editor_interface.cpp 25 KB

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  1. /**************************************************************************/
  2. /* editor_interface.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "editor_interface.h"
  31. #include "editor/editor_command_palette.h"
  32. #include "editor/editor_feature_profile.h"
  33. #include "editor/editor_node.h"
  34. #include "editor/editor_paths.h"
  35. #include "editor/editor_resource_preview.h"
  36. #include "editor/editor_settings.h"
  37. #include "editor/editor_undo_redo_manager.h"
  38. #include "editor/filesystem_dock.h"
  39. #include "editor/gui/editor_run_bar.h"
  40. #include "editor/gui/editor_scene_tabs.h"
  41. #include "editor/gui/scene_tree_editor.h"
  42. #include "editor/inspector_dock.h"
  43. #include "editor/plugins/node_3d_editor_plugin.h"
  44. #include "editor/property_selector.h"
  45. #include "editor/themes/editor_scale.h"
  46. #include "main/main.h"
  47. #include "scene/gui/box_container.h"
  48. #include "scene/gui/control.h"
  49. #include "scene/main/window.h"
  50. #include "scene/resources/theme.h"
  51. EditorInterface *EditorInterface::singleton = nullptr;
  52. void EditorInterface::restart_editor(bool p_save) {
  53. if (p_save) {
  54. EditorNode::get_singleton()->save_all_scenes();
  55. }
  56. EditorNode::get_singleton()->restart_editor();
  57. }
  58. // Editor tools.
  59. EditorCommandPalette *EditorInterface::get_command_palette() const {
  60. return EditorCommandPalette::get_singleton();
  61. }
  62. EditorFileSystem *EditorInterface::get_resource_file_system() const {
  63. return EditorFileSystem::get_singleton();
  64. }
  65. EditorPaths *EditorInterface::get_editor_paths() const {
  66. return EditorPaths::get_singleton();
  67. }
  68. EditorResourcePreview *EditorInterface::get_resource_previewer() const {
  69. return EditorResourcePreview::get_singleton();
  70. }
  71. EditorSelection *EditorInterface::get_selection() const {
  72. return EditorNode::get_singleton()->get_editor_selection();
  73. }
  74. Ref<EditorSettings> EditorInterface::get_editor_settings() const {
  75. return EditorSettings::get_singleton();
  76. }
  77. TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) {
  78. Vector<Ref<Mesh>> meshes;
  79. for (int i = 0; i < p_meshes.size(); i++) {
  80. meshes.push_back(p_meshes[i]);
  81. }
  82. Vector<Ref<Texture2D>> textures = make_mesh_previews(meshes, nullptr, p_preview_size);
  83. TypedArray<Texture2D> ret;
  84. for (int i = 0; i < textures.size(); i++) {
  85. ret.push_back(textures[i]);
  86. }
  87. return ret;
  88. }
  89. Vector<Ref<Texture2D>> EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>> &p_meshes, Vector<Transform3D> *p_transforms, int p_preview_size) {
  90. int size = p_preview_size;
  91. RID scenario = RS::get_singleton()->scenario_create();
  92. RID viewport = RS::get_singleton()->viewport_create();
  93. RS::get_singleton()->viewport_set_update_mode(viewport, RS::VIEWPORT_UPDATE_ALWAYS);
  94. RS::get_singleton()->viewport_set_scenario(viewport, scenario);
  95. RS::get_singleton()->viewport_set_size(viewport, size, size);
  96. RS::get_singleton()->viewport_set_transparent_background(viewport, true);
  97. RS::get_singleton()->viewport_set_active(viewport, true);
  98. RID viewport_texture = RS::get_singleton()->viewport_get_texture(viewport);
