collision_object_3d.cpp 27 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750
  1. /**************************************************************************/
  2. /* collision_object_3d.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "collision_object_3d.h"
  31. #include "scene/resources/shape_3d.h"
  32. #include "scene/scene_string_names.h"
  33. void CollisionObject3D::_notification(int p_what) {
  34. switch (p_what) {
  35. case NOTIFICATION_ENTER_TREE: {
  36. if (_are_collision_shapes_visible()) {
  37. debug_shape_old_transform = get_global_transform();
  38. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  39. debug_shapes_to_update.insert(E.key);
  40. }
  41. _update_debug_shapes();
  42. }
  43. #ifdef TOOLS_ENABLED
  44. if (Engine::get_singleton()->is_editor_hint()) {
  45. set_notify_local_transform(true); // Used for warnings and only in editor.
  46. }
  47. #endif
  48. } break;
  49. case NOTIFICATION_EXIT_TREE: {
  50. if (debug_shapes_count > 0) {
  51. _clear_debug_shapes();
  52. }
  53. } break;
  54. case NOTIFICATION_ENTER_WORLD: {
  55. if (area) {
  56. PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
  57. } else {
  58. PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  59. }
  60. bool disabled = !is_enabled();
  61. if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
  62. _apply_disabled();
  63. }
  64. if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
  65. Ref<World3D> world_ref = get_world_3d();
  66. ERR_FAIL_COND(!world_ref.is_valid());
  67. RID space = world_ref->get_space();
  68. if (area) {
  69. PhysicsServer3D::get_singleton()->area_set_space(rid, space);
  70. } else {
  71. PhysicsServer3D::get_singleton()->body_set_space(rid, space);
  72. }
  73. }
  74. _update_pickable();
  75. } break;
  76. case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
  77. update_configuration_warnings();
  78. } break;
  79. case NOTIFICATION_TRANSFORM_CHANGED: {
  80. if (only_update_transform_changes) {
  81. return;
  82. }
  83. if (area) {
  84. PhysicsServer3D::get_singleton()->area_set_transform(rid, get_global_transform());
  85. } else {
  86. PhysicsServer3D::get_singleton()->body_set_state(rid, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
  87. }
  88. _on_transform_changed();
  89. } break;
  90. case NOTIFICATION_VISIBILITY_CHANGED: {
  91. _update_pickable();
  92. } break;
  93. case NOTIFICATION_EXIT_WORLD: {
  94. bool disabled = !is_enabled();
  95. if (!disabled || (disable_mode != DISABLE_MODE_REMOVE)) {
  96. if (callback_lock > 0) {
  97. ERR_PRINT("Removing a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Remove with call_deferred() instead.");
  98. } else {
  99. if (area) {
  100. PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
  101. } else {
  102. PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
  103. }
  104. }
  105. }
  106. if (disabled && (disable_mode != DISABLE_MODE_REMOVE)) {
  107. _apply_enabled();
  108. }
  109. } break;
  110. case NOTIFICATION_DISABLED: {
  111. _apply_disabled();
  112. } break;
  113. case NOTIFICATION_ENABLED: {
  114. _apply_enabled();
  115. } break;
  116. }
  117. }
  118. void CollisionObject3D::set_collision_layer(uint32_t p_layer) {
  119. collision_layer = p_layer;
  120. if (area) {
  121. PhysicsServer3D::get_singleton()->area_set_collision_layer(get_rid(), p_layer);
  122. } else {
  123. PhysicsServer3D::get_singleton()->body_set_collision_layer(get_rid(), p_layer);
  124. }
  125. }
  126. uint32_t CollisionObject3D::get_collision_layer() const {
  127. return collision_layer;
  128. }
  129. void CollisionObject3D::set_collision_mask(uint32_t p_mask) {
  130. collision_mask = p_mask;
  131. if (area) {
  132. PhysicsServer3D::get_singleton()->area_set_collision_mask(get_rid(), p_mask);
  133. } else {
  134. PhysicsServer3D::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
  135. }
  136. }
  137. uint32_t CollisionObject3D::get_collision_mask() const {
