Rémi Verschelde 0c12e633d4 Style: Apply fixes from clang-format 18.1.3 2 周之前
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effects 41dcabb0cf Fix SSR not working properly in stereo 1 年之前
environment 0c12e633d4 Style: Apply fixes from clang-format 18.1.3 2 周之前
forward_clustered 0c12e633d4 Style: Apply fixes from clang-format 18.1.3 2 周之前
forward_mobile 0c12e633d4 Style: Apply fixes from clang-format 18.1.3 2 周之前
SCsub 02ea1de7d0 Extract shared scene data into a separate class 2 年之前
blit.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 年之前
canvas.glsl 0c12e633d4 Style: Apply fixes from clang-format 18.1.3 2 周之前
canvas_occlusion.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 年之前
canvas_sdf.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 年之前
canvas_uniforms_inc.glsl 57eb762bae Add option to enable HDR rendering in 2D 1 年之前
cluster_data_inc.glsl 58ff0dac1a Create mobile renderer 4 年之前
cluster_debug.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 年之前
cluster_render.glsl 6465432570 Save cluster render shader from being optimized out entirely 2 年之前
cluster_store.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 年之前
decal_data_inc.glsl 700f9d916d More fixes to mobile renderer 3 年之前
giprobe_write.glsl 18d6b75ba8 RendererRD: Remove binding specifier for push constants 3 年之前
light_data_inc.glsl 385ee5c70b Implement Physical Light Units as an optional setting. 2 年之前
particles.glsl 0c12e633d4 Style: Apply fixes from clang-format 18.1.3 2 周之前
particles_copy.glsl 9ecafcc491 Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 1 年之前
samplers_inc.glsl 35715e510f replace sampler arrays with constant sampler elements 1 年之前
scene_data_inc.glsl 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 1 年之前
scene_forward_aa_inc.glsl 81d8b502cc Fix alpha hash by correcting typos and doing calculations in object space 2 年之前
scene_forward_gi_inc.glsl 35715e510f replace sampler arrays with constant sampler elements 1 年之前
scene_forward_lights_inc.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前
skeleton.glsl 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. 1 年之前