  99. RID camera = RS::get_singleton()->camera_create();
  100. RS::get_singleton()->viewport_attach_camera(viewport, camera);
  101. RID light = RS::get_singleton()->directional_light_create();
  102. RID light_instance = RS::get_singleton()->instance_create2(light, scenario);
  103. RID light2 = RS::get_singleton()->directional_light_create();
  104. RS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
  105. RID light_instance2 = RS::get_singleton()->instance_create2(light2, scenario);
  106. EditorProgress ep("mlib", TTR("Creating Mesh Previews"), p_meshes.size());
  107. Vector<Ref<Texture2D>> textures;
  108. for (int i = 0; i < p_meshes.size(); i++) {
  109. const Ref<Mesh> &mesh = p_meshes[i];
  110. if (!mesh.is_valid()) {
  111. textures.push_back(Ref<Texture2D>());
  112. continue;
  113. }
  114. Transform3D mesh_xform;
  115. if (p_transforms != nullptr) {
  116. mesh_xform = (*p_transforms)[i];
  117. }
  118. RID inst = RS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
  119. RS::get_singleton()->instance_set_transform(inst, mesh_xform);
  120. AABB aabb = mesh->get_aabb();
  121. Vector3 ofs = aabb.get_center();
  122. aabb.position -= ofs;
  123. Transform3D xform;
  124. xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI / 6);
  125. xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI / 6) * xform.basis;
  126. AABB rot_aabb = xform.xform(aabb);
  127. float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
  128. if (m == 0) {
  129. textures.push_back(Ref<Texture2D>());
  130. continue;
  131. }
  132. xform.origin = -xform.basis.xform(ofs); //-ofs*m;
  133. xform.origin.z -= rot_aabb.size.z * 2;
  134. xform.invert();
  135. xform = mesh_xform * xform;
  136. RS::get_singleton()->camera_set_transform(camera, xform * Transform3D(Basis(), Vector3(0, 0, 3)));
  137. RS::get_singleton()->camera_set_orthogonal(camera, m * 2, 0.01, 1000.0);
  138. RS::get_singleton()->instance_set_transform(light_instance, xform * Transform3D().looking_at(Vector3(-2, -1, -1), Vector3(0, 1, 0)));
  139. RS::get_singleton()->instance_set_transform(light_instance2, xform * Transform3D().looking_at(Vector3(+1, -1, -2), Vector3(0, 1, 0)));
  140. ep.step(TTR("Thumbnail..."), i);
  141. DisplayServer::get_singleton()->process_events();
  142. Main::iteration();
  143. Main::iteration();
  144. Ref<Image> img = RS::get_singleton()->texture_2d_get(viewport_texture);
  145. ERR_CONTINUE(!img.is_valid() || img->is_empty());
  146. Ref<ImageTexture> it = ImageTexture::create_from_image(img);
  147. RS::get_singleton()->free(inst);
  148. textures.push_back(it);
  149. }
  150. RS::get_singleton()->free(viewport);
  151. RS::get_singleton()->free(light);
  152. RS::get_singleton()->free(light_instance);
  153. RS::get_singleton()->free(light2);
  154. RS::get_singleton()->free(light_instance2);
  155. RS::get_singleton()->free(camera);
  156. RS::get_singleton()->free(scenario);
  157. return textures;
  158. }
  159. void EditorInterface::set_plugin_enabled(const String &p_plugin, bool p_enabled) {
  160. EditorNode::get_singleton()->set_addon_plugin_enabled(p_plugin, p_enabled, true);
  161. }
  162. bool EditorInterface::is_plugin_enabled(const String &p_plugin) const {
  163. return EditorNode::get_singleton()->is_addon_plugin_enabled(p_plugin);
  164. }
  165. // Editor GUI.
