editor_script.cpp 4.2 KB

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  1. /**************************************************************************/
  2. /* editor_script.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_script.h"
  31. #include "editor/editor_interface.h"
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_undo_redo_manager.h"
  34. #include "editor/gui/editor_scene_tabs.h"
  35. #include "scene/main/node.h"
  36. #include "scene/resources/packed_scene.h"
  37. void EditorScript::add_root_node(Node *p_node) {
  38. if (!EditorNode::get_singleton()) {
  39. EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
  40. return;
  41. }
  42. if (EditorNode::get_singleton()->get_edited_scene()) {
  43. EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("The current scene already has a root node."));
  44. return;
  45. }
  46. const String &scene_path = p_node->get_scene_file_path();
  47. if (!scene_path.is_empty()) {
  48. Ref<PackedScene> scene = ResourceLoader::load(scene_path);
  49. if (scene.is_valid()) {
  50. memfree(scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE)); // Ensure node cache.
  51. p_node->set_scene_inherited_state(scene->get_state());
  52. p_node->set_scene_file_path(String());
  53. }
  54. }
  55. EditorNode::get_singleton()->set_edited_scene(p_node);
  56. EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
  57. EditorSceneTabs::get_singleton()->update_scene_tabs();
  58. }
  59. Node *EditorScript::get_scene() const {
  60. if (!EditorNode::get_singleton()) {
  61. EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
  62. return nullptr;
  63. }
  64. return EditorNode::get_singleton()->get_edited_scene();
  65. }
  66. EditorInterface *EditorScript::get_editor_interface() const {
  67. return EditorInterface::get_singleton();
  68. }
  69. void EditorScript::run() {
  70. GDVIRTUAL_REQUIRED_CALL(_run);
  71. }
  72. void EditorScript::_bind_methods() {
  73. ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
  74. ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
  75. ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
  76. GDVIRTUAL_BIND(_run);
  77. }