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- diff --git a/thirdparty/meshoptimizer/simplifier.cpp b/thirdparty/meshoptimizer/simplifier.cpp
- index d8d4a67391..3847afc736 100644
- --- a/thirdparty/meshoptimizer/simplifier.cpp
- +++ b/thirdparty/meshoptimizer/simplifier.cpp
- @@ -20,7 +20,7 @@
- #define TRACESTATS(i) (void)0
- #endif
-
- -#define ATTRIBUTES 8
- +#define ATTRIBUTES 3
-
- // This work is based on:
- // Michael Garland and Paul S. Heckbert. Surface simplification using quadric error metrics. 1997
- @@ -458,6 +458,7 @@ struct Collapse
- float error;
- unsigned int errorui;
- };
- + float distance_error;
- };
-
- static float normalize(Vector3& v)
- @@ -538,6 +539,34 @@ static float quadricError(const Quadric& Q, const Vector3& v)
- return fabsf(r) * s;
- }
-
- +static float quadricErrorNoAttributes(const Quadric& Q, const Vector3& v)
- +{
- + float rx = Q.b0;
- + float ry = Q.b1;
- + float rz = Q.b2;
- +
- + rx += Q.a10 * v.y;
- + ry += Q.a21 * v.z;
- + rz += Q.a20 * v.x;
- +
- + rx *= 2;
- + ry *= 2;
- + rz *= 2;
- +
- + rx += Q.a00 * v.x;
- + ry += Q.a11 * v.y;
- + rz += Q.a22 * v.z;
- +
- + float r = Q.c;
- + r += rx * v.x;
- + r += ry * v.y;
- + r += rz * v.z;
- +
- + float s = Q.w == 0.f ? 0.f : 1.f / Q.w;
- +
- + return fabsf(r) * s;
- +}
- +
- static void quadricFromPlane(Quadric& Q, float a, float b, float c, float d, float w)
- {
- float aw = a * w;
- @@ -693,7 +722,7 @@ static void quadricUpdateAttributes(Quadric& Q, const Vector3& p0, const Vector3
- }
- #endif
-
- -static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
- +static void fillFaceQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap)
- {
- for (size_t i = 0; i < index_count; i += 3)
- {
- @@ -703,6 +732,9 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
-
- Quadric Q;
- quadricFromTriangle(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], 1.f);
- + quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q);
- + quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q);
- + quadricAdd(vertex_no_attrib_quadrics[remap[i2]], Q);
-
- #if ATTRIBUTES
- quadricUpdateAttributes(Q, vertex_positions[i0], vertex_positions[i1], vertex_positions[i2], Q.w);
- @@ -713,7 +745,7 @@ static void fillFaceQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
- }
- }
-
- -static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback)
- +static void fillEdgeQuadrics(Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const unsigned int* indices, size_t index_count, const Vector3* vertex_positions, const unsigned int* remap, const unsigned char* vertex_kind, const unsigned int* loop, const unsigned int* loopback)
- {
- for (size_t i = 0; i < index_count; i += 3)
- {
- @@ -757,6 +789,9 @@ static void fillEdgeQuadrics(Quadric* vertex_quadrics, const unsigned int* indic
-
- quadricAdd(vertex_quadrics[remap[i0]], Q);
- quadricAdd(vertex_quadrics[remap[i1]], Q);
- +
- + quadricAdd(vertex_no_attrib_quadrics[remap[i0]], Q);
- + quadricAdd(vertex_no_attrib_quadrics[remap[i1]], Q);
- }
- }
- }
- @@ -861,7 +896,7 @@ static size_t pickEdgeCollapses(Collapse* collapses, const unsigned int* indices
- return collapse_count;
- }
-
- -static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const unsigned int* remap)
- +static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const Vector3* vertex_positions, const Quadric* vertex_quadrics, const Quadric* vertex_no_attrib_quadrics, const unsigned int* remap)
- {
- for (size_t i = 0; i < collapse_count; ++i)
- {
- @@ -881,10 +916,14 @@ static void rankEdgeCollapses(Collapse* collapses, size_t collapse_count, const
- float ei = quadricError(qi, vertex_positions[i1]);
- float ej = quadricError(qj, vertex_positions[j1]);