  166. Ref<Theme> EditorInterface::get_editor_theme() const {
  167. return EditorNode::get_singleton()->get_editor_theme();
  168. }
  169. Control *EditorInterface::get_base_control() const {
  170. return EditorNode::get_singleton()->get_gui_base();
  171. }
  172. VBoxContainer *EditorInterface::get_editor_main_screen() const {
  173. return EditorNode::get_singleton()->get_main_screen_control();
  174. }
  175. ScriptEditor *EditorInterface::get_script_editor() const {
  176. return ScriptEditor::get_singleton();
  177. }
  178. SubViewport *EditorInterface::get_editor_viewport_2d() const {
  179. return EditorNode::get_singleton()->get_scene_root();
  180. }
  181. SubViewport *EditorInterface::get_editor_viewport_3d(int p_idx) const {
  182. ERR_FAIL_INDEX_V(p_idx, static_cast<int>(Node3DEditor::VIEWPORTS_COUNT), nullptr);
  183. return Node3DEditor::get_singleton()->get_editor_viewport(p_idx)->get_viewport_node();
  184. }
  185. void EditorInterface::set_main_screen_editor(const String &p_name) {
  186. EditorNode::get_singleton()->select_editor_by_name(p_name);
  187. }
  188. void EditorInterface::set_distraction_free_mode(bool p_enter) {
  189. EditorNode::get_singleton()->set_distraction_free_mode(p_enter);
  190. }
  191. bool EditorInterface::is_distraction_free_mode_enabled() const {
  192. return EditorNode::get_singleton()->is_distraction_free_mode_enabled();
  193. }
  194. bool EditorInterface::is_multi_window_enabled() const {
  195. return EditorNode::get_singleton()->is_multi_window_enabled();
  196. }
  197. float EditorInterface::get_editor_scale() const {
  198. return EDSCALE;
  199. }
  200. void EditorInterface::popup_dialog(Window *p_dialog, const Rect2i &p_screen_rect) {
  201. p_dialog->popup_exclusive(EditorNode::get_singleton(), p_screen_rect);
  202. }
  203. void EditorInterface::popup_dialog_centered(Window *p_dialog, const Size2i &p_minsize) {
  204. p_dialog->popup_exclusive_centered(EditorNode::get_singleton(), p_minsize);
  205. }
  206. void EditorInterface::popup_dialog_centered_ratio(Window *p_dialog, float p_ratio) {
  207. p_dialog->popup_exclusive_centered_ratio(EditorNode::get_singleton(), p_ratio);
  208. }
  209. void EditorInterface::popup_dialog_centered_clamped(Window *p_dialog, const Size2i &p_size, float p_fallback_ratio) {
  210. p_dialog->popup_exclusive_centered_clamped(EditorNode::get_singleton(), p_size, p_fallback_ratio);
  211. }
  212. String EditorInterface::get_current_feature_profile() const {
  213. return EditorFeatureProfileManager::get_singleton()->get_current_profile_name();
  214. }
  215. void EditorInterface::set_current_feature_profile(const String &p_profile_name) {
  216. EditorFeatureProfileManager::get_singleton()->set_current_profile(p_profile_name, true);
  217. }
  218. // Editor dialogs.
  219. void EditorInterface::popup_node_selector(const Callable &p_callback, const TypedArray<StringName> &p_valid_types) {
  220. // TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_valid_types first.
  221. if (node_selector) {
  222. node_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_node_selected).bind(p_callback));
  223. node_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback));
  224. get_base_control()->remove_child(node_selector);
  225. node_selector->queue_free();
  226. }
  227. node_selector = memnew(SceneTreeDialog);
  228. Vector<StringName> valid_types;
  229. int length = p_valid_types.size();
  230. valid_types.resize(length);
  231. for (int i = 0; i < length; i++) {
  232. valid_types.write[i] = p_valid_types[i];
  233. }
  234. node_selector->set_valid_types(valid_types);
  235. get_base_control()->add_child(node_selector);
  236. node_selector->popup_scenetree_dialog();
  237. const Callable selected_callback = callable_mp(this, &EditorInterface::_node_selected).bind(p_callback);
  238. node_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
  239. const Callable canceled_callback = callable_mp(this, &EditorInterface::_node_selection_canceled).bind(p_callback);
  240. node_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
  241. }
  242. void EditorInterface::popup_property_selector(Object *p_object, const Callable &p_callback, const PackedInt32Array &p_type_filter) {
  243. // TODO: Should reuse dialog instance instead of creating a fresh one, but need to rework set_type_filter first.