  138. return collision_mask;
  139. }
  140. void CollisionObject3D::set_collision_layer_value(int p_layer_number, bool p_value) {
  141. ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
  142. ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
  143. uint32_t collision_layer_new = get_collision_layer();
  144. if (p_value) {
  145. collision_layer_new |= 1 << (p_layer_number - 1);
  146. } else {
  147. collision_layer_new &= ~(1 << (p_layer_number - 1));
  148. }
  149. set_collision_layer(collision_layer_new);
  150. }
  151. bool CollisionObject3D::get_collision_layer_value(int p_layer_number) const {
  152. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
  153. ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
  154. return get_collision_layer() & (1 << (p_layer_number - 1));
  155. }
  156. void CollisionObject3D::set_collision_mask_value(int p_layer_number, bool p_value) {
  157. ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
  158. ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
  159. uint32_t mask = get_collision_mask();
  160. if (p_value) {
  161. mask |= 1 << (p_layer_number - 1);
  162. } else {
  163. mask &= ~(1 << (p_layer_number - 1));
  164. }
  165. set_collision_mask(mask);
  166. }
  167. bool CollisionObject3D::get_collision_mask_value(int p_layer_number) const {
  168. ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
  169. ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
  170. return get_collision_mask() & (1 << (p_layer_number - 1));
  171. }
  172. void CollisionObject3D::set_collision_priority(real_t p_priority) {
  173. collision_priority = p_priority;
  174. if (!area) {
  175. PhysicsServer3D::get_singleton()->body_set_collision_priority(get_rid(), p_priority);
  176. }
  177. }
  178. real_t CollisionObject3D::get_collision_priority() const {
  179. return collision_priority;
  180. }
  181. void CollisionObject3D::set_disable_mode(DisableMode p_mode) {
  182. if (disable_mode == p_mode) {
  183. return;
  184. }
  185. bool disabled = is_inside_tree() && !is_enabled();
  186. if (disabled) {
  187. // Cancel previous disable mode.
  188. _apply_enabled();
  189. }
  190. disable_mode = p_mode;
  191. if (disabled) {
  192. // Apply new disable mode.
  193. _apply_disabled();
  194. }
  195. }
  196. CollisionObject3D::DisableMode CollisionObject3D::get_disable_mode() const {
  197. return disable_mode;
  198. }
  199. void CollisionObject3D::_apply_disabled() {
  200. switch (disable_mode) {
  201. case DISABLE_MODE_REMOVE: {
  202. if (is_inside_tree()) {
  203. if (callback_lock > 0) {
  204. ERR_PRINT("Disabling a CollisionObject node during a physics callback is not allowed and will cause undesired behavior. Disable with call_deferred() instead.");
  205. } else {
  206. if (area) {
  207. PhysicsServer3D::get_singleton()->area_set_space(rid, RID());
  208. } else {
  209. PhysicsServer3D::get_singleton()->body_set_space(rid, RID());
  210. }
  211. }
  212. }
  213. } break;
  214. case DISABLE_MODE_MAKE_STATIC: {
  215. if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
  216. PhysicsServer3D::get_singleton()->body_set_mode(rid, PhysicsServer3D::BODY_MODE_STATIC);
  217. }
  218. } break;
  219. case DISABLE_MODE_KEEP_ACTIVE: {
  220. // Nothing to do.
  221. } break;
  222. }
  223. }
  224. void CollisionObject3D::_apply_enabled() {
  225. switch (disable_mode) {
  226. case DISABLE_MODE_REMOVE: {
  227. if (is_inside_tree()) {
  228. RID space = get_world_3d()->get_space();
  229. if (area) {
  230. PhysicsServer3D::get_singleton()->area_set_space(rid, space);
  231. } else {
  232. PhysicsServer3D::get_singleton()->body_set_space(rid, space);
  233. }
  234. }
  235. } break;
  236. case DISABLE_MODE_MAKE_STATIC: {
  237. if (!area && (body_mode != PhysicsServer3D::BODY_MODE_STATIC)) {
  238. PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
  239. }
  240. } break;
  241. case DISABLE_MODE_KEEP_ACTIVE: {
  242. // Nothing to do.
