123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /**************************************************************************/
- /* editor_properties_vector.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_PROPERTIES_VECTOR_H
- #define EDITOR_PROPERTIES_VECTOR_H
- #include "editor/editor_inspector.h"
- class EditorSpinSlider;
- class TextureButton;
- class EditorPropertyVectorN : public EditorProperty {
- GDCLASS(EditorPropertyVectorN, EditorProperty);
- static const String COMPONENT_LABELS[4];
- int component_count = 0;
- Variant::Type vector_type;
- Vector<EditorSpinSlider *> spin_sliders;
- TextureButton *linked = nullptr;
- Vector<double> ratio;
- bool is_grabbed = false;
- bool radians_as_degrees = false;
- void _update_ratio();
- void _store_link(bool p_linked);
- void _grab_changed(bool p_grab);
- void _value_changed(double p_val, const String &p_name);
- protected:
- virtual void _set_read_only(bool p_read_only) override;
- void _notification(int p_what);
- public:
- virtual void update_property() override;
- void setup(double p_min, double p_max, double p_step = 1.0, bool p_hide_slider = true, bool p_link = false, const String &p_suffix = String(), bool p_radians_as_degrees = false);
- EditorPropertyVectorN(Variant::Type p_type, bool p_force_wide, bool p_horizontal);
- };
- class EditorPropertyVector2 : public EditorPropertyVectorN {
- GDCLASS(EditorPropertyVector2, EditorPropertyVectorN);
- public:
- EditorPropertyVector2(bool p_force_wide = false);
- };
- class EditorPropertyVector2i : public EditorPropertyVectorN {
- GDCLASS(EditorPropertyVector2i, EditorPropertyVectorN);
- public:
- EditorPropertyVector2i(bool p_force_wide = false);
- };
- class EditorPropertyVector3 : public EditorPropertyVectorN {
- GDCLASS(EditorPropertyVector3, EditorPropertyVectorN);
- public:
- EditorPropertyVector3(bool p_force_wide = false);
- };
- class EditorPropertyVector3i : public EditorPropertyVectorN {
- GDCLASS(EditorPropertyVector3i, EditorPropertyVectorN);
- public:
- EditorPropertyVector3i(bool p_force_wide = false);
- };
- class EditorPropertyVector4 : public EditorPropertyVectorN {
- GDCLASS(EditorPropertyVector4, EditorPropertyVectorN);
- public:
- EditorPropertyVector4(bool p_force_wide = false);
- };
- class EditorPropertyVector4i : public EditorPropertyVectorN {
- GDCLASS(EditorPropertyVector4i, EditorPropertyVectorN);
- public:
- EditorPropertyVector4i(bool p_force_wide = false);
- };
- #endif // EDITOR_PROPERTIES_VECTOR_H
|