cpu_particles_3d.cpp 65 KB

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  1. /**************************************************************************/
  2. /* cpu_particles_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "cpu_particles_3d.h"
  31. #include "scene/3d/camera_3d.h"
  32. #include "scene/3d/gpu_particles_3d.h"
  33. #include "scene/main/viewport.h"
  34. #include "scene/resources/curve_texture.h"
  35. #include "scene/resources/gradient_texture.h"
  36. #include "scene/resources/image_texture.h"
  37. #include "scene/resources/particle_process_material.h"
  38. #include "scene/scene_string_names.h"
  39. AABB CPUParticles3D::get_aabb() const {
  40. return AABB();
  41. }
  42. void CPUParticles3D::set_emitting(bool p_emitting) {
  43. if (emitting == p_emitting) {
  44. return;
  45. }
  46. emitting = p_emitting;
  47. if (emitting) {
  48. active = true;
  49. set_process_internal(true);
  50. // first update before rendering to avoid one frame delay after emitting starts
  51. if (time == 0) {
  52. _update_internal();
  53. }
  54. }
  55. }
  56. void CPUParticles3D::set_amount(int p_amount) {
  57. ERR_FAIL_COND_MSG(p_amount < 1, "Amount of particles must be greater than 0.");
  58. particles.resize(p_amount);
  59. {
  60. Particle *w = particles.ptrw();
  61. for (int i = 0; i < p_amount; i++) {
  62. w[i].active = false;
  63. w[i].custom[3] = 0.0; // Make sure w component isn't garbage data
  64. }
  65. }
  66. particle_data.resize((12 + 4 + 4) * p_amount);
  67. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  68. RS::get_singleton()->multimesh_allocate_data(multimesh, p_amount, RS::MULTIMESH_TRANSFORM_3D, true, true);
  69. particle_order.resize(p_amount);
  70. }
  71. void CPUParticles3D::set_lifetime(double p_lifetime) {
  72. ERR_FAIL_COND_MSG(p_lifetime <= 0, "Particles lifetime must be greater than 0.");
  73. lifetime = p_lifetime;
  74. }
  75. void CPUParticles3D::set_one_shot(bool p_one_shot) {
  76. one_shot = p_one_shot;
  77. }
  78. void CPUParticles3D::set_pre_process_time(double p_time) {
  79. pre_process_time = p_time;
  80. }
  81. void CPUParticles3D::set_explosiveness_ratio(real_t p_ratio) {
  82. explosiveness_ratio = p_ratio;
  83. }
  84. void CPUParticles3D::set_randomness_ratio(real_t p_ratio) {
  85. randomness_ratio = p_ratio;
  86. }
  87. void CPUParticles3D::set_lifetime_randomness(double p_random) {
  88. lifetime_randomness = p_random;
  89. }
  90. void CPUParticles3D::set_use_local_coordinates(bool p_enable) {
  91. local_coords = p_enable;
  92. }
  93. void CPUParticles3D::set_speed_scale(double p_scale) {
  94. speed_scale = p_scale;
  95. }
  96. bool CPUParticles3D::is_emitting() const {
  97. return emitting;
  98. }
  99. int CPUParticles3D::get_amount() const {
  100. return particles.size();
  101. }
  102. double CPUParticles3D::get_lifetime() const {
  103. return lifetime;
  104. }
  105. bool CPUParticles3D::get_one_shot() const {
  106. return one_shot;
  107. }
  108. double CPUParticles3D::get_pre_process_time() const {
  109. return pre_process_time;
  110. }
  111. real_t CPUParticles3D::get_explosiveness_ratio() const {
  112. return explosiveness_ratio;
  113. }
  114. real_t CPUParticles3D::get_randomness_ratio() const {
  115. return randomness_ratio;
  116. }
  117. double CPUParticles3D::get_lifetime_randomness() const {
  118. return lifetime_randomness;
  119. }
  120. bool CPUParticles3D::get_use_local_coordinates() const {
  121. return local_coords;
  122. }
  123. double CPUParticles3D::get_speed_scale() const {
  124. return speed_scale;
  125. }
  126. void CPUParticles3D::set_draw_order(DrawOrder p_order) {
  127. ERR_FAIL_INDEX(p_order, DRAW_ORDER_MAX);
  128. draw_order = p_order;
  129. }
  130. CPUParticles3D::DrawOrder CPUParticles3D::get_draw_order() const {
  131. return draw_order;
  132. }
  133. void CPUParticles3D::set_mesh(const Ref<Mesh> &p_mesh) {
  134. mesh = p_mesh;
  135. if (mesh.is_valid()) {
  136. RS::get_singleton()->multimesh_set_mesh(multimesh, mesh->get_rid());
  137. } else {
  138. RS::get_singleton()->multimesh_set_mesh(multimesh, RID());
  139. }
  140. update_configuration_warnings();
  141. }
  142. Ref<Mesh> CPUParticles3D::get_mesh() const {
  143. return mesh;
  144. }
  145. void CPUParticles3D::set_fixed_fps(int p_count) {
  146. fixed_fps = p_count;
  147. }
  148. int CPUParticles3D::get_fixed_fps() const {
  149. return fixed_fps;
  150. }
  151. void CPUParticles3D::set_fractional_delta(bool p_enable) {
  152. fractional_delta = p_enable;
  153. }
  154. bool CPUParticles3D::get_fractional_delta() const {
  155. return fractional_delta;
  156. }
  157. PackedStringArray CPUParticles3D::get_configuration_warnings() const {
  158. PackedStringArray warnings = GeometryInstance3D::get_configuration_warnings();
  159. bool mesh_found = false;
  160. bool anim_material_found = false;
  161. if (get_mesh().is_valid()) {
  162. mesh_found = true;
  163. for (int j = 0; j < get_mesh()->get_surface_count(); j++) {
  164. anim_material_found = Object::cast_to<ShaderMaterial>(get_mesh()->surface_get_material(j).ptr()) != nullptr;
  165. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_mesh()->surface_get_material(j).ptr());
  166. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  167. }
  168. }
  169. anim_material_found = anim_material_found || Object::cast_to<ShaderMaterial>(get_material_override().ptr()) != nullptr;
  170. StandardMaterial3D *spat = Object::cast_to<StandardMaterial3D>(get_material_override().ptr());
  171. anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
  172. if (!mesh_found) {
  173. warnings.push_back(RTR("Nothing is visible because no mesh has been assigned."));
  174. }
  175. if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
  176. warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
  177. }
  178. return warnings;
  179. }
  180. void CPUParticles3D::restart() {
  181. time = 0;
  182. frame_remainder = 0;
  183. cycle = 0;
  184. emitting = false;
  185. {
  186. int pc = particles.size();
  187. Particle *w = particles.ptrw();
  188. for (int i = 0; i < pc; i++) {
  189. w[i].active = false;
  190. }
  191. }
  192. set_emitting(true);
  193. }
  194. void CPUParticles3D::set_direction(Vector3 p_direction) {
  195. direction = p_direction;
  196. }
  197. Vector3 CPUParticles3D::get_direction() const {
  198. return direction;
  199. }
  200. void CPUParticles3D::set_spread(real_t p_spread) {
  201. spread = p_spread;
  202. }
  203. real_t CPUParticles3D::get_spread() const {
  204. return spread;
  205. }
  206. void CPUParticles3D::set_flatness(real_t p_flatness) {
  207. flatness = p_flatness;
  208. }
  209. real_t CPUParticles3D::get_flatness() const {
  210. return flatness;
  211. }
  212. void CPUParticles3D::set_param_min(Parameter p_param, real_t p_value) {
  213. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  214. parameters_min[p_param] = p_value;
  215. if (parameters_min[p_param] > parameters_max[p_param]) {
  216. set_param_max(p_param, p_value);
  217. }
  218. update_configuration_warnings();
  219. }
  220. real_t CPUParticles3D::get_param_min(Parameter p_param) const {
  221. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  222. return parameters_min[p_param];
  223. }
  224. void CPUParticles3D::set_param_max(Parameter p_param, real_t p_value) {
  225. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  226. parameters_max[p_param] = p_value;
  227. if (parameters_min[p_param] > parameters_max[p_param]) {
  228. set_param_min(p_param, p_value);
  229. }
  230. update_configuration_warnings();
  231. }
  232. real_t CPUParticles3D::get_param_max(Parameter p_param) const {
  233. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
  234. return parameters_max[p_param];
  235. }
  236. static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
  237. Ref<Curve> curve = p_curve;
  238. if (!curve.is_valid()) {
  239. return;
  240. }
  241. curve->ensure_default_setup(p_min, p_max);
  242. }
  243. void CPUParticles3D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) {
  244. ERR_FAIL_INDEX(p_param, PARAM_MAX);
  245. curve_parameters[p_param] = p_curve;
  246. switch (p_param) {
  247. case PARAM_INITIAL_LINEAR_VELOCITY: {
  248. //do none for this one
  249. } break;
  250. case PARAM_ANGULAR_VELOCITY: {
  251. _adjust_curve_range(p_curve, -360, 360);
  252. } break;
  253. case PARAM_ORBIT_VELOCITY: {
  254. _adjust_curve_range(p_curve, -500, 500);
  255. } break;
  256. case PARAM_LINEAR_ACCEL: {
  257. _adjust_curve_range(p_curve, -200, 200);