-
- + const Quadric& naqi = vertex_no_attrib_quadrics[remap[i0]];
- + const Quadric& naqj = vertex_no_attrib_quadrics[remap[j0]];
- +
- // pick edge direction with minimal error
- c.v0 = ei <= ej ? i0 : j0;
- c.v1 = ei <= ej ? i1 : j1;
- c.error = ei <= ej ? ei : ej;
- + c.distance_error = ei <= ej ? quadricErrorNoAttributes(naqi, vertex_positions[i1]) : quadricErrorNoAttributes(naqj, vertex_positions[j1]);
- }
- }
-
- @@ -981,7 +1020,7 @@ static void sortEdgeCollapses(unsigned int* sort_order, const Collapse* collapse
- }
- }
-
- -static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
- +static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char* collapse_locked, Quadric* vertex_quadrics, Quadric* vertex_no_attrib_quadrics, const Collapse* collapses, size_t collapse_count, const unsigned int* collapse_order, const unsigned int* remap, const unsigned int* wedge, const unsigned char* vertex_kind, const Vector3* vertex_positions, const EdgeAdjacency& adjacency, size_t triangle_collapse_goal, float error_limit, float& result_error)
- {
- size_t edge_collapses = 0;
- size_t triangle_collapses = 0;
- @@ -1043,6 +1082,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
- assert(collapse_remap[r1] == r1);
-
- quadricAdd(vertex_quadrics[r1], vertex_quadrics[r0]);
- + quadricAdd(vertex_no_attrib_quadrics[r1], vertex_no_attrib_quadrics[r0]);
-
- if (vertex_kind[i0] == Kind_Complex)
- {
- @@ -1080,7 +1120,7 @@ static size_t performEdgeCollapses(unsigned int* collapse_remap, unsigned char*
- triangle_collapses += (vertex_kind[i0] == Kind_Border) ? 1 : 2;
- edge_collapses++;
-
- - result_error = result_error < c.error ? c.error : result_error;
- + result_error = result_error < c.distance_error ? c.distance_error : result_error;
- }
-
- #if TRACE
- @@ -1469,9 +1509,11 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
-
- Quadric* vertex_quadrics = allocator.allocate<Quadric>(vertex_count);
- memset(vertex_quadrics, 0, vertex_count * sizeof(Quadric));
- + Quadric* vertex_no_attrib_quadrics = allocator.allocate<Quadric>(vertex_count);
- + memset(vertex_no_attrib_quadrics, 0, vertex_count * sizeof(Quadric));
-
- - fillFaceQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap);
- - fillEdgeQuadrics(vertex_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback);
- + fillFaceQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap);
- + fillEdgeQuadrics(vertex_quadrics, vertex_no_attrib_quadrics, indices, index_count, vertex_positions, remap, vertex_kind, loop, loopback);
-
- if (result != indices)
- memcpy(result, indices, index_count * sizeof(unsigned int));
- @@ -1502,7 +1544,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
- if (edge_collapse_count == 0)
- break;
-
- - rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, remap);
- + rankEdgeCollapses(edge_collapses, edge_collapse_count, vertex_positions, vertex_quadrics, vertex_no_attrib_quadrics, remap);
-
- #if TRACE > 1
- dumpEdgeCollapses(edge_collapses, edge_collapse_count, vertex_kind);
- @@ -1521,7 +1563,7 @@ size_t meshopt_simplifyWithAttributes(unsigned int* destination, const unsigned
- printf("pass %d: ", int(pass_count++));
- #endif
-
- - size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
- + size_t collapses = performEdgeCollapses(collapse_remap, collapse_locked, vertex_quadrics, vertex_no_attrib_quadrics, edge_collapses, edge_collapse_count, collapse_order, remap, wedge, vertex_kind, vertex_positions, adjacency, triangle_collapse_goal, error_limit, result_error);
-
- // no edges can be collapsed any more due to hitting the error limit or triangle collapse limit
- if (collapses == 0)
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