _extract_sub_string(const String &p_line) const;
  78. protected:
  79. void _notification(int p_what);
  80. static void _bind_methods();
  81. virtual void pressed() override;
  82. public:
  83. EngineUpdateLabel();
  84. };
  85. #endif // ENGINE_UPDATE_LABEL_H