display_server_android.cpp 24 KB

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  1. /**************************************************************************/
  2. /* display_server_android.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "display_server_android.h"
  31. #include "java_godot_io_wrapper.h"
  32. #include "java_godot_wrapper.h"
  33. #include "os_android.h"
  34. #include "tts_android.h"
  35. #include "core/config/project_settings.h"
  36. #if defined(VULKAN_ENABLED)
  37. #include "vulkan_context_android.h"
  38. #include "drivers/vulkan/rendering_device_vulkan.h"
  39. #include "servers/rendering/renderer_rd/renderer_compositor_rd.h"
  40. #endif
  41. #ifdef GLES3_ENABLED
  42. #include "drivers/gles3/rasterizer_gles3.h"
  43. #include <EGL/egl.h>
  44. #endif
  45. DisplayServerAndroid *DisplayServerAndroid::get_singleton() {
  46. return static_cast<DisplayServerAndroid *>(DisplayServer::get_singleton());
  47. }
  48. bool DisplayServerAndroid::has_feature(Feature p_feature) const {
  49. switch (p_feature) {
  50. case FEATURE_CURSOR_SHAPE:
  51. //case FEATURE_CUSTOM_CURSOR_SHAPE:
  52. //case FEATURE_GLOBAL_MENU:
  53. //case FEATURE_HIDPI:
  54. //case FEATURE_ICON:
  55. //case FEATURE_IME:
  56. case FEATURE_MOUSE:
  57. //case FEATURE_MOUSE_WARP:
  58. //case FEATURE_NATIVE_DIALOG:
  59. //case FEATURE_NATIVE_ICON:
  60. //case FEATURE_WINDOW_TRANSPARENCY:
  61. case FEATURE_CLIPBOARD:
  62. case FEATURE_KEEP_SCREEN_ON:
  63. case FEATURE_ORIENTATION:
  64. case FEATURE_TOUCHSCREEN:
  65. case FEATURE_VIRTUAL_KEYBOARD:
  66. case FEATURE_TEXT_TO_SPEECH:
  67. return true;
  68. default:
  69. return false;
  70. }
  71. }
  72. String DisplayServerAndroid::get_name() const {
  73. return "Android";
  74. }
  75. bool DisplayServerAndroid::tts_is_speaking() const {
  76. return TTS_Android::is_speaking();
  77. }
  78. bool DisplayServerAndroid::tts_is_paused() const {
  79. return TTS_Android::is_paused();
  80. }
  81. TypedArray<Dictionary> DisplayServerAndroid::tts_get_voices() const {
  82. return TTS_Android::get_voices();
  83. }
  84. void DisplayServerAndroid::tts_speak(const String &p_text, const String &p_voice, int p_volume, float p_pitch, float p_rate, int p_utterance_id, bool p_interrupt) {
  85. TTS_Android::speak(p_text, p_voice, p_volume, p_pitch, p_rate, p_utterance_id, p_interrupt);
  86. }
  87. void DisplayServerAndroid::tts_pause() {
  88. TTS_Android::pause();
  89. }
  90. void DisplayServerAndroid::tts_resume() {
  91. TTS_Android::resume();
  92. }
  93. void DisplayServerAndroid::tts_stop() {
  94. TTS_Android::stop();
  95. }
  96. void DisplayServerAndroid::clipboard_set(const String &p_text) {
  97. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  98. ERR_FAIL_NULL(godot_java);
  99. if (godot_java->has_set_clipboard()) {
  100. godot_java->set_clipboard(p_text);
  101. } else {
  102. DisplayServer::clipboard_set(p_text);
  103. }
  104. }
  105. String DisplayServerAndroid::clipboard_get() const {
  106. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  107. ERR_FAIL_NULL_V(godot_java, String());
  108. if (godot_java->has_get_clipboard()) {
  109. return godot_java->get_clipboard();
  110. } else {
  111. return DisplayServer::clipboard_get();
  112. }
  113. }
  114. bool DisplayServerAndroid::clipboard_has() const {
  115. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  116. ERR_FAIL_NULL_V(godot_java, false);
  117. if (godot_java->has_has_clipboard()) {
  118. return godot_java->has_clipboard();
  119. } else {
  120. return DisplayServer::clipboard_has();
  121. }
  122. }
  123. TypedArray<Rect2> DisplayServerAndroid::get_display_cutouts() const {
  124. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  125. ERR_FAIL_NULL_V(godot_io_java, Array());
  126. return godot_io_java->get_display_cutouts();
  127. }
  128. Rect2i DisplayServerAndroid::get_display_safe_area() const {
  129. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  130. ERR_FAIL_NULL_V(godot_io_java, Rect2i());
  131. return godot_io_java->get_display_safe_area();
  132. }
  133. void DisplayServerAndroid::screen_set_keep_on(bool p_enable) {
  134. GodotJavaWrapper *godot_java = OS_Android::get_singleton()->get_godot_java();
  135. ERR_FAIL_NULL(godot_java);
  136. godot_java->set_keep_screen_on(p_enable);
  137. keep_screen_on = p_enable;
  138. }
  139. bool DisplayServerAndroid::screen_is_kept_on() const {
  140. return keep_screen_on;
  141. }
  142. void DisplayServerAndroid::screen_set_orientation(DisplayServer::ScreenOrientation p_orientation, int p_screen) {
