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- name: Build Godot
- description: Build Godot with the provided options.
- inputs:
- target:
- description: Build target (editor, template_release, template_debug).
- default: editor
- tests:
- description: Unit tests.
- default: false
- required: false
- platform:
- description: Target platform.
- required: false
- sconsflags:
- description: Additional SCons flags.
- default: ""
- required: false
- scons-cache:
- description: The SCons cache path.
- default: ${{ github.workspace }}/.scons_cache/
- scons-cache-limit:
- description: The SCons cache size limit.
- # actions/cache has 10 GiB limit, and GitHub runners have a 14 GiB disk.
- # Limit to 7 GiB to avoid having the extracted cache fill the disk.
- default: 7168
- runs:
- using: composite
- steps:
- - name: SCons Build
- shell: sh
- env:
- SCONSFLAGS: ${{ inputs.sconsflags }}
- SCONS_CACHE: ${{ inputs.scons-cache }}
- SCONS_CACHE_LIMIT: ${{ inputs.scons-cache-limit }}
- run: |
- echo "Building with flags:" platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
- if [ "${{ inputs.target }}" != "editor" ]; then
- # Ensure we don't include editor code in export template builds.
- rm -rf editor
- fi
- if [ "${{ github.event.number }}" != "" ]; then
- # Set build identifier with pull request number if available. This is displayed throughout the editor.
- export BUILD_NAME="gh-${{ github.event.number }}"
- else
- export BUILD_NAME="gh"
- fi
- scons platform=${{ inputs.platform }} target=${{ inputs.target }} tests=${{ inputs.tests }} ${{ env.SCONSFLAGS }}
- ls -l bin/
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