  243. } break;
  244. }
  245. }
  246. void CollisionObject3D::_input_event_call(Camera3D *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
  247. GDVIRTUAL_CALL(_input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
  248. emit_signal(SceneStringNames::get_singleton()->input_event, p_camera, p_input_event, p_pos, p_normal, p_shape);
  249. }
  250. void CollisionObject3D::_mouse_enter() {
  251. GDVIRTUAL_CALL(_mouse_enter);
  252. emit_signal(SceneStringNames::get_singleton()->mouse_entered);
  253. }
  254. void CollisionObject3D::_mouse_exit() {
  255. GDVIRTUAL_CALL(_mouse_exit);
  256. emit_signal(SceneStringNames::get_singleton()->mouse_exited);
  257. }
  258. void CollisionObject3D::set_body_mode(PhysicsServer3D::BodyMode p_mode) {
  259. ERR_FAIL_COND(area);
  260. if (body_mode == p_mode) {
  261. return;
  262. }
  263. body_mode = p_mode;
  264. if (is_inside_tree() && !is_enabled() && (disable_mode == DISABLE_MODE_MAKE_STATIC)) {
  265. return;
  266. }
  267. PhysicsServer3D::get_singleton()->body_set_mode(rid, p_mode);
  268. }
  269. void CollisionObject3D::set_only_update_transform_changes(bool p_enable) {
  270. only_update_transform_changes = p_enable;
  271. }
  272. bool CollisionObject3D::is_only_update_transform_changes_enabled() const {
  273. return only_update_transform_changes;
  274. }
  275. void CollisionObject3D::_update_pickable() {
  276. if (!is_inside_tree()) {
  277. return;
  278. }
  279. bool pickable = ray_pickable && is_visible_in_tree();
  280. if (area) {
  281. PhysicsServer3D::get_singleton()->area_set_ray_pickable(rid, pickable);
  282. } else {
  283. PhysicsServer3D::get_singleton()->body_set_ray_pickable(rid, pickable);
  284. }
  285. }
  286. bool CollisionObject3D::_are_collision_shapes_visible() {
  287. return is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !Engine::get_singleton()->is_editor_hint();
  288. }
  289. void CollisionObject3D::_update_shape_data(uint32_t p_owner) {
  290. if (_are_collision_shapes_visible()) {
  291. if (debug_shapes_to_update.is_empty()) {
  292. callable_mp(this, &CollisionObject3D::_update_debug_shapes).call_deferred();
  293. }
  294. debug_shapes_to_update.insert(p_owner);
  295. }
  296. }
  297. void CollisionObject3D::_shape_changed(const Ref<Shape3D> &p_shape) {
  298. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  299. ShapeData &shapedata = E.value;
  300. ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
  301. for (int i = 0; i < shapedata.shapes.size(); i++) {
  302. ShapeData::ShapeBase &s = shape_bases[i];
  303. if (s.shape == p_shape && s.debug_shape.is_valid()) {
  304. Ref<Mesh> mesh = s.shape->get_debug_mesh();
  305. RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
  306. }
  307. }
  308. }
  309. }
  310. void CollisionObject3D::_update_debug_shapes() {
  311. ERR_FAIL_NULL(RenderingServer::get_singleton());
  312. if (!is_inside_tree()) {
  313. debug_shapes_to_update.clear();
  314. return;
  315. }
  316. for (const uint32_t &shapedata_idx : debug_shapes_to_update) {
  317. if (shapes.has(shapedata_idx)) {
  318. ShapeData &shapedata = shapes[shapedata_idx];
  319. ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
  320. for (int i = 0; i < shapedata.shapes.size(); i++) {
  321. ShapeData::ShapeBase &s = shape_bases[i];
  322. if (s.shape.is_null() || shapedata.disabled) {
  323. if (s.debug_shape.is_valid()) {
  324. RS::get_singleton()->free(s.debug_shape);
  325. s.debug_shape = RID();
  326. --debug_shapes_count;
  327. }
  328. continue;
  329. }
  330. if (s.debug_shape.is_null()) {
  331. s.debug_shape = RS::get_singleton()->instance_create();
  332. RS::get_singleton()->instance_set_scenario(s.debug_shape, get_world_3d()->get_scenario());