  143. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  144. ERR_FAIL_NULL(godot_io_java);
  145. godot_io_java->set_screen_orientation(p_orientation);
  146. }
  147. DisplayServer::ScreenOrientation DisplayServerAndroid::screen_get_orientation(int p_screen) const {
  148. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  149. ERR_FAIL_NULL_V(godot_io_java, SCREEN_LANDSCAPE);
  150. const int orientation = godot_io_java->get_screen_orientation();
  151. ERR_FAIL_INDEX_V_MSG(orientation, 7, SCREEN_LANDSCAPE, "Unrecognized screen orientation");
  152. return (ScreenOrientation)orientation;
  153. }
  154. int DisplayServerAndroid::get_screen_count() const {
  155. return 1;
  156. }
  157. int DisplayServerAndroid::get_primary_screen() const {
  158. return 0;
  159. }
  160. Point2i DisplayServerAndroid::screen_get_position(int p_screen) const {
  161. return Point2i(0, 0);
  162. }
  163. Size2i DisplayServerAndroid::screen_get_size(int p_screen) const {
  164. return OS_Android::get_singleton()->get_display_size();
  165. }
  166. Rect2i DisplayServerAndroid::screen_get_usable_rect(int p_screen) const {
  167. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  168. return Rect2i(0, 0, display_size.width, display_size.height);
  169. }
  170. int DisplayServerAndroid::screen_get_dpi(int p_screen) const {
  171. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  172. ERR_FAIL_NULL_V(godot_io_java, 0);
  173. return godot_io_java->get_screen_dpi();
  174. }
  175. float DisplayServerAndroid::screen_get_scale(int p_screen) const {
  176. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  177. ERR_FAIL_NULL_V(godot_io_java, 1.0f);
  178. float screen_scale = godot_io_java->get_scaled_density();
  179. // Update the scale to avoid cropping.
  180. Size2i screen_size = screen_get_size(p_screen);
  181. if (screen_size != Size2i()) {
  182. float width_scale = screen_size.width / (float)OS_Android::DEFAULT_WINDOW_WIDTH;
  183. float height_scale = screen_size.height / (float)OS_Android::DEFAULT_WINDOW_HEIGHT;
  184. screen_scale = MIN(screen_scale, MIN(width_scale, height_scale));
  185. }
  186. print_line("Selected screen scale: ", screen_scale);
  187. return screen_scale;
  188. }
  189. float DisplayServerAndroid::screen_get_refresh_rate(int p_screen) const {
  190. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  191. if (!godot_io_java) {
  192. ERR_PRINT("An error occurred while trying to get the screen refresh rate.");
  193. return SCREEN_REFRESH_RATE_FALLBACK;
  194. }
  195. return godot_io_java->get_screen_refresh_rate(SCREEN_REFRESH_RATE_FALLBACK);
  196. }
  197. bool DisplayServerAndroid::is_touchscreen_available() const {
  198. return true;
  199. }
  200. void DisplayServerAndroid::virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect, VirtualKeyboardType p_type, int p_max_length, int p_cursor_start, int p_cursor_end) {
  201. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  202. ERR_FAIL_NULL(godot_io_java);
  203. if (godot_io_java->has_vk()) {
  204. godot_io_java->show_vk(p_existing_text, (int)p_type, p_max_length, p_cursor_start, p_cursor_end);
  205. } else {
  206. ERR_PRINT("Virtual keyboard not available");
  207. }
  208. }
  209. void DisplayServerAndroid::virtual_keyboard_hide() {
  210. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  211. ERR_FAIL_NULL(godot_io_java);
  212. if (godot_io_java->has_vk()) {
  213. godot_io_java->hide_vk();
  214. } else {
  215. ERR_PRINT("Virtual keyboard not available");
  216. }
  217. }
  218. int DisplayServerAndroid::virtual_keyboard_get_height() const {
  219. GodotIOJavaWrapper *godot_io_java = OS_Android::get_singleton()->get_godot_io_java();
  220. ERR_FAIL_NULL_V(godot_io_java, 0);
  221. return godot_io_java->get_vk_height();
  222. }
  223. void DisplayServerAndroid::window_set_window_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  224. window_event_callback = p_callable;
  225. }
  226. void DisplayServerAndroid::window_set_input_event_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  227. input_event_callback = p_callable;
  228. }
  229. void DisplayServerAndroid::window_set_input_text_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  230. input_text_callback = p_callable;
  231. }
  232. void DisplayServerAndroid::window_set_rect_changed_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  233. rect_changed_callback = p_callable;
  234. }
  235. void DisplayServerAndroid::window_set_drop_files_callback(const Callable &p_callable, DisplayServer::WindowID p_window) {
  236. // Not supported on Android.