  258. } break;
  259. case PARAM_RADIAL_ACCEL: {
  260. _adjust_curve_range(p_curve, -200, 200);
  261. } break;
  262. case PARAM_TANGENTIAL_ACCEL: {
  263. _adjust_curve_range(p_curve, -200, 200);
  264. } break;
  265. case PARAM_DAMPING: {
  266. _adjust_curve_range(p_curve, 0, 100);
  267. } break;
  268. case PARAM_ANGLE: {
  269. _adjust_curve_range(p_curve, -360, 360);
  270. } break;
  271. case PARAM_SCALE: {
  272. } break;
  273. case PARAM_HUE_VARIATION: {
  274. _adjust_curve_range(p_curve, -1, 1);
  275. } break;
  276. case PARAM_ANIM_SPEED: {
  277. _adjust_curve_range(p_curve, 0, 200);
  278. } break;
  279. case PARAM_ANIM_OFFSET: {
  280. } break;
  281. default: {
  282. }
  283. }
  284. update_configuration_warnings();
  285. }
  286. Ref<Curve> CPUParticles3D::get_param_curve(Parameter p_param) const {
  287. ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Curve>());
  288. return curve_parameters[p_param];
  289. }
  290. void CPUParticles3D::set_color(const Color &p_color) {
  291. color = p_color;
  292. }
  293. Color CPUParticles3D::get_color() const {
  294. return color;
  295. }
  296. void CPUParticles3D::set_color_ramp(const Ref<Gradient> &p_ramp) {
  297. color_ramp = p_ramp;
  298. }
  299. Ref<Gradient> CPUParticles3D::get_color_ramp() const {
  300. return color_ramp;
  301. }
  302. void CPUParticles3D::set_color_initial_ramp(const Ref<Gradient> &p_ramp) {
  303. color_initial_ramp = p_ramp;
  304. }
  305. Ref<Gradient> CPUParticles3D::get_color_initial_ramp() const {
  306. return color_initial_ramp;
  307. }
  308. void CPUParticles3D::set_particle_flag(ParticleFlags p_particle_flag, bool p_enable) {
  309. ERR_FAIL_INDEX(p_particle_flag, PARTICLE_FLAG_MAX);
  310. particle_flags[p_particle_flag] = p_enable;
  311. if (p_particle_flag == PARTICLE_FLAG_DISABLE_Z) {
  312. notify_property_list_changed();
  313. }
  314. }
  315. bool CPUParticles3D::get_particle_flag(ParticleFlags p_particle_flag) const {
  316. ERR_FAIL_INDEX_V(p_particle_flag, PARTICLE_FLAG_MAX, false);
  317. return particle_flags[p_particle_flag];
  318. }
  319. void CPUParticles3D::set_emission_shape(EmissionShape p_shape) {
  320. ERR_FAIL_INDEX(p_shape, EMISSION_SHAPE_MAX);
  321. emission_shape = p_shape;
  322. }
  323. void CPUParticles3D::set_emission_sphere_radius(real_t p_radius) {
  324. emission_sphere_radius = p_radius;
  325. }
  326. void CPUParticles3D::set_emission_box_extents(Vector3 p_extents) {
  327. emission_box_extents = p_extents;
  328. }
  329. void CPUParticles3D::set_emission_points(const Vector<Vector3> &p_points) {
  330. emission_points = p_points;
  331. }
  332. void CPUParticles3D::set_emission_normals(const Vector<Vector3> &p_normals) {
  333. emission_normals = p_normals;
  334. }
  335. void CPUParticles3D::set_emission_colors(const Vector<Color> &p_colors) {
  336. emission_colors = p_colors;
  337. }
  338. void CPUParticles3D::set_emission_ring_axis(Vector3 p_axis) {
  339. emission_ring_axis = p_axis;
  340. }
  341. void CPUParticles3D::set_emission_ring_height(real_t p_height) {
  342. emission_ring_height = p_height;
  343. }
  344. void CPUParticles3D::set_emission_ring_radius(real_t p_radius) {
  345. emission_ring_radius = p_radius;
  346. }
  347. void CPUParticles3D::set_emission_ring_inner_radius(real_t p_radius) {
  348. emission_ring_inner_radius = p_radius;
  349. }
  350. void CPUParticles3D::set_scale_curve_x(Ref<Curve> p_scale_curve) {
  351. scale_curve_x = p_scale_curve;
  352. }
  353. void CPUParticles3D::set_scale_curve_y(Ref<Curve> p_scale_curve) {
  354. scale_curve_y = p_scale_curve;
  355. }
  356. void CPUParticles3D::set_scale_curve_z(Ref<Curve> p_scale_curve) {
  357. scale_curve_z = p_scale_curve;
  358. }
  359. void CPUParticles3D::set_split_scale(bool p_split_scale) {
  360. split_scale = p_split_scale;
  361. notify_property_list_changed();
  362. }
  363. real_t CPUParticles3D::get_emission_sphere_radius() const {
  364. return emission_sphere_radius;
  365. }
  366. Vector3 CPUParticles3D::get_emission_box_extents() const {
  367. return emission_box_extents;
  368. }
  369. Vector<Vector3> CPUParticles3D::get_emission_points() const {
  370. return emission_points;
  371. }
  372. Vector<Vector3> CPUParticles3D::get_emission_normals() const {
  373. return emission_normals;
  374. }
  375. Vector<Color> CPUParticles3D::get_emission_colors() const {
  376. return emission_colors;
  377. }
  378. Vector3 CPUParticles3D::get_emission_ring_axis() const {
  379. return emission_ring_axis;
  380. }
  381. real_t CPUParticles3D::get_emission_ring_height() const {
  382. return emission_ring_height;
  383. }
  384. real_t CPUParticles3D::get_emission_ring_radius() const {
  385. return emission_ring_radius;
  386. }
  387. real_t CPUParticles3D::get_emission_ring_inner_radius() const {
  388. return emission_ring_inner_radius;
  389. }
  390. CPUParticles3D::EmissionShape CPUParticles3D::get_emission_shape() const {
  391. return emission_shape;
  392. }
  393. void CPUParticles3D::set_gravity(const Vector3 &p_gravity) {
  394. gravity = p_gravity;
  395. }
  396. Vector3 CPUParticles3D::get_gravity() const {
  397. return gravity;
  398. }
  399. Ref<Curve> CPUParticles3D::get_scale_curve_x() const {
  400. return scale_curve_x;
  401. }
  402. Ref<Curve> CPUParticles3D::get_scale_curve_y() const {
  403. return scale_curve_y;
  404. }
  405. Ref<Curve> CPUParticles3D::get_scale_curve_z() const {
  406. return scale_curve_z;
  407. }
  408. bool CPUParticles3D::get_split_scale() {
  409. return split_scale;
  410. }
  411. void CPUParticles3D::_validate_property(PropertyInfo &p_property) const {
  412. if (p_property.name == "emission_sphere_radius" && (emission_shape != EMISSION_SHAPE_SPHERE && emission_shape != EMISSION_SHAPE_SPHERE_SURFACE)) {
  413. p_property.usage = PROPERTY_USAGE_NONE;
  414. }
  415. if (p_property.name == "emission_box_extents" && emission_shape != EMISSION_SHAPE_BOX) {
  416. p_property.usage = PROPERTY_USAGE_NONE;
  417. }
  418. if ((p_property.name == "emission_point_texture" || p_property.name == "emission_color_texture" || p_property.name == "emission_points") && (emission_shape != EMISSION_SHAPE_POINTS && (emission_shape != EMISSION_SHAPE_DIRECTED_POINTS))) {
  419. p_property.usage = PROPERTY_USAGE_NONE;
  420. }
  421. if (p_property.name == "emission_normals" && emission_shape != EMISSION_SHAPE_DIRECTED_POINTS) {
  422. p_property.usage = PROPERTY_USAGE_NONE;
  423. }
  424. if (p_property.name.begins_with("emission_ring_") && emission_shape != EMISSION_SHAPE_RING) {
  425. p_property.usage = PROPERTY_USAGE_NONE;
  426. }
  427. if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  428. p_property.usage = PROPERTY_USAGE_NONE;
  429. }
  430. if (p_property.name.begins_with("scale_curve_") && !split_scale) {
  431. p_property.usage = PROPERTY_USAGE_NONE;
  432. }
  433. }
  434. static uint32_t idhash(uint32_t x) {
  435. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  436. x = ((x >> uint32_t(16)) ^ x) * uint32_t(0x45d9f3b);
  437. x = (x >> uint32_t(16)) ^ x;
  438. return x;
  439. }
  440. static real_t rand_from_seed(uint32_t &seed) {
  441. int k;
  442. int s = int(seed);
  443. if (s == 0) {
  444. s = 305420679;
  445. }
  446. k = s / 127773;
  447. s = 16807 * (s - k * 127773) - 2836 * k;
  448. if (s < 0) {
  449. s += 2147483647;
  450. }
  451. seed = uint32_t(s);
  452. return (seed % uint32_t(65536)) / 65535.0;
  453. }
  454. void CPUParticles3D::_update_internal() {
  455. if (particles.size() == 0 || !is_visible_in_tree()) {
  456. _set_redraw(false);
  457. return;
  458. }
  459. double delta = get_process_delta_time();
  460. if (!active && !emitting) {
  461. set_process_internal(false);
  462. _set_redraw(false);
  463. //reset variables
  464. time = 0;
  465. frame_remainder = 0;
  466. cycle = 0;
  467. return;
  468. }
  469. _set_redraw(true);
  470. bool processed = false;
  471. if (time == 0 && pre_process_time > 0.0) {
  472. double frame_time;
  473. if (fixed_fps > 0) {
  474. frame_time = 1.0 / fixed_fps;
  475. } else {
  476. frame_time = 1.0 / 30.0;
  477. }
  478. double todo = pre_process_time;
  479. while (todo >= 0) {
  480. _particles_process(frame_time);
  481. processed = true;
  482. todo -= frame_time;
  483. }
  484. }
  485. if (fixed_fps > 0) {
  486. double frame_time = 1.0 / fixed_fps;
  487. double decr = frame_time;
  488. double ldelta = delta;
  489. if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10
  490. ldelta = 0.1;
  491. } else if (ldelta <= 0.0) { //unlikely but..