  244. if (property_selector) {
  245. property_selector->disconnect(SNAME("selected"), callable_mp(this, &EditorInterface::_property_selected).bind(p_callback));
  246. property_selector->disconnect(SNAME("canceled"), callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback));
  247. get_base_control()->remove_child(property_selector);
  248. property_selector->queue_free();
  249. }
  250. property_selector = memnew(PropertySelector);
  251. Vector<Variant::Type> type_filter;
  252. int length = p_type_filter.size();
  253. type_filter.resize(length);
  254. for (int i = 0; i < length; i++) {
  255. type_filter.write[i] = (Variant::Type)p_type_filter[i];
  256. }
  257. property_selector->set_type_filter(type_filter);
  258. get_base_control()->add_child(property_selector);
  259. property_selector->select_property_from_instance(p_object);
  260. const Callable selected_callback = callable_mp(this, &EditorInterface::_property_selected).bind(p_callback);
  261. property_selector->connect(SNAME("selected"), selected_callback, CONNECT_DEFERRED);
  262. const Callable canceled_callback = callable_mp(this, &EditorInterface::_property_selection_canceled).bind(p_callback);
  263. property_selector->connect(SNAME("canceled"), canceled_callback, CONNECT_DEFERRED);
  264. }
  265. void EditorInterface::_node_selected(const NodePath &p_node_path, const Callable &p_callback) {
  266. const NodePath path = get_edited_scene_root()->get_path().rel_path_to(p_node_path);
  267. _call_dialog_callback(p_callback, path, "node selected");
  268. }
  269. void EditorInterface::_node_selection_canceled(const Callable &p_callback) {
  270. _call_dialog_callback(p_callback, NodePath(), "node selection canceled");
  271. }
  272. void EditorInterface::_property_selected(const String &p_property_name, const Callable &p_callback) {
  273. _call_dialog_callback(p_callback, NodePath(p_property_name).get_as_property_path(), "property selected");
  274. }
  275. void EditorInterface::_property_selection_canceled(const Callable &p_callback) {
  276. _call_dialog_callback(p_callback, NodePath(), "property selection canceled");
  277. }
  278. void EditorInterface::_call_dialog_callback(const Callable &p_callback, const Variant &p_selected, const String &p_context) {
  279. Callable::CallError ce;
  280. Variant ret;
  281. const Variant *args[1] = { &p_selected };
  282. p_callback.callp(args, 1, ret, ce);
  283. if (ce.error != Callable::CallError::CALL_OK) {
  284. ERR_PRINT(vformat("Error calling %s callback: %s", p_context, Variant::get_callable_error_text(p_callback, args, 1, ce)));
  285. }
  286. }
  287. // Editor docks.
  288. FileSystemDock *EditorInterface::get_file_system_dock() const {
  289. return FileSystemDock::get_singleton();
  290. }
  291. void EditorInterface::select_file(const String &p_file) {
  292. FileSystemDock::get_singleton()->select_file(p_file);
  293. }
  294. Vector<String> EditorInterface::get_selected_paths() const {
  295. return FileSystemDock::get_singleton()->get_selected_paths();
  296. }
  297. String EditorInterface::get_current_path() const {
  298. return FileSystemDock::get_singleton()->get_current_path();
  299. }
  300. String EditorInterface::get_current_directory() const {
  301. return FileSystemDock::get_singleton()->get_current_directory();
  302. }
  303. EditorInspector *EditorInterface::get_inspector() const {
  304. return InspectorDock::get_inspector_singleton();
  305. }
  306. // Object/Resource/Node editing.