  333. s.shape->connect_changed(callable_mp(this, &CollisionObject3D::_shape_changed).bind(s.shape), CONNECT_DEFERRED);
  334. ++debug_shapes_count;
  335. }
  336. Ref<Mesh> mesh = s.shape->get_debug_mesh();
  337. RS::get_singleton()->instance_set_base(s.debug_shape, mesh->get_rid());
  338. RS::get_singleton()->instance_set_transform(s.debug_shape, get_global_transform() * shapedata.xform);
  339. }
  340. }
  341. }
  342. debug_shapes_to_update.clear();
  343. }
  344. void CollisionObject3D::_clear_debug_shapes() {
  345. ERR_FAIL_NULL(RenderingServer::get_singleton());
  346. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  347. ShapeData &shapedata = E.value;
  348. ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptrw();
  349. for (int i = 0; i < shapedata.shapes.size(); i++) {
  350. ShapeData::ShapeBase &s = shape_bases[i];
  351. if (s.debug_shape.is_valid()) {
  352. RS::get_singleton()->free(s.debug_shape);
  353. s.debug_shape = RID();
  354. if (s.shape.is_valid()) {
  355. s.shape->disconnect_changed(callable_mp(this, &CollisionObject3D::_update_shape_data));
  356. }
  357. }
  358. }
  359. }
  360. debug_shapes_count = 0;
  361. }
  362. void CollisionObject3D::_on_transform_changed() {
  363. if (debug_shapes_count > 0 && !debug_shape_old_transform.is_equal_approx(get_global_transform())) {
  364. debug_shape_old_transform = get_global_transform();
  365. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  366. ShapeData &shapedata = E.value;
  367. if (shapedata.disabled) {
  368. continue; // If disabled then there are no debug shapes to update.
  369. }
  370. const ShapeData::ShapeBase *shape_bases = shapedata.shapes.ptr();
  371. for (int i = 0; i < shapedata.shapes.size(); i++) {
  372. RS::get_singleton()->instance_set_transform(shape_bases[i].debug_shape, debug_shape_old_transform * shapedata.xform);
  373. }
  374. }
  375. }
  376. }
  377. void CollisionObject3D::set_ray_pickable(bool p_ray_pickable) {
  378. ray_pickable = p_ray_pickable;
  379. _update_pickable();
  380. }
  381. bool CollisionObject3D::is_ray_pickable() const {
  382. return ray_pickable;
  383. }
  384. void CollisionObject3D::_bind_methods() {
  385. ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CollisionObject3D::set_collision_layer);
  386. ClassDB::bind_method(D_METHOD("get_collision_layer"), &CollisionObject3D::get_collision_layer);
  387. ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CollisionObject3D::set_collision_mask);
  388. ClassDB::bind_method(D_METHOD("get_collision_mask"), &CollisionObject3D::get_collision_mask);
  389. ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &CollisionObject3D::set_collision_layer_value);
  390. ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &CollisionObject3D::get_collision_layer_value);
  391. ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &CollisionObject3D::set_collision_mask_value);
  392. ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &CollisionObject3D::get_collision_mask_value);
  393. ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &CollisionObject3D::set_collision_priority);
  394. ClassDB::bind_method(D_METHOD("get_collision_priority"), &CollisionObject3D::get_collision_priority);
  395. ClassDB::bind_method(D_METHOD("set_disable_mode", "mode"), &CollisionObject3D::set_disable_mode);
  396. ClassDB::bind_method(D_METHOD("get_disable_mode"), &CollisionObject3D::get_disable_mode);
  397. ClassDB::bind_method(D_METHOD("set_ray_pickable", "ray_pickable"), &CollisionObject3D::set_ray_pickable);
  398. ClassDB::bind_method(D_METHOD("is_ray_pickable"), &CollisionObject3D::is_ray_pickable);