  492. ldelta = 0.001;
  493. }
  494. double todo = frame_remainder + ldelta;
  495. while (todo >= frame_time) {
  496. _particles_process(frame_time);
  497. processed = true;
  498. todo -= decr;
  499. }
  500. frame_remainder = todo;
  501. } else {
  502. _particles_process(delta);
  503. processed = true;
  504. }
  505. if (processed) {
  506. _update_particle_data_buffer();
  507. }
  508. }
  509. void CPUParticles3D::_particles_process(double p_delta) {
  510. p_delta *= speed_scale;
  511. int pcount = particles.size();
  512. Particle *w = particles.ptrw();
  513. Particle *parray = w;
  514. double prev_time = time;
  515. time += p_delta;
  516. if (time > lifetime) {
  517. time = Math::fmod(time, lifetime);
  518. cycle++;
  519. if (one_shot && cycle > 0) {
  520. set_emitting(false);
  521. notify_property_list_changed();
  522. }
  523. }
  524. Transform3D emission_xform;
  525. Basis velocity_xform;
  526. if (!local_coords) {
  527. emission_xform = get_global_transform();
  528. velocity_xform = emission_xform.basis;
  529. }
  530. double system_phase = time / lifetime;
  531. bool should_be_active = false;
  532. for (int i = 0; i < pcount; i++) {
  533. Particle &p = parray[i];
  534. if (!emitting && !p.active) {
  535. continue;
  536. }
  537. double local_delta = p_delta;
  538. // The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
  539. // While we use time in tests later on, for randomness we use the phase as done in the
  540. // original shader code, and we later multiply by lifetime to get the time.
  541. double restart_phase = double(i) / double(pcount);
  542. if (randomness_ratio > 0.0) {
  543. uint32_t seed = cycle;
  544. if (restart_phase >= system_phase) {
  545. seed -= uint32_t(1);
  546. }
  547. seed *= uint32_t(pcount);
  548. seed += uint32_t(i);
  549. double random = double(idhash(seed) % uint32_t(65536)) / 65536.0;
  550. restart_phase += randomness_ratio * random * 1.0 / double(pcount);
  551. }
  552. restart_phase *= (1.0 - explosiveness_ratio);
  553. double restart_time = restart_phase * lifetime;
  554. bool restart = false;
  555. if (time > prev_time) {
  556. // restart_time >= prev_time is used so particles emit in the first frame they are processed
  557. if (restart_time >= prev_time && restart_time < time) {
  558. restart = true;
  559. if (fractional_delta) {
  560. local_delta = time - restart_time;
  561. }
  562. }
  563. } else if (local_delta > 0.0) {
  564. if (restart_time >= prev_time) {
  565. restart = true;
  566. if (fractional_delta) {
  567. local_delta = lifetime - restart_time + time;
  568. }
  569. } else if (restart_time < time) {
  570. restart = true;
  571. if (fractional_delta) {
  572. local_delta = time - restart_time;
  573. }
  574. }
  575. }
  576. if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
  577. restart = true;
  578. }
  579. float tv = 0.0;
  580. if (restart) {
  581. if (!emitting) {
  582. p.active = false;
  583. continue;
  584. }
  585. p.active = true;
  586. /*real_t tex_linear_velocity = 0;
  587. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  588. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(0);
  589. }*/
  590. real_t tex_angle = 1.0;
  591. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  592. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  593. }
  594. real_t tex_anim_offset = 1.0;
  595. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  596. tex_anim_offset = curve_parameters[PARAM_ANGLE]->sample(tv);
  597. }
  598. p.seed = Math::rand();
  599. p.angle_rand = Math::randf();
  600. p.scale_rand = Math::randf();
  601. p.hue_rot_rand = Math::randf();
  602. p.anim_offset_rand = Math::randf();
  603. if (color_initial_ramp.is_valid()) {
  604. p.start_color_rand = color_initial_ramp->get_color_at_offset(Math::randf());
  605. } else {
  606. p.start_color_rand = Color(1, 1, 1, 1);
  607. }
  608. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  609. real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg_to_rad((Math::randf() * 2.0 - 1.0) * spread);
  610. Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
  611. p.velocity = rot * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
  612. } else {
  613. //initiate velocity spread in 3D
  614. real_t angle1_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * spread);
  615. real_t angle2_rad = Math::deg_to_rad((Math::randf() * (real_t)2.0 - (real_t)1.0) * ((real_t)1.0 - flatness) * spread);
  616. Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
  617. Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
  618. Vector3 spread_direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);
  619. Vector3 direction_nrm = direction;
  620. if (direction_nrm.length_squared() > 0) {
  621. direction_nrm.normalize();
  622. } else {
  623. direction_nrm = Vector3(0, 0, 1);
  624. }
  625. // rotate spread to direction
  626. Vector3 binormal = Vector3(0.0, 1.0, 0.0).cross(direction_nrm);
  627. if (binormal.length_squared() < 0.00000001) {
  628. // direction is parallel to Y. Choose Z as the binormal.
  629. binormal = Vector3(0.0, 0.0, 1.0);
  630. }
  631. binormal.normalize();
  632. Vector3 normal = binormal.cross(direction_nrm);
  633. spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;
  634. p.velocity = spread_direction * Math::lerp(parameters_min[PARAM_INITIAL_LINEAR_VELOCITY], parameters_max[PARAM_INITIAL_LINEAR_VELOCITY], (real_t)Math::randf());
  635. }
  636. real_t base_angle = tex_angle * Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  637. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  638. p.custom[1] = 0.0; //phase
  639. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand); //animation offset (0-1)
  640. p.transform = Transform3D();
  641. p.time = 0;
  642. p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
  643. p.base_color = Color(1, 1, 1, 1);
  644. switch (emission_shape) {
  645. case EMISSION_SHAPE_POINT: {
  646. //do none
  647. } break;
  648. case EMISSION_SHAPE_SPHERE: {
  649. real_t s = 2.0 * Math::randf() - 1.0;
  650. real_t t = Math_TAU * Math::randf();
  651. real_t x = Math::randf();
  652. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  653. p.transform.origin = Vector3(0, 0, 0).lerp(Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s), x);
  654. } break;
  655. case EMISSION_SHAPE_SPHERE_SURFACE: {
  656. real_t s = 2.0 * Math::randf() - 1.0;
  657. real_t t = Math_TAU * Math::randf();
  658. real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
  659. p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
  660. } break;
  661. case EMISSION_SHAPE_BOX: {
  662. p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_box_extents;
  663. } break;
  664. case EMISSION_SHAPE_POINTS:
  665. case EMISSION_SHAPE_DIRECTED_POINTS: {
  666. int pc = emission_points.size();
  667. if (pc == 0) {
  668. break;
  669. }
  670. int random_idx = Math::rand() % pc;
  671. p.transform.origin = emission_points.get(random_idx);
  672. if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS && emission_normals.size() == pc) {
  673. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  674. Vector3 normal = emission_normals.get(random_idx);
  675. Vector2 normal_2d(normal.x, normal.y);
  676. Transform2D m2;
  677. m2.columns[0] = normal_2d;
  678. m2.columns[1] = normal_2d.orthogonal();
  679. Vector2 velocity_2d(p.velocity.x, p.velocity.y);
  680. velocity_2d = m2.basis_xform(velocity_2d);
  681. p.velocity.x = velocity_2d.x;
  682. p.velocity.y = velocity_2d.y;
  683. } else {
  684. Vector3 normal = emission_normals.get(random_idx);
  685. Vector3 v0 = Math::abs(normal.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(0, 1.0, 0.0);
  686. Vector3 tangent = v0.cross(normal).normalized();
  687. Vector3 bitangent = tangent.cross(normal).normalized();
  688. Basis m3;
  689. m3.set_column(0, tangent);
  690. m3.set_column(1, bitangent);
  691. m3.set_column(2, normal);
  692. p.velocity = m3.xform(p.velocity);
  693. }
  694. }
  695. if (emission_colors.size() == pc) {
  696. p.base_color = emission_colors.get(random_idx);
  697. }
  698. } break;
  699. case EMISSION_SHAPE_RING: {
  700. real_t ring_random_angle = Math::randf() * Math_TAU;
  701. real_t ring_random_radius = Math::randf() * (emission_ring_radius - emission_ring_inner_radius) + emission_ring_inner_radius;
  702. Vector3 axis = emission_ring_axis.normalized();
  703. Vector3 ortho_axis;
  704. if (axis == Vector3(1.0, 0.0, 0.0)) {
  705. ortho_axis = Vector3(0.0, 1.0, 0.0).cross(axis);
  706. } else {
  707. ortho_axis = Vector3(1.0, 0.0, 0.0).cross(axis);
  708. }
  709. ortho_axis = ortho_axis.normalized();
  710. ortho_axis.rotate(axis, ring_random_angle);
  711. ortho_axis = ortho_axis.normalized();
  712. p.transform.origin = ortho_axis * ring_random_radius + (Math::randf() * emission_ring_height - emission_ring_height / 2.0) * axis;
  713. } break;
  714. case EMISSION_SHAPE_MAX: { // Max value for validity check.