  307. void EditorInterface::inspect_object(Object *p_obj, const String &p_for_property, bool p_inspector_only) {
  308. EditorNode::get_singleton()->push_item(p_obj, p_for_property, p_inspector_only);
  309. }
  310. void EditorInterface::edit_resource(const Ref<Resource> &p_resource) {
  311. EditorNode::get_singleton()->edit_resource(p_resource);
  312. }
  313. void EditorInterface::edit_node(Node *p_node) {
  314. EditorNode::get_singleton()->edit_node(p_node);
  315. }
  316. void EditorInterface::edit_script(const Ref<Script> &p_script, int p_line, int p_col, bool p_grab_focus) {
  317. ScriptEditor::get_singleton()->edit(p_script, p_line - 1, p_col - 1, p_grab_focus);
  318. }
  319. void EditorInterface::open_scene_from_path(const String &scene_path) {
  320. if (EditorNode::get_singleton()->is_changing_scene()) {
  321. return;
  322. }
  323. EditorNode::get_singleton()->open_request(scene_path);
  324. }
  325. void EditorInterface::reload_scene_from_path(const String &scene_path) {
  326. if (EditorNode::get_singleton()->is_changing_scene()) {
  327. return;
  328. }
  329. EditorNode::get_singleton()->reload_scene(scene_path);
  330. }
  331. Node *EditorInterface::get_edited_scene_root() const {
  332. return EditorNode::get_singleton()->get_edited_scene();
  333. }
  334. PackedStringArray EditorInterface::get_open_scenes() const {
  335. PackedStringArray ret;
  336. Vector<EditorData::EditedScene> scenes = EditorNode::get_editor_data().get_edited_scenes();
  337. int scns_amount = scenes.size();
  338. for (int idx_scn = 0; idx_scn < scns_amount; idx_scn++) {
  339. if (scenes[idx_scn].root == nullptr) {
  340. continue;
  341. }
  342. ret.push_back(scenes[idx_scn].root->get_scene_file_path());
  343. }
  344. return ret;
  345. }
  346. Error EditorInterface::save_scene() {
  347. if (!get_edited_scene_root()) {
  348. return ERR_CANT_CREATE;
  349. }
  350. if (get_edited_scene_root()->get_scene_file_path().is_empty()) {
  351. return ERR_CANT_CREATE;
  352. }
  353. save_scene_as(get_edited_scene_root()->get_scene_file_path());
  354. return OK;
  355. }
  356. void EditorInterface::save_scene_as(const String &p_scene, bool p_with_preview) {
  357. EditorNode::get_singleton()->save_scene_to_path(p_scene, p_with_preview);
  358. }
  359. void EditorInterface::mark_scene_as_unsaved() {
  360. EditorUndoRedoManager::get_singleton()->set_history_as_unsaved(EditorNode::get_editor_data().get_current_edited_scene_history_id());
  361. EditorSceneTabs::get_singleton()->update_scene_tabs();
  362. }
  363. void EditorInterface::save_all_scenes() {
  364. EditorNode::get_singleton()->save_all_scenes();
  365. }
  366. // Scene playback.
  367. void EditorInterface::play_main_scene() {
  368. EditorRunBar::get_singleton()->play_main_scene();
  369. }
  370. void EditorInterface::play_current_scene() {
  371. EditorRunBar::get_singleton()->play_current_scene();
  372. }
  373. void EditorInterface::play_custom_scene(const String &scene_path) {
  374. EditorRunBar::get_singleton()->play_custom_scene(scene_path);
  375. }
  376. void EditorInterface::stop_playing_scene() {
  377. EditorRunBar::get_singleton()->stop_playing();
  378. }
  379. bool EditorInterface::is_playing_scene() const {
  380. return EditorRunBar::get_singleton()->is_playing();
  381. }
  382. String EditorInterface::get_playing_scene() const {
  383. return EditorRunBar::get_singleton()->get_playing_scene();
  384. }
  385. void EditorInterface::set_movie_maker_enabled(bool p_enabled) {
  386. EditorRunBar::get_singleton()->set_movie_maker_enabled(p_enabled);
  387. }
  388. bool EditorInterface::is_movie_maker_enabled() const {
  389. return EditorRunBar::get_singleton()->is_movie_maker_enabled();
  390. }
  391. #ifdef TOOLS_ENABLED
  392. void EditorInterface::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
  393. const String pf = p_function;
  394. if (p_idx == 0) {
  395. if (pf == "set_main_screen_editor") {
  396. for (String E : { "\"2D\"", "\"3D\"", "\"Script\"", "\"AssetLib\"" }) {
  397. r_options->push_back(E);
  398. }
  399. } else if (pf == "get_editor_viewport_3d") {
  400. for (uint32_t i = 0; i < Node3DEditor::VIEWPORTS_COUNT; i++) {
  401. r_options->push_back(String::num_int64(i));
  402. }
  403. }
  404. }
  405. Object::get_argument_options(p_function, p_idx, r_options);
  406. }
  407. #endif
  408. // Base.
  409. void EditorInterface::_bind_methods() {
  410. ClassDB::bind_method(D_METHOD("restart_editor", "save"), &EditorInterface::restart_editor, DEFVAL(true));
  411. // Editor tools.