  399. ClassDB::bind_method(D_METHOD("set_capture_input_on_drag", "enable"), &CollisionObject3D::set_capture_input_on_drag);
  400. ClassDB::bind_method(D_METHOD("get_capture_input_on_drag"), &CollisionObject3D::get_capture_input_on_drag);
  401. ClassDB::bind_method(D_METHOD("get_rid"), &CollisionObject3D::get_rid);
  402. ClassDB::bind_method(D_METHOD("create_shape_owner", "owner"), &CollisionObject3D::create_shape_owner);
  403. ClassDB::bind_method(D_METHOD("remove_shape_owner", "owner_id"), &CollisionObject3D::remove_shape_owner);
  404. ClassDB::bind_method(D_METHOD("get_shape_owners"), &CollisionObject3D::_get_shape_owners);
  405. ClassDB::bind_method(D_METHOD("shape_owner_set_transform", "owner_id", "transform"), &CollisionObject3D::shape_owner_set_transform);
  406. ClassDB::bind_method(D_METHOD("shape_owner_get_transform", "owner_id"), &CollisionObject3D::shape_owner_get_transform);
  407. ClassDB::bind_method(D_METHOD("shape_owner_get_owner", "owner_id"), &CollisionObject3D::shape_owner_get_owner);
  408. ClassDB::bind_method(D_METHOD("shape_owner_set_disabled", "owner_id", "disabled"), &CollisionObject3D::shape_owner_set_disabled);
  409. ClassDB::bind_method(D_METHOD("is_shape_owner_disabled", "owner_id"), &CollisionObject3D::is_shape_owner_disabled);
  410. ClassDB::bind_method(D_METHOD("shape_owner_add_shape", "owner_id", "shape"), &CollisionObject3D::shape_owner_add_shape);
  411. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_count", "owner_id"), &CollisionObject3D::shape_owner_get_shape_count);
  412. ClassDB::bind_method(D_METHOD("shape_owner_get_shape", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_get_shape);
  413. ClassDB::bind_method(D_METHOD("shape_owner_get_shape_index", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_get_shape_index);
  414. ClassDB::bind_method(D_METHOD("shape_owner_remove_shape", "owner_id", "shape_id"), &CollisionObject3D::shape_owner_remove_shape);
  415. ClassDB::bind_method(D_METHOD("shape_owner_clear_shapes", "owner_id"), &CollisionObject3D::shape_owner_clear_shapes);
  416. ClassDB::bind_method(D_METHOD("shape_find_owner", "shape_index"), &CollisionObject3D::shape_find_owner);
  417. GDVIRTUAL_BIND(_input_event, "camera", "event", "position", "normal", "shape_idx");
  418. GDVIRTUAL_BIND(_mouse_enter);
  419. GDVIRTUAL_BIND(_mouse_exit);
  420. ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
  421. ADD_SIGNAL(MethodInfo("mouse_entered"));
  422. ADD_SIGNAL(MethodInfo("mouse_exited"));
  423. ADD_PROPERTY(PropertyInfo(Variant::INT, "disable_mode", PROPERTY_HINT_ENUM, "Remove,Make Static,Keep Active"), "set_disable_mode", "get_disable_mode");
  424. ADD_GROUP("Collision", "collision_");
  425. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
  426. ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
  427. ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority");
  428. ADD_GROUP("Input", "input_");
  429. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_ray_pickable"), "set_ray_pickable", "is_ray_pickable");
  430. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "input_capture_on_drag"), "set_capture_input_on_drag", "get_capture_input_on_drag");
  431. BIND_ENUM_CONSTANT(DISABLE_MODE_REMOVE);
  432. BIND_ENUM_CONSTANT(DISABLE_MODE_MAKE_STATIC);
  433. BIND_ENUM_CONSTANT(DISABLE_MODE_KEEP_ACTIVE);
  434. }
  435. uint32_t CollisionObject3D::create_shape_owner(Object *p_owner) {
  436. ShapeData sd;
  437. uint32_t id;
  438. if (shapes.size() == 0) {
  439. id = 0;
  440. } else {
  441. id = shapes.back()->key() + 1;
  442. }
  443. sd.owner_id = p_owner ? p_owner->get_instance_id() : ObjectID();
  444. shapes[id] = sd;
  445. return id;
  446. }