  715. break;
  716. }
  717. }
  718. if (!local_coords) {
  719. p.velocity = velocity_xform.xform(p.velocity);
  720. p.transform = emission_xform * p.transform;
  721. }
  722. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  723. p.velocity.z = 0.0;
  724. p.transform.origin.z = 0.0;
  725. }
  726. } else if (!p.active) {
  727. continue;
  728. } else if (p.time > p.lifetime) {
  729. p.active = false;
  730. tv = 1.0;
  731. } else {
  732. uint32_t alt_seed = p.seed;
  733. p.time += local_delta;
  734. p.custom[1] = p.time / lifetime;
  735. tv = p.time / p.lifetime;
  736. real_t tex_linear_velocity = 1.0;
  737. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  738. tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->sample(tv);
  739. }
  740. real_t tex_orbit_velocity = 1.0;
  741. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  742. if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
  743. tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->sample(tv);
  744. }
  745. }
  746. real_t tex_angular_velocity = 1.0;
  747. if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
  748. tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->sample(tv);
  749. }
  750. real_t tex_linear_accel = 1.0;
  751. if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
  752. tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->sample(tv);
  753. }
  754. real_t tex_tangential_accel = 1.0;
  755. if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
  756. tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->sample(tv);
  757. }
  758. real_t tex_radial_accel = 1.0;
  759. if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
  760. tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->sample(tv);
  761. }
  762. real_t tex_damping = 1.0;
  763. if (curve_parameters[PARAM_DAMPING].is_valid()) {
  764. tex_damping = curve_parameters[PARAM_DAMPING]->sample(tv);
  765. }
  766. real_t tex_angle = 1.0;
  767. if (curve_parameters[PARAM_ANGLE].is_valid()) {
  768. tex_angle = curve_parameters[PARAM_ANGLE]->sample(tv);
  769. }
  770. real_t tex_anim_speed = 1.0;
  771. if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
  772. tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->sample(tv);
  773. }
  774. real_t tex_anim_offset = 1.0;
  775. if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
  776. tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->sample(tv);
  777. }
  778. Vector3 force = gravity;
  779. Vector3 position = p.transform.origin;
  780. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  781. position.z = 0.0;
  782. }
  783. //apply linear acceleration
  784. force += p.velocity.length() > 0.0 ? p.velocity.normalized() * tex_linear_accel * Math::lerp(parameters_min[PARAM_LINEAR_ACCEL], parameters_max[PARAM_LINEAR_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  785. //apply radial acceleration
  786. Vector3 org = emission_xform.origin;
  787. Vector3 diff = position - org;
  788. force += diff.length() > 0.0 ? diff.normalized() * (tex_radial_accel)*Math::lerp(parameters_min[PARAM_RADIAL_ACCEL], parameters_max[PARAM_RADIAL_ACCEL], rand_from_seed(alt_seed)) : Vector3();
  789. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  790. Vector2 yx = Vector2(diff.y, diff.x);
  791. Vector2 yx2 = (yx * Vector2(-1.0, 1.0)).normalized();
  792. force += yx.length() > 0.0 ? Vector3(yx2.x, yx2.y, 0.0) * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  793. } else {
  794. Vector3 crossDiff = diff.normalized().cross(gravity.normalized());
  795. force += crossDiff.length() > 0.0 ? crossDiff.normalized() * (tex_tangential_accel * Math::lerp(parameters_min[PARAM_TANGENTIAL_ACCEL], parameters_max[PARAM_TANGENTIAL_ACCEL], rand_from_seed(alt_seed))) : Vector3();
  796. }
  797. //apply attractor forces
  798. p.velocity += force * local_delta;
  799. //orbit velocity
  800. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  801. real_t orbit_amount = tex_orbit_velocity * Math::lerp(parameters_min[PARAM_ORBIT_VELOCITY], parameters_max[PARAM_ORBIT_VELOCITY], rand_from_seed(alt_seed));
  802. if (orbit_amount != 0.0) {
  803. real_t ang = orbit_amount * local_delta * Math_TAU;
  804. // Not sure why the ParticleProcessMaterial code uses a clockwise rotation matrix,
  805. // but we use -ang here to reproduce its behavior.
  806. Transform2D rot = Transform2D(-ang, Vector2());
  807. Vector2 rotv = rot.basis_xform(Vector2(diff.x, diff.y));
  808. p.transform.origin -= Vector3(diff.x, diff.y, 0);
  809. p.transform.origin += Vector3(rotv.x, rotv.y, 0);
  810. }
  811. }
  812. if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
  813. p.velocity = p.velocity.normalized() * tex_linear_velocity;
  814. }
  815. if (parameters_max[PARAM_DAMPING] + tex_damping > 0.0) {
  816. real_t v = p.velocity.length();
  817. real_t damp = tex_damping * Math::lerp(parameters_min[PARAM_DAMPING], parameters_max[PARAM_DAMPING], rand_from_seed(alt_seed));
  818. v -= damp * local_delta;
  819. if (v < 0.0) {
  820. p.velocity = Vector3();
  821. } else {
  822. p.velocity = p.velocity.normalized() * v;
  823. }
  824. }
  825. real_t base_angle = (tex_angle)*Math::lerp(parameters_min[PARAM_ANGLE], parameters_max[PARAM_ANGLE], p.angle_rand);
  826. base_angle += p.custom[1] * lifetime * tex_angular_velocity * Math::lerp(parameters_min[PARAM_ANGULAR_VELOCITY], parameters_max[PARAM_ANGULAR_VELOCITY], rand_from_seed(alt_seed));
  827. p.custom[0] = Math::deg_to_rad(base_angle); //angle
  828. p.custom[2] = tex_anim_offset * Math::lerp(parameters_min[PARAM_ANIM_OFFSET], parameters_max[PARAM_ANIM_OFFSET], p.anim_offset_rand) + tv * tex_anim_speed * Math::lerp(parameters_min[PARAM_ANIM_SPEED], parameters_max[PARAM_ANIM_SPEED], rand_from_seed(alt_seed)); //angle
  829. }
  830. //apply color
  831. //apply hue rotation
  832. Vector3 tex_scale = Vector3(1.0, 1.0, 1.0);
  833. if (split_scale) {
  834. if (scale_curve_x.is_valid()) {
  835. tex_scale.x = scale_curve_x->sample(tv);
  836. } else {
  837. tex_scale.x = 1.0;
  838. }
  839. if (scale_curve_y.is_valid()) {
  840. tex_scale.y = scale_curve_y->sample(tv);
  841. } else {
  842. tex_scale.y = 1.0;
  843. }
  844. if (scale_curve_z.is_valid()) {
  845. tex_scale.z = scale_curve_z->sample(tv);
  846. } else {
  847. tex_scale.z = 1.0;
  848. }
  849. } else {
  850. if (curve_parameters[PARAM_SCALE].is_valid()) {
  851. float tmp_scale = curve_parameters[PARAM_SCALE]->sample(tv);
  852. tex_scale.x = tmp_scale;
  853. tex_scale.y = tmp_scale;
  854. tex_scale.z = tmp_scale;
  855. }
  856. }
  857. real_t tex_hue_variation = 0.0;
  858. if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
  859. tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->sample(tv);
  860. }
  861. real_t hue_rot_angle = (tex_hue_variation)*Math_TAU * Math::lerp(parameters_min[PARAM_HUE_VARIATION], parameters_max[PARAM_HUE_VARIATION], p.hue_rot_rand);
  862. real_t hue_rot_c = Math::cos(hue_rot_angle);
  863. real_t hue_rot_s = Math::sin(hue_rot_angle);
  864. Basis hue_rot_mat;
  865. {
  866. Basis mat1(0.299, 0.587, 0.114, 0.299, 0.587, 0.114, 0.299, 0.587, 0.114);
  867. Basis mat2(0.701, -0.587, -0.114, -0.299, 0.413, -0.114, -0.300, -0.588, 0.886);
  868. Basis mat3(0.168, 0.330, -0.497, -0.328, 0.035, 0.292, 1.250, -1.050, -0.203);
  869. for (int j = 0; j < 3; j++) {
  870. hue_rot_mat[j] = mat1[j] + mat2[j] * hue_rot_c + mat3[j] * hue_rot_s;
  871. }
  872. }
  873. if (color_ramp.is_valid()) {
  874. p.color = color_ramp->get_color_at_offset(tv) * color;
  875. } else {
  876. p.color = color;
  877. }
  878. Vector3 color_rgb = hue_rot_mat.xform_inv(Vector3(p.color.r, p.color.g, p.color.b));
  879. p.color.r = color_rgb.x;
  880. p.color.g = color_rgb.y;
  881. p.color.b = color_rgb.z;
  882. p.color *= p.base_color * p.start_color_rand;
  883. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  884. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  885. if (p.velocity.length() > 0.0) {
  886. p.transform.basis.set_column(1, p.velocity.normalized());
  887. } else {
  888. p.transform.basis.set_column(1, p.transform.basis.get_column(1));
  889. }
  890. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  891. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  892. } else {