  237. }
  238. void DisplayServerAndroid::_window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred) const {
  239. if (!p_callable.is_null()) {
  240. const Variant *argp = &p_arg;
  241. Variant ret;
  242. Callable::CallError ce;
  243. if (p_deferred) {
  244. p_callable.call_deferredp((const Variant **)&argp, 1);
  245. } else {
  246. p_callable.callp((const Variant **)&argp, 1, ret, ce);
  247. }
  248. }
  249. }
  250. void DisplayServerAndroid::send_window_event(DisplayServer::WindowEvent p_event, bool p_deferred) const {
  251. _window_callback(window_event_callback, int(p_event), p_deferred);
  252. }
  253. void DisplayServerAndroid::send_input_event(const Ref<InputEvent> &p_event) const {
  254. _window_callback(input_event_callback, p_event);
  255. }
  256. void DisplayServerAndroid::send_input_text(const String &p_text) const {
  257. _window_callback(input_text_callback, p_text);
  258. }
  259. void DisplayServerAndroid::_dispatch_input_events(const Ref<InputEvent> &p_event) {
  260. DisplayServerAndroid::get_singleton()->send_input_event(p_event);
  261. }
  262. Vector<DisplayServer::WindowID> DisplayServerAndroid::get_window_list() const {
  263. Vector<WindowID> ret;
  264. ret.push_back(MAIN_WINDOW_ID);
  265. return ret;
  266. }
  267. DisplayServer::WindowID DisplayServerAndroid::get_window_at_screen_position(const Point2i &p_position) const {
  268. return MAIN_WINDOW_ID;
  269. }
  270. int64_t DisplayServerAndroid::window_get_native_handle(HandleType p_handle_type, WindowID p_window) const {
  271. ERR_FAIL_COND_V(p_window != MAIN_WINDOW_ID, 0);
  272. switch (p_handle_type) {
  273. case WINDOW_HANDLE: {
  274. return reinterpret_cast<int64_t>(static_cast<OS_Android *>(OS::get_singleton())->get_godot_java()->get_activity());
  275. }
  276. case WINDOW_VIEW: {
  277. return 0; // Not supported.
  278. }
  279. #ifdef GLES3_ENABLED
  280. case DISPLAY_HANDLE: {
  281. if (rendering_driver == "opengl3") {
  282. return reinterpret_cast<int64_t>(eglGetCurrentDisplay());
  283. }
  284. return 0;
  285. }
  286. case OPENGL_CONTEXT: {
  287. if (rendering_driver == "opengl3") {
  288. return reinterpret_cast<int64_t>(eglGetCurrentContext());
  289. }
  290. return 0;
  291. }
  292. #endif
  293. default: {
  294. return 0;
  295. }
  296. }
  297. }
  298. void DisplayServerAndroid::window_attach_instance_id(ObjectID p_instance, DisplayServer::WindowID p_window) {
  299. window_attached_instance_id = p_instance;
  300. }
  301. ObjectID DisplayServerAndroid::window_get_attached_instance_id(DisplayServer::WindowID p_window) const {
  302. return window_attached_instance_id;
  303. }
  304. void DisplayServerAndroid::window_set_title(const String &p_title, DisplayServer::WindowID p_window) {
  305. // Not supported on Android.