  447. void CollisionObject3D::remove_shape_owner(uint32_t owner) {
  448. ERR_FAIL_COND(!shapes.has(owner));
  449. shape_owner_clear_shapes(owner);
  450. shapes.erase(owner);
  451. }
  452. void CollisionObject3D::shape_owner_set_disabled(uint32_t p_owner, bool p_disabled) {
  453. ERR_FAIL_COND(!shapes.has(p_owner));
  454. ShapeData &sd = shapes[p_owner];
  455. if (sd.disabled == p_disabled) {
  456. return;
  457. }
  458. sd.disabled = p_disabled;
  459. for (int i = 0; i < sd.shapes.size(); i++) {
  460. if (area) {
  461. PhysicsServer3D::get_singleton()->area_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  462. } else {
  463. PhysicsServer3D::get_singleton()->body_set_shape_disabled(rid, sd.shapes[i].index, p_disabled);
  464. }
  465. }
  466. _update_shape_data(p_owner);
  467. }
  468. bool CollisionObject3D::is_shape_owner_disabled(uint32_t p_owner) const {
  469. ERR_FAIL_COND_V(!shapes.has(p_owner), false);
  470. return shapes[p_owner].disabled;
  471. }
  472. void CollisionObject3D::get_shape_owners(List<uint32_t> *r_owners) {
  473. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  474. r_owners->push_back(E.key);
  475. }
  476. }
  477. PackedInt32Array CollisionObject3D::_get_shape_owners() {
  478. PackedInt32Array ret;
  479. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  480. ret.push_back(E.key);
  481. }
  482. return ret;
  483. }
  484. void CollisionObject3D::shape_owner_set_transform(uint32_t p_owner, const Transform3D &p_transform) {
  485. ERR_FAIL_COND(!shapes.has(p_owner));
  486. ShapeData &sd = shapes[p_owner];
  487. sd.xform = p_transform;
  488. for (int i = 0; i < sd.shapes.size(); i++) {
  489. if (area) {
  490. PhysicsServer3D::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
  491. } else {
  492. PhysicsServer3D::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
  493. }
  494. }
  495. _update_shape_data(p_owner);
  496. }
  497. Transform3D CollisionObject3D::shape_owner_get_transform(uint32_t p_owner) const {
  498. ERR_FAIL_COND_V(!shapes.has(p_owner), Transform3D());
  499. return shapes[p_owner].xform;
  500. }
  501. Object *CollisionObject3D::shape_owner_get_owner(uint32_t p_owner) const {
  502. ERR_FAIL_COND_V(!shapes.has(p_owner), nullptr);
  503. return ObjectDB::get_instance(shapes[p_owner].owner_id);
  504. }
  505. void CollisionObject3D::shape_owner_add_shape(uint32_t p_owner, const Ref<Shape3D> &p_shape) {
  506. ERR_FAIL_COND(!shapes.has(p_owner));
  507. ERR_FAIL_COND(p_shape.is_null());
  508. ShapeData &sd = shapes[p_owner];
  509. ShapeData::ShapeBase s;
  510. s.index = total_subshapes;
  511. s.shape = p_shape;
  512. if (area) {
  513. PhysicsServer3D::get_singleton()->area_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
  514. } else {
  515. PhysicsServer3D::get_singleton()->body_add_shape(rid, p_shape->get_rid(), sd.xform, sd.disabled);
  516. }
  517. sd.shapes.push_back(s);
  518. total_subshapes++;
  519. _update_shape_data(p_owner);
  520. update_gizmos();
  521. }
  522. int CollisionObject3D::shape_owner_get_shape_count(uint32_t p_owner) const {
  523. ERR_FAIL_COND_V(!shapes.has(p_owner), 0);
  524. return shapes[p_owner].shapes.size();
  525. }
  526. Ref<Shape3D> CollisionObject3D::shape_owner_get_shape(uint32_t p_owner, int p_shape) const {
  527. ERR_FAIL_COND_V(!shapes.has(p_owner), Ref<Shape3D>());
  528. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), Ref<Shape3D>());
  529. return shapes[p_owner].shapes[p_shape].shape;
  530. }
  531. int CollisionObject3D::shape_owner_get_shape_index(uint32_t p_owner, int p_shape) const {
  532. ERR_FAIL_COND_V(!shapes.has(p_owner), -1);
  533. ERR_FAIL_INDEX_V(p_shape, shapes[p_owner].shapes.size(), -1);