  893. p.transform.basis.set_column(0, Vector3(Math::cos(p.custom[0]), -Math::sin(p.custom[0]), 0.0));
  894. p.transform.basis.set_column(1, Vector3(Math::sin(p.custom[0]), Math::cos(p.custom[0]), 0.0));
  895. p.transform.basis.set_column(2, Vector3(0, 0, 1));
  896. }
  897. } else {
  898. //orient particle Y towards velocity
  899. if (particle_flags[PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY]) {
  900. if (p.velocity.length() > 0.0) {
  901. p.transform.basis.set_column(1, p.velocity.normalized());
  902. } else {
  903. p.transform.basis.set_column(1, p.transform.basis.get_column(1).normalized());
  904. }
  905. if (p.transform.basis.get_column(1) == p.transform.basis.get_column(0)) {
  906. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  907. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  908. } else {
  909. p.transform.basis.set_column(2, p.transform.basis.get_column(0).cross(p.transform.basis.get_column(1)).normalized());
  910. p.transform.basis.set_column(0, p.transform.basis.get_column(1).cross(p.transform.basis.get_column(2)).normalized());
  911. }
  912. } else {
  913. p.transform.basis.orthonormalize();
  914. }
  915. //turn particle by rotation in Y
  916. if (particle_flags[PARTICLE_FLAG_ROTATE_Y]) {
  917. Basis rot_y(Vector3(0, 1, 0), p.custom[0]);
  918. p.transform.basis = p.transform.basis * rot_y;
  919. }
  920. }
  921. p.transform.basis = p.transform.basis.orthonormalized();
  922. //scale by scale
  923. Vector3 base_scale = tex_scale * Math::lerp(parameters_min[PARAM_SCALE], parameters_max[PARAM_SCALE], p.scale_rand);
  924. if (base_scale.x < CMP_EPSILON) {
  925. base_scale.x = CMP_EPSILON;
  926. }
  927. if (base_scale.y < CMP_EPSILON) {
  928. base_scale.y = CMP_EPSILON;
  929. }
  930. if (base_scale.z < CMP_EPSILON) {
  931. base_scale.z = CMP_EPSILON;
  932. }
  933. p.transform.basis.scale(base_scale);
  934. if (particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
  935. p.velocity.z = 0.0;
  936. p.transform.origin.z = 0.0;
  937. }
  938. p.transform.origin += p.velocity * local_delta;
  939. should_be_active = true;
  940. }
  941. if (!Math::is_equal_approx(time, 0.0) && active && !should_be_active) {
  942. active = false;
  943. emit_signal(SceneStringNames::get_singleton()->finished);
  944. }
  945. }
  946. void CPUParticles3D::_update_particle_data_buffer() {
  947. MutexLock lock(update_mutex);
  948. int pc = particles.size();
  949. int *ow;
  950. int *order = nullptr;
  951. float *w = particle_data.ptrw();
  952. const Particle *r = particles.ptr();
  953. float *ptr = w;
  954. if (draw_order != DRAW_ORDER_INDEX) {
  955. ow = particle_order.ptrw();
  956. order = ow;
  957. for (int i = 0; i < pc; i++) {
  958. order[i] = i;
  959. }
  960. if (draw_order == DRAW_ORDER_LIFETIME) {
  961. SortArray<int, SortLifetime> sorter;
  962. sorter.compare.particles = r;
  963. sorter.sort(order, pc);
  964. } else if (draw_order == DRAW_ORDER_VIEW_DEPTH) {
  965. ERR_FAIL_NULL(get_viewport());
  966. Camera3D *c = get_viewport()->get_camera_3d();
  967. if (c) {
  968. Vector3 dir = c->get_global_transform().basis.get_column(2); //far away to close
  969. if (local_coords) {
  970. // will look different from Particles in editor as this is based on the camera in the scenetree
  971. // and not the editor camera
  972. dir = inv_emission_transform.xform(dir).normalized();
  973. } else {
  974. dir = dir.normalized();
  975. }
  976. SortArray<int, SortAxis> sorter;
  977. sorter.compare.particles = r;
  978. sorter.compare.axis = dir;
  979. sorter.sort(order, pc);
  980. }
  981. }
  982. }
  983. for (int i = 0; i < pc; i++) {
  984. int idx = order ? order[i] : i;
  985. Transform3D t = r[idx].transform;
  986. if (!local_coords) {
  987. t = inv_emission_transform * t;
  988. }
  989. if (r[idx].active) {
  990. ptr[0] = t.basis.rows[0][0];
  991. ptr[1] = t.basis.rows[0][1];
  992. ptr[2] = t.basis.rows[0][2];
  993. ptr[3] = t.origin.x;
  994. ptr[4] = t.basis.rows[1][0];
  995. ptr[5] = t.basis.rows[1][1];
  996. ptr[6] = t.basis.rows[1][2];
  997. ptr[7] = t.origin.y;
  998. ptr[8] = t.basis.rows[2][0];
  999. ptr[9] = t.basis.rows[2][1];
  1000. ptr[10] = t.basis.rows[2][2];
  1001. ptr[11] = t.origin.z;
  1002. } else {
  1003. memset(ptr, 0, sizeof(float) * 12);
  1004. }
  1005. Color c = r[idx].color;
  1006. ptr[12] = c.r;
  1007. ptr[13] = c.g;
  1008. ptr[14] = c.b;
  1009. ptr[15] = c.a;
  1010. ptr[16] = r[idx].custom[0];
  1011. ptr[17] = r[idx].custom[1];
  1012. ptr[18] = r[idx].custom[2];
  1013. ptr[19] = r[idx].custom[3];
  1014. ptr += 20;
  1015. }
  1016. can_update.set();
  1017. }
  1018. void CPUParticles3D::_set_redraw(bool p_redraw) {
  1019. if (redraw == p_redraw) {
  1020. return;
  1021. }
  1022. redraw = p_redraw;
  1023. {
  1024. MutexLock lock(update_mutex);
  1025. if (redraw) {
  1026. RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1027. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
  1028. RS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
  1029. } else {
  1030. if (RS::get_singleton()->is_connected("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread))) {
  1031. RS::get_singleton()->disconnect("frame_pre_draw", callable_mp(this, &CPUParticles3D::_update_render_thread));
  1032. }
  1033. RS::get_singleton()->instance_geometry_set_flag(get_instance(), RS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
  1034. RS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1035. }
  1036. }
  1037. }
  1038. void CPUParticles3D::_update_render_thread() {
  1039. MutexLock lock(update_mutex);
  1040. if (can_update.is_set()) {
  1041. RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data);
  1042. can_update.clear(); //wait for next time
  1043. }
  1044. }
  1045. void CPUParticles3D::_notification(int p_what) {
  1046. switch (p_what) {
  1047. case NOTIFICATION_ENTER_TREE: {
  1048. set_process_internal(emitting);
  1049. // first update before rendering to avoid one frame delay after emitting starts
  1050. if (emitting && (time == 0)) {
  1051. _update_internal();
  1052. }
  1053. } break;
  1054. case NOTIFICATION_EXIT_TREE: {
  1055. _set_redraw(false);
  1056. } break;
  1057. case NOTIFICATION_VISIBILITY_CHANGED: {
  1058. // first update before rendering to avoid one frame delay after emitting starts
  1059. if (emitting && (time == 0)) {
  1060. _update_internal();
  1061. }
  1062. } break;
  1063. case NOTIFICATION_INTERNAL_PROCESS: {
  1064. _update_internal();
  1065. } break;
  1066. case NOTIFICATION_TRANSFORM_CHANGED: {
  1067. inv_emission_transform = get_global_transform().affine_inverse();
  1068. if (!local_coords) {
  1069. int pc = particles.size();
  1070. float *w = particle_data.ptrw();
  1071. const Particle *r = particles.ptr();
  1072. float *ptr = w;
  1073. for (int i = 0; i < pc; i++) {
  1074. Transform3D t = inv_emission_transform * r[i].transform;
  1075. if (r[i].active) {
  1076. ptr[0] = t.basis.rows[0][0];
  1077. ptr[1] = t.basis.rows[0][1];
  1078. ptr[2] = t.basis.rows[0][2];
  1079. ptr[3] = t.origin.x;
  1080. ptr[4] = t.basis.rows[1][0];
  1081. ptr[5] = t.basis.rows[1][1];
  1082. ptr[6] = t.basis.rows[1][2];
  1083. ptr[7] = t.origin.y;
  1084. ptr[8] = t.basis.rows[2][0];
  1085. ptr[9] = t.basis.rows[2][1];
  1086. ptr[10] = t.basis.rows[2][2];
  1087. ptr[11] = t.origin.z;
  1088. } else {
  1089. memset(ptr, 0, sizeof(float) * 12);
  1090. }
  1091. ptr += 20;
  1092. }
  1093. can_update.set();
  1094. }
  1095. } break;
  1096. }
  1097. }
  1098. void CPUParticles3D::convert_from_particles(Node *p_particles) {
  1099. GPUParticles3D *gpu_particles = Object::cast_to<GPUParticles3D>(p_particles);
  1100. ERR_FAIL_NULL_MSG(gpu_particles, "Only GPUParticles3D nodes can be converted to CPUParticles3D.");
  1101. set_emitting(gpu_particles->is_emitting());
  1102. set_amount(gpu_particles->get_amount());
  1103. set_lifetime(gpu_particles->get_lifetime());
  1104. set_one_shot(gpu_particles->get_one_shot());
  1105. set_pre_process_time(gpu_particles->get_pre_process_time());
  1106. set_explosiveness_ratio(gpu_particles->get_explosiveness_ratio());