  306. }
  307. int DisplayServerAndroid::window_get_current_screen(DisplayServer::WindowID p_window) const {
  308. return SCREEN_OF_MAIN_WINDOW;
  309. }
  310. void DisplayServerAndroid::window_set_current_screen(int p_screen, DisplayServer::WindowID p_window) {
  311. // Not supported on Android.
  312. }
  313. Point2i DisplayServerAndroid::window_get_position(DisplayServer::WindowID p_window) const {
  314. return Point2i();
  315. }
  316. Point2i DisplayServerAndroid::window_get_position_with_decorations(DisplayServer::WindowID p_window) const {
  317. return Point2i();
  318. }
  319. void DisplayServerAndroid::window_set_position(const Point2i &p_position, DisplayServer::WindowID p_window) {
  320. // Not supported on Android.
  321. }
  322. void DisplayServerAndroid::window_set_transient(DisplayServer::WindowID p_window, DisplayServer::WindowID p_parent) {
  323. // Not supported on Android.
  324. }
  325. void DisplayServerAndroid::window_set_max_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  326. // Not supported on Android.
  327. }
  328. Size2i DisplayServerAndroid::window_get_max_size(DisplayServer::WindowID p_window) const {
  329. return Size2i();
  330. }
  331. void DisplayServerAndroid::window_set_min_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  332. // Not supported on Android.
  333. }
  334. Size2i DisplayServerAndroid::window_get_min_size(DisplayServer::WindowID p_window) const {
  335. return Size2i();
  336. }
  337. void DisplayServerAndroid::window_set_size(const Size2i p_size, DisplayServer::WindowID p_window) {
  338. // Not supported on Android.
  339. }
  340. Size2i DisplayServerAndroid::window_get_size(DisplayServer::WindowID p_window) const {
  341. return OS_Android::get_singleton()->get_display_size();
  342. }
  343. Size2i DisplayServerAndroid::window_get_size_with_decorations(DisplayServer::WindowID p_window) const {
  344. return OS_Android::get_singleton()->get_display_size();
  345. }
  346. void DisplayServerAndroid::window_set_mode(DisplayServer::WindowMode p_mode, DisplayServer::WindowID p_window) {
  347. // Not supported on Android.
  348. }
  349. DisplayServer::WindowMode DisplayServerAndroid::window_get_mode(DisplayServer::WindowID p_window) const {
  350. return WINDOW_MODE_FULLSCREEN;
  351. }
  352. bool DisplayServerAndroid::window_is_maximize_allowed(DisplayServer::WindowID p_window) const {
  353. return false;
  354. }
  355. void DisplayServerAndroid::window_set_flag(DisplayServer::WindowFlags p_flag, bool p_enabled, DisplayServer::WindowID p_window) {
  356. // Not supported on Android.
  357. }
  358. bool DisplayServerAndroid::window_get_flag(DisplayServer::WindowFlags p_flag, DisplayServer::WindowID p_window) const {
  359. return false;
  360. }
  361. void DisplayServerAndroid::window_request_attention(DisplayServer::WindowID p_window) {
  362. // Not supported on Android.
  363. }
  364. void DisplayServerAndroid::window_move_to_foreground(DisplayServer::WindowID p_window) {
  365. // Not supported on Android.
