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- /**************************************************************************/
- /* editor_autoload_settings.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef EDITOR_AUTOLOAD_SETTINGS_H
- #define EDITOR_AUTOLOAD_SETTINGS_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/tree.h"
- class EditorFileDialog;
- class EditorAutoloadSettings : public VBoxContainer {
- GDCLASS(EditorAutoloadSettings, VBoxContainer);
- enum {
- BUTTON_OPEN,
- BUTTON_MOVE_UP,
- BUTTON_MOVE_DOWN,
- BUTTON_DELETE
- };
- String path = "res://";
- String autoload_changed = "autoload_changed";
- struct AutoloadInfo {
- String name;
- String path;
- bool is_singleton = false;
- bool in_editor = false;
- int order = 0;
- Node *node = nullptr;
- bool operator==(const AutoloadInfo &p_info) const {
- return order == p_info.order;
- }
- };
- List<AutoloadInfo> autoload_cache;
- bool updating_autoload = false;
- String selected_autoload;
- Tree *tree = nullptr;
- LineEdit *autoload_add_name = nullptr;
- Button *add_autoload = nullptr;
- LineEdit *autoload_add_path = nullptr;
- Label *error_message = nullptr;
- Button *browse_button = nullptr;
- EditorFileDialog *file_dialog = nullptr;
- bool _autoload_name_is_valid(const String &p_name, String *r_error = nullptr);
- void _autoload_add();
- void _autoload_selected();
- void _autoload_edited();
- void _autoload_button_pressed(Object *p_item, int p_column, int p_button, MouseButton p_mouse_button);
- void _autoload_activated();
- void _autoload_path_text_changed(const String &p_path);
- void _autoload_text_submitted(const String &p_name);
- void _autoload_text_changed(const String &p_name);
- void _autoload_open(const String &fpath);
- void _autoload_file_callback(const String &p_path);
- Node *_create_autoload(const String &p_path);
- void _script_created(Ref<Script> p_script);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_control);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_control);
- void _set_autoload_add_path(const String &p_text);
- void _browse_autoload_add_path();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void init_autoloads();
- void update_autoload();
- bool autoload_add(const String &p_name, const String &p_path);
- void autoload_remove(const String &p_name);
- LineEdit *get_path_box() const;
- EditorAutoloadSettings();
- ~EditorAutoloadSettings();
- };
- #endif // EDITOR_AUTOLOAD_SETTINGS_H
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