  1107. set_randomness_ratio(gpu_particles->get_randomness_ratio());
  1108. set_use_local_coordinates(gpu_particles->get_use_local_coordinates());
  1109. set_fixed_fps(gpu_particles->get_fixed_fps());
  1110. set_fractional_delta(gpu_particles->get_fractional_delta());
  1111. set_speed_scale(gpu_particles->get_speed_scale());
  1112. set_draw_order(DrawOrder(gpu_particles->get_draw_order()));
  1113. set_mesh(gpu_particles->get_draw_pass_mesh(0));
  1114. Ref<ParticleProcessMaterial> material = gpu_particles->get_process_material();
  1115. if (material.is_null()) {
  1116. return;
  1117. }
  1118. set_direction(material->get_direction());
  1119. set_spread(material->get_spread());
  1120. set_flatness(material->get_flatness());
  1121. set_color(material->get_color());
  1122. Ref<GradientTexture1D> gt = material->get_color_ramp();
  1123. if (gt.is_valid()) {
  1124. set_color_ramp(gt->get_gradient());
  1125. }
  1126. Ref<GradientTexture1D> gti = material->get_color_initial_ramp();
  1127. if (gti.is_valid()) {
  1128. set_color_initial_ramp(gti->get_gradient());
  1129. }
  1130. set_particle_flag(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY));
  1131. set_particle_flag(PARTICLE_FLAG_ROTATE_Y, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_ROTATE_Y));
  1132. set_particle_flag(PARTICLE_FLAG_DISABLE_Z, material->get_particle_flag(ParticleProcessMaterial::PARTICLE_FLAG_DISABLE_Z));
  1133. set_emission_shape(EmissionShape(material->get_emission_shape()));
  1134. set_emission_sphere_radius(material->get_emission_sphere_radius());
  1135. set_emission_box_extents(material->get_emission_box_extents());
  1136. Ref<CurveXYZTexture> scale3D = material->get_param_texture(ParticleProcessMaterial::PARAM_SCALE);
  1137. if (scale3D.is_valid()) {
  1138. split_scale = true;
  1139. scale_curve_x = scale3D->get_curve_x();
  1140. scale_curve_y = scale3D->get_curve_y();
  1141. scale_curve_z = scale3D->get_curve_z();
  1142. }
  1143. set_gravity(material->get_gravity());
  1144. set_lifetime_randomness(material->get_lifetime_randomness());
  1145. #define CONVERT_PARAM(m_param) \
  1146. set_param_min(m_param, material->get_param_min(ParticleProcessMaterial::m_param)); \
  1147. { \
  1148. Ref<CurveTexture> ctex = material->get_param_texture(ParticleProcessMaterial::m_param); \
  1149. if (ctex.is_valid()) \
  1150. set_param_curve(m_param, ctex->get_curve()); \
  1151. } \
  1152. set_param_max(m_param, material->get_param_max(ParticleProcessMaterial::m_param));
  1153. CONVERT_PARAM(PARAM_INITIAL_LINEAR_VELOCITY);
  1154. CONVERT_PARAM(PARAM_ANGULAR_VELOCITY);
  1155. CONVERT_PARAM(PARAM_ORBIT_VELOCITY);
  1156. CONVERT_PARAM(PARAM_LINEAR_ACCEL);
  1157. CONVERT_PARAM(PARAM_RADIAL_ACCEL);
  1158. CONVERT_PARAM(PARAM_TANGENTIAL_ACCEL);
  1159. CONVERT_PARAM(PARAM_DAMPING);
  1160. CONVERT_PARAM(PARAM_ANGLE);
  1161. CONVERT_PARAM(PARAM_SCALE);
  1162. CONVERT_PARAM(PARAM_HUE_VARIATION);
  1163. CONVERT_PARAM(PARAM_ANIM_SPEED);
  1164. CONVERT_PARAM(PARAM_ANIM_OFFSET);
  1165. #undef CONVERT_PARAM
  1166. }
  1167. void CPUParticles3D::_bind_methods() {
  1168. ClassDB::bind_method(D_METHOD("set_emitting", "emitting"), &CPUParticles3D::set_emitting);
  1169. ClassDB::bind_method(D_METHOD("set_amount", "amount"), &CPUParticles3D::set_amount);
  1170. ClassDB::bind_method(D_METHOD("set_lifetime", "secs"), &CPUParticles3D::set_lifetime);
  1171. ClassDB::bind_method(D_METHOD("set_one_shot", "enable"), &CPUParticles3D::set_one_shot);
  1172. ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles3D::set_pre_process_time);
  1173. ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles3D::set_explosiveness_ratio);
  1174. ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles3D::set_randomness_ratio);
  1175. ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles3D::set_lifetime_randomness);
  1176. ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles3D::set_use_local_coordinates);
  1177. ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles3D::set_fixed_fps);
  1178. ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles3D::set_fractional_delta);
  1179. ClassDB::bind_method(D_METHOD("set_speed_scale", "scale"), &CPUParticles3D::set_speed_scale);
  1180. ClassDB::bind_method(D_METHOD("is_emitting"), &CPUParticles3D::is_emitting);
  1181. ClassDB::bind_method(D_METHOD("get_amount"), &CPUParticles3D::get_amount);
  1182. ClassDB::bind_method(D_METHOD("get_lifetime"), &CPUParticles3D::get_lifetime);
  1183. ClassDB::bind_method(D_METHOD("get_one_shot"), &CPUParticles3D::get_one_shot);
  1184. ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles3D::get_pre_process_time);
  1185. ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles3D::get_explosiveness_ratio);
  1186. ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles3D::get_randomness_ratio);
  1187. ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles3D::get_lifetime_randomness);
  1188. ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles3D::get_use_local_coordinates);
  1189. ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles3D::get_fixed_fps);
  1190. ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles3D::get_fractional_delta);
  1191. ClassDB::bind_method(D_METHOD("get_speed_scale"), &CPUParticles3D::get_speed_scale);
  1192. ClassDB::bind_method(D_METHOD("set_draw_order", "order"), &CPUParticles3D::set_draw_order);
  1193. ClassDB::bind_method(D_METHOD("get_draw_order"), &CPUParticles3D::get_draw_order);
  1194. ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &CPUParticles3D::set_mesh);
  1195. ClassDB::bind_method(D_METHOD("get_mesh"), &CPUParticles3D::get_mesh);
  1196. ClassDB::bind_method(D_METHOD("restart"), &CPUParticles3D::restart);
  1197. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
  1198. ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_RANGE, "1,1000000,1,exp"), "set_amount", "get_amount");
  1199. ADD_GROUP("Time", "");
  1200. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime", PROPERTY_HINT_RANGE, "0.01,600.0,0.01,or_greater,exp,suffix:s"), "set_lifetime", "get_lifetime");
  1201. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
  1202. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "preprocess", PROPERTY_HINT_RANGE, "0.00,600.0,0.01,exp,suffix:s"), "set_pre_process_time", "get_pre_process_time");
  1203. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
  1204. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
  1205. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
  1206. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
  1207. ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1,suffix:FPS"), "set_fixed_fps", "get_fixed_fps");
  1208. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
  1209. ADD_GROUP("Drawing", "");
  1210. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
  1211. ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
  1212. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
  1213. BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
  1214. BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
  1215. BIND_ENUM_CONSTANT(DRAW_ORDER_VIEW_DEPTH);
  1216. ////////////////////////////////
  1217. ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles3D::set_direction);
  1218. ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles3D::get_direction);
  1219. ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles3D::set_spread);
  1220. ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles3D::get_spread);
  1221. ClassDB::bind_method(D_METHOD("set_flatness", "amount"), &CPUParticles3D::set_flatness);
  1222. ClassDB::bind_method(D_METHOD("get_flatness"), &CPUParticles3D::get_flatness);
  1223. ClassDB::bind_method(D_METHOD("set_param_min", "param", "value"), &CPUParticles3D::set_param_min);
  1224. ClassDB::bind_method(D_METHOD("get_param_min", "param"), &CPUParticles3D::get_param_min);
  1225. ClassDB::bind_method(D_METHOD("set_param_max", "param", "value"), &CPUParticles3D::set_param_max);
  1226. ClassDB::bind_method(D_METHOD("get_param_max", "param"), &CPUParticles3D::get_param_max);
  1227. ClassDB::bind_method(D_METHOD("set_param_curve", "param", "curve"), &CPUParticles3D::set_param_curve);