  412. ClassDB::bind_method(D_METHOD("get_command_palette"), &EditorInterface::get_command_palette);
  413. ClassDB::bind_method(D_METHOD("get_resource_filesystem"), &EditorInterface::get_resource_file_system);
  414. ClassDB::bind_method(D_METHOD("get_editor_paths"), &EditorInterface::get_editor_paths);
  415. ClassDB::bind_method(D_METHOD("get_resource_previewer"), &EditorInterface::get_resource_previewer);
  416. ClassDB::bind_method(D_METHOD("get_selection"), &EditorInterface::get_selection);
  417. ClassDB::bind_method(D_METHOD("get_editor_settings"), &EditorInterface::get_editor_settings);
  418. ClassDB::bind_method(D_METHOD("make_mesh_previews", "meshes", "preview_size"), &EditorInterface::_make_mesh_previews);
  419. ClassDB::bind_method(D_METHOD("set_plugin_enabled", "plugin", "enabled"), &EditorInterface::set_plugin_enabled);
  420. ClassDB::bind_method(D_METHOD("is_plugin_enabled", "plugin"), &EditorInterface::is_plugin_enabled);
  421. // Editor GUI.
  422. ClassDB::bind_method(D_METHOD("get_editor_theme"), &EditorInterface::get_editor_theme);
  423. ClassDB::bind_method(D_METHOD("get_base_control"), &EditorInterface::get_base_control);
  424. ClassDB::bind_method(D_METHOD("get_editor_main_screen"), &EditorInterface::get_editor_main_screen);
  425. ClassDB::bind_method(D_METHOD("get_script_editor"), &EditorInterface::get_script_editor);
  426. ClassDB::bind_method(D_METHOD("get_editor_viewport_2d"), &EditorInterface::get_editor_viewport_2d);
  427. ClassDB::bind_method(D_METHOD("get_editor_viewport_3d", "idx"), &EditorInterface::get_editor_viewport_3d, DEFVAL(0));
  428. ClassDB::bind_method(D_METHOD("set_main_screen_editor", "name"), &EditorInterface::set_main_screen_editor);
  429. ClassDB::bind_method(D_METHOD("set_distraction_free_mode", "enter"), &EditorInterface::set_distraction_free_mode);
  430. ClassDB::bind_method(D_METHOD("is_distraction_free_mode_enabled"), &EditorInterface::is_distraction_free_mode_enabled);
  431. ClassDB::bind_method(D_METHOD("is_multi_window_enabled"), &EditorInterface::is_multi_window_enabled);
  432. ClassDB::bind_method(D_METHOD("get_editor_scale"), &EditorInterface::get_editor_scale);
  433. ClassDB::bind_method(D_METHOD("popup_dialog", "dialog", "rect"), &EditorInterface::popup_dialog, DEFVAL(Rect2i()));
  434. ClassDB::bind_method(D_METHOD("popup_dialog_centered", "dialog", "minsize"), &EditorInterface::popup_dialog_centered, DEFVAL(Size2i()));
  435. ClassDB::bind_method(D_METHOD("popup_dialog_centered_ratio", "dialog", "ratio"), &EditorInterface::popup_dialog_centered_ratio, DEFVAL(0.8));
  436. ClassDB::bind_method(D_METHOD("popup_dialog_centered_clamped", "dialog", "minsize", "fallback_ratio"), &EditorInterface::popup_dialog_centered_clamped, DEFVAL(Size2i()), DEFVAL(0.75));
  437. ClassDB::bind_method(D_METHOD("get_current_feature_profile"), &EditorInterface::get_current_feature_profile);
  438. ClassDB::bind_method(D_METHOD("set_current_feature_profile", "profile_name"), &EditorInterface::set_current_feature_profile);
  439. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "distraction_free_mode"), "set_distraction_free_mode", "is_distraction_free_mode_enabled");
  440. // Editor dialogs.
  441. ClassDB::bind_method(D_METHOD("popup_node_selector", "callback", "valid_types"), &EditorInterface::popup_node_selector, DEFVAL(TypedArray<StringName>()));
  442. ClassDB::bind_method(D_METHOD("popup_property_selector", "object", "callback", "type_filter"), &EditorInterface::popup_property_selector, DEFVAL(PackedInt32Array()));
  443. // Editor docks.