  534. return shapes[p_owner].shapes[p_shape].index;
  535. }
  536. void CollisionObject3D::shape_owner_remove_shape(uint32_t p_owner, int p_shape) {
  537. ERR_FAIL_NULL(RenderingServer::get_singleton());
  538. ERR_FAIL_COND(!shapes.has(p_owner));
  539. ERR_FAIL_INDEX(p_shape, shapes[p_owner].shapes.size());
  540. ShapeData::ShapeBase &s = shapes[p_owner].shapes.write[p_shape];
  541. int index_to_remove = s.index;
  542. if (area) {
  543. PhysicsServer3D::get_singleton()->area_remove_shape(rid, index_to_remove);
  544. } else {
  545. PhysicsServer3D::get_singleton()->body_remove_shape(rid, index_to_remove);
  546. }
  547. if (s.debug_shape.is_valid()) {
  548. RS::get_singleton()->free(s.debug_shape);
  549. if (s.shape.is_valid()) {
  550. s.shape->disconnect_changed(callable_mp(this, &CollisionObject3D::_shape_changed));
  551. }
  552. --debug_shapes_count;
  553. }
  554. shapes[p_owner].shapes.remove_at(p_shape);
  555. for (KeyValue<uint32_t, ShapeData> &E : shapes) {
  556. for (int i = 0; i < E.value.shapes.size(); i++) {
  557. if (E.value.shapes[i].index > index_to_remove) {
  558. E.value.shapes.write[i].index -= 1;
  559. }
  560. }
  561. }
  562. total_subshapes--;
  563. }
  564. void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) {
  565. ERR_FAIL_COND(!shapes.has(p_owner));
  566. while (shape_owner_get_shape_count(p_owner) > 0) {
  567. shape_owner_remove_shape(p_owner, 0);
  568. }
  569. update_gizmos();
  570. }
  571. uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const {
  572. ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX);
  573. for (const KeyValue<uint32_t, ShapeData> &E : shapes) {
  574. for (int i = 0; i < E.value.shapes.size(); i++) {
  575. if (E.value.shapes[i].index == p_shape_index) {
  576. return E.key;
  577. }
  578. }
  579. }
  580. //in theory it should be unreachable
  581. ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + ".");
  582. }
  583. CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) {
  584. rid = p_rid;
  585. area = p_area;
  586. set_notify_transform(true);
  587. if (p_area) {
  588. PhysicsServer3D::get_singleton()->area_attach_object_instance_id(rid, get_instance_id());
  589. } else {
  590. PhysicsServer3D::get_singleton()->body_attach_object_instance_id(rid, get_instance_id());
  591. PhysicsServer3D::get_singleton()->body_set_mode(rid, body_mode);
  592. }
  593. }
  594. void CollisionObject3D::set_capture_input_on_drag(bool p_capture) {
  595. capture_input_on_drag = p_capture;
  596. }
  597. bool CollisionObject3D::get_capture_input_on_drag() const {
  598. return capture_input_on_drag;
  599. }
  600. PackedStringArray CollisionObject3D::get_configuration_warnings() const {
  601. PackedStringArray warnings = Node::get_configuration_warnings();
  602. if (shapes.is_empty()) {
  603. warnings.push_back(RTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape3D or CollisionPolygon3D as a child to define its shape."));
  604. }
  605. Vector3 scale = get_transform().get_basis().get_scale();
  606. if (!(Math::is_zero_approx(scale.x - scale.y) && Math::is_zero_approx(scale.y - scale.z))) {
  607. warnings.push_back(RTR("With a non-uniform scale this node will probably not function as expected.\nPlease make its scale uniform (i.e. the same on all axes), and change the size in children collision shapes instead."));
  608. }
  609. return warnings;
  610. }
  611. CollisionObject3D::CollisionObject3D() {
  612. set_notify_transform(true);
  613. //owner=
  614. //set_transform_notify(true);
  615. }
  616. CollisionObject3D::~CollisionObject3D() {
  617. ERR_FAIL_NULL(PhysicsServer3D::get_singleton());
  618. PhysicsServer3D::get_singleton()->free(rid);
  619. }