  1228. ClassDB::bind_method(D_METHOD("get_param_curve", "param"), &CPUParticles3D::get_param_curve);
  1229. ClassDB::bind_method(D_METHOD("set_color", "color"), &CPUParticles3D::set_color);
  1230. ClassDB::bind_method(D_METHOD("get_color"), &CPUParticles3D::get_color);
  1231. ClassDB::bind_method(D_METHOD("set_color_ramp", "ramp"), &CPUParticles3D::set_color_ramp);
  1232. ClassDB::bind_method(D_METHOD("get_color_ramp"), &CPUParticles3D::get_color_ramp);
  1233. ClassDB::bind_method(D_METHOD("set_color_initial_ramp", "ramp"), &CPUParticles3D::set_color_initial_ramp);
  1234. ClassDB::bind_method(D_METHOD("get_color_initial_ramp"), &CPUParticles3D::get_color_initial_ramp);
  1235. ClassDB::bind_method(D_METHOD("set_particle_flag", "particle_flag", "enable"), &CPUParticles3D::set_particle_flag);
  1236. ClassDB::bind_method(D_METHOD("get_particle_flag", "particle_flag"), &CPUParticles3D::get_particle_flag);
  1237. ClassDB::bind_method(D_METHOD("set_emission_shape", "shape"), &CPUParticles3D::set_emission_shape);
  1238. ClassDB::bind_method(D_METHOD("get_emission_shape"), &CPUParticles3D::get_emission_shape);
  1239. ClassDB::bind_method(D_METHOD("set_emission_sphere_radius", "radius"), &CPUParticles3D::set_emission_sphere_radius);
  1240. ClassDB::bind_method(D_METHOD("get_emission_sphere_radius"), &CPUParticles3D::get_emission_sphere_radius);
  1241. ClassDB::bind_method(D_METHOD("set_emission_box_extents", "extents"), &CPUParticles3D::set_emission_box_extents);
  1242. ClassDB::bind_method(D_METHOD("get_emission_box_extents"), &CPUParticles3D::get_emission_box_extents);
  1243. ClassDB::bind_method(D_METHOD("set_emission_points", "array"), &CPUParticles3D::set_emission_points);
  1244. ClassDB::bind_method(D_METHOD("get_emission_points"), &CPUParticles3D::get_emission_points);
  1245. ClassDB::bind_method(D_METHOD("set_emission_normals", "array"), &CPUParticles3D::set_emission_normals);
  1246. ClassDB::bind_method(D_METHOD("get_emission_normals"), &CPUParticles3D::get_emission_normals);
  1247. ClassDB::bind_method(D_METHOD("set_emission_colors", "array"), &CPUParticles3D::set_emission_colors);
  1248. ClassDB::bind_method(D_METHOD("get_emission_colors"), &CPUParticles3D::get_emission_colors);
  1249. ClassDB::bind_method(D_METHOD("set_emission_ring_axis", "axis"), &CPUParticles3D::set_emission_ring_axis);
  1250. ClassDB::bind_method(D_METHOD("get_emission_ring_axis"), &CPUParticles3D::get_emission_ring_axis);
  1251. ClassDB::bind_method(D_METHOD("set_emission_ring_height", "height"), &CPUParticles3D::set_emission_ring_height);
  1252. ClassDB::bind_method(D_METHOD("get_emission_ring_height"), &CPUParticles3D::get_emission_ring_height);
  1253. ClassDB::bind_method(D_METHOD("set_emission_ring_radius", "radius"), &CPUParticles3D::set_emission_ring_radius);
  1254. ClassDB::bind_method(D_METHOD("get_emission_ring_radius"), &CPUParticles3D::get_emission_ring_radius);
  1255. ClassDB::bind_method(D_METHOD("set_emission_ring_inner_radius", "inner_radius"), &CPUParticles3D::set_emission_ring_inner_radius);
  1256. ClassDB::bind_method(D_METHOD("get_emission_ring_inner_radius"), &CPUParticles3D::get_emission_ring_inner_radius);
  1257. ClassDB::bind_method(D_METHOD("get_gravity"), &CPUParticles3D::get_gravity);
  1258. ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &CPUParticles3D::set_gravity);
  1259. ClassDB::bind_method(D_METHOD("get_split_scale"), &CPUParticles3D::get_split_scale);
  1260. ClassDB::bind_method(D_METHOD("set_split_scale", "split_scale"), &CPUParticles3D::set_split_scale);
  1261. ClassDB::bind_method(D_METHOD("get_scale_curve_x"), &CPUParticles3D::get_scale_curve_x);
  1262. ClassDB::bind_method(D_METHOD("set_scale_curve_x", "scale_curve"), &CPUParticles3D::set_scale_curve_x);
  1263. ClassDB::bind_method(D_METHOD("get_scale_curve_y"), &CPUParticles3D::get_scale_curve_y);
  1264. ClassDB::bind_method(D_METHOD("set_scale_curve_y", "scale_curve"), &CPUParticles3D::set_scale_curve_y);
  1265. ClassDB::bind_method(D_METHOD("get_scale_curve_z"), &CPUParticles3D::get_scale_curve_z);
  1266. ClassDB::bind_method(D_METHOD("set_scale_curve_z", "scale_curve"), &CPUParticles3D::set_scale_curve_z);
  1267. ClassDB::bind_method(D_METHOD("convert_from_particles", "particles"), &CPUParticles3D::convert_from_particles);
  1268. ADD_SIGNAL(MethodInfo("finished"));
  1269. ADD_GROUP("Emission Shape", "emission_");
  1270. ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Sphere Surface,Box,Points,Directed Points,Ring", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_emission_shape", "get_emission_shape");
  1271. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01"), "set_emission_sphere_radius", "get_emission_sphere_radius");
  1272. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
  1273. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_points"), "set_emission_points", "get_emission_points");
  1274. ADD_PROPERTY(PropertyInfo(Variant::PACKED_VECTOR3_ARRAY, "emission_normals"), "set_emission_normals", "get_emission_normals");
  1275. ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
  1276. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_ring_axis"), "set_emission_ring_axis", "get_emission_ring_axis");
  1277. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_height"), "set_emission_ring_height", "get_emission_ring_height");
  1278. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_radius"), "set_emission_ring_radius", "get_emission_ring_radius");
  1279. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "emission_ring_inner_radius"), "set_emission_ring_inner_radius", "get_emission_ring_inner_radius");
  1280. ADD_GROUP("Particle Flags", "particle_flag_");
  1281. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_align_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1282. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_rotate_y"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_ROTATE_Y);
  1283. ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "particle_flag_disable_z"), "set_particle_flag", "get_particle_flag", PARTICLE_FLAG_DISABLE_Z);
  1284. ADD_GROUP("Direction", "");
  1285. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
  1286. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
  1287. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
  1288. ADD_GROUP("Gravity", "");
  1289. ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity"), "set_gravity", "get_gravity");
  1290. ADD_GROUP("Initial Velocity", "initial_");
  1291. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_INITIAL_LINEAR_VELOCITY);
  1292. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "initial_velocity_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_INITIAL_LINEAR_VELOCITY);
  1293. ADD_GROUP("Angular Velocity", "angular_");
  1294. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_min", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ANGULAR_VELOCITY);
  1295. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angular_velocity_max", PROPERTY_HINT_RANGE, "-720,720,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ANGULAR_VELOCITY);
  1296. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angular_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGULAR_VELOCITY);
  1297. ADD_GROUP("Orbit Velocity", "orbit_");
  1298. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_min", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_ORBIT_VELOCITY);
  1299. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "orbit_velocity_max", PROPERTY_HINT_RANGE, "-1000,1000,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_ORBIT_VELOCITY);
  1300. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "orbit_velocity_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ORBIT_VELOCITY);
  1301. ADD_GROUP("Linear Accel", "linear_");
  1302. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_LINEAR_ACCEL);
  1303. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "linear_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_LINEAR_ACCEL);
  1304. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "linear_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_LINEAR_ACCEL);
  1305. ADD_GROUP("Radial Accel", "radial_");
  1306. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_RADIAL_ACCEL);
