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- /**************************************************************************/
- /* editor_script.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "editor_script.h"
- #include "editor/editor_interface.h"
- #include "editor/editor_node.h"
- #include "editor/editor_undo_redo_manager.h"
- #include "editor/gui/editor_scene_tabs.h"
- #include "scene/main/node.h"
- #include "scene/resources/packed_scene.h"
- void EditorScript::add_root_node(Node *p_node) {
- if (!EditorNode::get_singleton()) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("Write your logic in the _run() method."));
- return;
- }
- if (EditorNode::get_singleton()->get_edited_scene()) {
- EditorNode::add_io_error("EditorScript::add_root_node: " + TTR("The current scene already has a root node."));
- return;
- }
- const String &scene_path = p_node->get_scene_file_path();
- if (!scene_path.is_empty()) {
- Ref<PackedScene> scene = ResourceLoader::load(scene_path);
- if (scene.is_valid()) {
- memfree(scene->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE)); // Ensure node cache.
- p_node->set_scene_inherited_state(scene->get_state());
- p_node->set_scene_file_path(String());
- }
- }
- EditorNode::get_singleton()->set_edited_scene(p_node);
- EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
- EditorSceneTabs::get_singleton()->update_scene_tabs();
- }
- Node *EditorScript::get_scene() const {
- if (!EditorNode::get_singleton()) {
- EditorNode::add_io_error("EditorScript::get_scene: " + TTR("Write your logic in the _run() method."));
- return nullptr;
- }
- return EditorNode::get_singleton()->get_edited_scene();
- }
- EditorInterface *EditorScript::get_editor_interface() const {
- return EditorInterface::get_singleton();
- }
- void EditorScript::run() {
- GDVIRTUAL_REQUIRED_CALL(_run);
- }
- void EditorScript::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_root_node", "node"), &EditorScript::add_root_node);
- ClassDB::bind_method(D_METHOD("get_scene"), &EditorScript::get_scene);
- ClassDB::bind_method(D_METHOD("get_editor_interface"), &EditorScript::get_editor_interface);
- GDVIRTUAL_BIND(_run);
- }
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