  444. ClassDB::bind_method(D_METHOD("get_file_system_dock"), &EditorInterface::get_file_system_dock);
  445. ClassDB::bind_method(D_METHOD("select_file", "file"), &EditorInterface::select_file);
  446. ClassDB::bind_method(D_METHOD("get_selected_paths"), &EditorInterface::get_selected_paths);
  447. ClassDB::bind_method(D_METHOD("get_current_path"), &EditorInterface::get_current_path);
  448. ClassDB::bind_method(D_METHOD("get_current_directory"), &EditorInterface::get_current_directory);
  449. ClassDB::bind_method(D_METHOD("get_inspector"), &EditorInterface::get_inspector);
  450. // Object/Resource/Node editing.
  451. ClassDB::bind_method(D_METHOD("inspect_object", "object", "for_property", "inspector_only"), &EditorInterface::inspect_object, DEFVAL(String()), DEFVAL(false));
  452. ClassDB::bind_method(D_METHOD("edit_resource", "resource"), &EditorInterface::edit_resource);
  453. ClassDB::bind_method(D_METHOD("edit_node", "node"), &EditorInterface::edit_node);
  454. ClassDB::bind_method(D_METHOD("edit_script", "script", "line", "column", "grab_focus"), &EditorInterface::edit_script, DEFVAL(-1), DEFVAL(0), DEFVAL(true));
  455. ClassDB::bind_method(D_METHOD("open_scene_from_path", "scene_filepath"), &EditorInterface::open_scene_from_path);
  456. ClassDB::bind_method(D_METHOD("reload_scene_from_path", "scene_filepath"), &EditorInterface::reload_scene_from_path);
  457. ClassDB::bind_method(D_METHOD("get_open_scenes"), &EditorInterface::get_open_scenes);
  458. ClassDB::bind_method(D_METHOD("get_edited_scene_root"), &EditorInterface::get_edited_scene_root);
  459. ClassDB::bind_method(D_METHOD("save_scene"), &EditorInterface::save_scene);
  460. ClassDB::bind_method(D_METHOD("save_scene_as", "path", "with_preview"), &EditorInterface::save_scene_as, DEFVAL(true));
  461. ClassDB::bind_method(D_METHOD("save_all_scenes"), &EditorInterface::save_all_scenes);
  462. ClassDB::bind_method(D_METHOD("mark_scene_as_unsaved"), &EditorInterface::mark_scene_as_unsaved);
  463. // Scene playback.
  464. ClassDB::bind_method(D_METHOD("play_main_scene"), &EditorInterface::play_main_scene);
  465. ClassDB::bind_method(D_METHOD("play_current_scene"), &EditorInterface::play_current_scene);
  466. ClassDB::bind_method(D_METHOD("play_custom_scene", "scene_filepath"), &EditorInterface::play_custom_scene);
  467. ClassDB::bind_method(D_METHOD("stop_playing_scene"), &EditorInterface::stop_playing_scene);
  468. ClassDB::bind_method(D_METHOD("is_playing_scene"), &EditorInterface::is_playing_scene);
  469. ClassDB::bind_method(D_METHOD("get_playing_scene"), &EditorInterface::get_playing_scene);
  470. ClassDB::bind_method(D_METHOD("set_movie_maker_enabled", "enabled"), &EditorInterface::set_movie_maker_enabled);
  471. ClassDB::bind_method(D_METHOD("is_movie_maker_enabled"), &EditorInterface::is_movie_maker_enabled);
  472. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "movie_maker_enabled"), "set_movie_maker_enabled", "is_movie_maker_enabled");
  473. }
  474. void EditorInterface::create() {
  475. memnew(EditorInterface);
  476. }
  477. void EditorInterface::free() {
  478. ERR_FAIL_NULL(singleton);
  479. memdelete(singleton);
  480. }
  481. EditorInterface::EditorInterface() {
  482. ERR_FAIL_COND(singleton != nullptr);
  483. singleton = this;
  484. }