  1307. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "radial_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_RADIAL_ACCEL);
  1308. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "radial_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_RADIAL_ACCEL);
  1309. ADD_GROUP("Tangential Accel", "tangential_");
  1310. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_min", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_min", "get_param_min", PARAM_TANGENTIAL_ACCEL);
  1311. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "tangential_accel_max", PROPERTY_HINT_RANGE, "-100,100,0.01,or_less,or_greater"), "set_param_max", "get_param_max", PARAM_TANGENTIAL_ACCEL);
  1312. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "tangential_accel_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_TANGENTIAL_ACCEL);
  1313. ADD_GROUP("Damping", "");
  1314. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_min", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_min", "get_param_min", PARAM_DAMPING);
  1315. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "damping_max", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_param_max", "get_param_max", PARAM_DAMPING);
  1316. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "damping_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_DAMPING);
  1317. ADD_GROUP("Angle", "");
  1318. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_min", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_min", "get_param_min", PARAM_ANGLE);
  1319. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "angle_max", PROPERTY_HINT_RANGE, "-720,720,0.1,or_less,or_greater,degrees"), "set_param_max", "get_param_max", PARAM_ANGLE);
  1320. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "angle_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANGLE);
  1321. ADD_GROUP("Scale", "");
  1322. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_min", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_min", "get_param_min", PARAM_SCALE);
  1323. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "scale_amount_max", PROPERTY_HINT_RANGE, "0,1000,0.01,or_greater"), "set_param_max", "get_param_max", PARAM_SCALE);
  1324. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "scale_amount_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_SCALE);
  1325. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "split_scale"), "set_split_scale", "get_split_scale");
  1326. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_x", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_x", "get_scale_curve_x");
  1327. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_y", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_y", "get_scale_curve_y");
  1328. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "scale_curve_z", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_scale_curve_z", "get_scale_curve_z");
  1329. ADD_GROUP("Color", "");
  1330. ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
  1331. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_ramp", "get_color_ramp");
  1332. ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "color_initial_ramp", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_color_initial_ramp", "get_color_initial_ramp");
  1333. ADD_GROUP("Hue Variation", "hue_");
  1334. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_min", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_min", "get_param_min", PARAM_HUE_VARIATION);
  1335. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "hue_variation_max", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_param_max", "get_param_max", PARAM_HUE_VARIATION);
  1336. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "hue_variation_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_HUE_VARIATION);
  1337. ADD_GROUP("Animation", "anim_");
  1338. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_min", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_min", "get_param_min", PARAM_ANIM_SPEED);
  1339. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_speed_max", PROPERTY_HINT_RANGE, "0,128,0.01,or_greater,or_less"), "set_param_max", "get_param_max", PARAM_ANIM_SPEED);
  1340. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_speed_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_SPEED);
  1341. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_min", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_min", "get_param_min", PARAM_ANIM_OFFSET);
  1342. ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "anim_offset_max", PROPERTY_HINT_RANGE, "0,1,0.0001"), "set_param_max", "get_param_max", PARAM_ANIM_OFFSET);
  1343. ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anim_offset_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_param_curve", "get_param_curve", PARAM_ANIM_OFFSET);
  1344. BIND_ENUM_CONSTANT(PARAM_INITIAL_LINEAR_VELOCITY);
  1345. BIND_ENUM_CONSTANT(PARAM_ANGULAR_VELOCITY);
  1346. BIND_ENUM_CONSTANT(PARAM_ORBIT_VELOCITY);
  1347. BIND_ENUM_CONSTANT(PARAM_LINEAR_ACCEL);
  1348. BIND_ENUM_CONSTANT(PARAM_RADIAL_ACCEL);
  1349. BIND_ENUM_CONSTANT(PARAM_TANGENTIAL_ACCEL);
  1350. BIND_ENUM_CONSTANT(PARAM_DAMPING);
  1351. BIND_ENUM_CONSTANT(PARAM_ANGLE);
  1352. BIND_ENUM_CONSTANT(PARAM_SCALE);
  1353. BIND_ENUM_CONSTANT(PARAM_HUE_VARIATION);
  1354. BIND_ENUM_CONSTANT(PARAM_ANIM_SPEED);
  1355. BIND_ENUM_CONSTANT(PARAM_ANIM_OFFSET);
  1356. BIND_ENUM_CONSTANT(PARAM_MAX);
  1357. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ALIGN_Y_TO_VELOCITY);
  1358. BIND_ENUM_CONSTANT(PARTICLE_FLAG_ROTATE_Y);
  1359. BIND_ENUM_CONSTANT(PARTICLE_FLAG_DISABLE_Z);
  1360. BIND_ENUM_CONSTANT(PARTICLE_FLAG_MAX);
  1361. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINT);
  1362. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE);
  1363. BIND_ENUM_CONSTANT(EMISSION_SHAPE_SPHERE_SURFACE);
  1364. BIND_ENUM_CONSTANT(EMISSION_SHAPE_BOX);
  1365. BIND_ENUM_CONSTANT(EMISSION_SHAPE_POINTS);
  1366. BIND_ENUM_CONSTANT(EMISSION_SHAPE_DIRECTED_POINTS);
  1367. BIND_ENUM_CONSTANT(EMISSION_SHAPE_RING);
  1368. BIND_ENUM_CONSTANT(EMISSION_SHAPE_MAX);
  1369. }
  1370. CPUParticles3D::CPUParticles3D() {
  1371. set_notify_transform(true);
  1372. multimesh = RenderingServer::get_singleton()->multimesh_create();
  1373. RenderingServer::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
  1374. set_base(multimesh);
  1375. set_emitting(true);
  1376. set_amount(8);
  1377. set_param_min(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1378. set_param_min(PARAM_ANGULAR_VELOCITY, 0);
  1379. set_param_min(PARAM_ORBIT_VELOCITY, 0);
  1380. set_param_min(PARAM_LINEAR_ACCEL, 0);
  1381. set_param_min(PARAM_RADIAL_ACCEL, 0);
  1382. set_param_min(PARAM_TANGENTIAL_ACCEL, 0);
  1383. set_param_min(PARAM_DAMPING, 0);
  1384. set_param_min(PARAM_ANGLE, 0);
  1385. set_param_min(PARAM_SCALE, 1);
  1386. set_param_min(PARAM_HUE_VARIATION, 0);
  1387. set_param_min(PARAM_ANIM_SPEED, 0);
  1388. set_param_min(PARAM_ANIM_OFFSET, 0);
  1389. set_param_max(PARAM_INITIAL_LINEAR_VELOCITY, 0);
  1390. set_param_max(PARAM_ANGULAR_VELOCITY, 0);
  1391. set_param_max(PARAM_ORBIT_VELOCITY, 0);
  1392. set_param_max(PARAM_LINEAR_ACCEL, 0);
  1393. set_param_max(PARAM_RADIAL_ACCEL, 0);
  1394. set_param_max(PARAM_TANGENTIAL_ACCEL, 0);
  1395. set_param_max(PARAM_DAMPING, 0);
  1396. set_param_max(PARAM_ANGLE, 0);
  1397. set_param_max(PARAM_SCALE, 1);
  1398. set_param_max(PARAM_HUE_VARIATION, 0);
  1399. set_param_max(PARAM_ANIM_SPEED, 0);
  1400. set_param_max(PARAM_ANIM_OFFSET, 0);
  1401. set_emission_shape(EMISSION_SHAPE_POINT);
  1402. set_emission_sphere_radius(1);
  1403. set_emission_box_extents(Vector3(1, 1, 1));
  1404. set_emission_ring_axis(Vector3(0, 0, 1.0));
  1405. set_emission_ring_height(1);
  1406. set_emission_ring_radius(1);
  1407. set_emission_ring_inner_radius(0);
  1408. set_gravity(Vector3(0, -9.8, 0));
  1409. for (int i = 0; i < PARTICLE_FLAG_MAX; i++) {
  1410. particle_flags[i] = false;
  1411. }
  1412. set_color(Color(1, 1, 1, 1));
  1413. }
  1414. CPUParticles3D::~CPUParticles3D() {
  1415. ERR_FAIL_NULL(RenderingServer::get_singleton());
  1416. RS::get_singleton()->free(multimesh);
  1417. }