  366. }
  367. bool DisplayServerAndroid::window_is_focused(WindowID p_window) const {
  368. return true;
  369. }
  370. bool DisplayServerAndroid::window_can_draw(DisplayServer::WindowID p_window) const {
  371. return true;
  372. }
  373. bool DisplayServerAndroid::can_any_window_draw() const {
  374. return true;
  375. }
  376. void DisplayServerAndroid::process_events() {
  377. Input::get_singleton()->flush_buffered_events();
  378. }
  379. Vector<String> DisplayServerAndroid::get_rendering_drivers_func() {
  380. Vector<String> drivers;
  381. #ifdef GLES3_ENABLED
  382. drivers.push_back("opengl3");
  383. #endif
  384. #ifdef VULKAN_ENABLED
  385. drivers.push_back("vulkan");
  386. #endif
  387. return drivers;
  388. }
  389. DisplayServer *DisplayServerAndroid::create_func(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  390. DisplayServer *ds = memnew(DisplayServerAndroid(p_rendering_driver, p_mode, p_vsync_mode, p_flags, p_position, p_resolution, p_screen, r_error));
  391. if (r_error != OK) {
  392. if (p_rendering_driver == "vulkan") {
  393. OS::get_singleton()->alert(
  394. "Your device seems not to support the required Vulkan version.\n\n"
  395. "Please try exporting your game using the 'gl_compatibility' renderer.",
  396. "Unable to initialize Vulkan video driver");
  397. } else {
  398. OS::get_singleton()->alert(
  399. "Your device seems not to support the required OpenGL ES 3.0 version.",
  400. "Unable to initialize OpenGL video driver");
  401. }
  402. }
  403. return ds;
  404. }
  405. void DisplayServerAndroid::register_android_driver() {
  406. register_create_function("android", create_func, get_rendering_drivers_func);
  407. }
  408. void DisplayServerAndroid::reset_window() {
  409. #if defined(VULKAN_ENABLED)
  410. if (rendering_driver == "vulkan") {
  411. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  412. ERR_FAIL_NULL(native_window);
  413. ERR_FAIL_NULL(context_vulkan);
  414. VSyncMode last_vsync_mode = context_vulkan->get_vsync_mode(MAIN_WINDOW_ID);
  415. context_vulkan->window_destroy(MAIN_WINDOW_ID);
  416. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  417. if (context_vulkan->window_create(native_window, last_vsync_mode, display_size.width, display_size.height) != OK) {
  418. memdelete(context_vulkan);
  419. context_vulkan = nullptr;
  420. ERR_FAIL_MSG("Failed to reset Vulkan window.");
  421. }
  422. }
  423. #endif
  424. }
  425. void DisplayServerAndroid::notify_surface_changed(int p_width, int p_height) {
  426. if (rect_changed_callback.is_null()) {
  427. return;
  428. }
  429. const Variant size = Rect2i(0, 0, p_width, p_height);
  430. const Variant *sizep = &size;
  431. Variant ret;
  432. Callable::CallError ce;
  433. rect_changed_callback.callp(reinterpret_cast<const Variant **>(&sizep), 1, ret, ce);
  434. }
  435. DisplayServerAndroid::DisplayServerAndroid(const String &p_rendering_driver, DisplayServer::WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Error &r_error) {
  436. rendering_driver = p_rendering_driver;
  437. keep_screen_on = GLOBAL_GET("display/window/energy_saving/keep_screen_on");
  438. #if defined(GLES3_ENABLED)
  439. if (rendering_driver == "opengl3") {
  440. RasterizerGLES3::make_current();
  441. }
  442. #endif
  443. #if defined(VULKAN_ENABLED)
  444. context_vulkan = nullptr;
  445. rendering_device_vulkan = nullptr;
  446. if (rendering_driver == "vulkan") {
  447. ANativeWindow *native_window = OS_Android::get_singleton()->get_native_window();
  448. ERR_FAIL_NULL(native_window);
  449. context_vulkan = memnew(VulkanContextAndroid);
  450. if (context_vulkan->initialize() != OK) {
  451. memdelete(context_vulkan);
  452. context_vulkan = nullptr;
  453. ERR_FAIL_MSG("Failed to initialize Vulkan context");
  454. }
  455. Size2i display_size = OS_Android::get_singleton()->get_display_size();
  456. if (context_vulkan->window_create(native_window, p_vsync_mode, display_size.width, display_size.height) != OK) {
  457. memdelete(context_vulkan);
  458. context_vulkan = nullptr;
  459. ERR_FAIL_MSG("Failed to create Vulkan window.");
  460. }
  461. rendering_device_vulkan = memnew(RenderingDeviceVulkan);
  462. rendering_device_vulkan->initialize(context_vulkan);
  463. RendererCompositorRD::make_current();
  464. }
  465. #endif
  466. Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);
  467. Input::get_singleton()->set_use_input_buffering(true); // Needed because events will come directly from the UI thread
  468. r_error = OK;
  469. }
  470. DisplayServerAndroid::~DisplayServerAndroid() {
  471. #if defined(VULKAN_ENABLED)
  472. if (rendering_driver == "vulkan") {
  473. if (rendering_device_vulkan) {
  474. rendering_device_vulkan->finalize();
  475. memdelete(rendering_device_vulkan);
  476. }
  477. if (context_vulkan) {
  478. memdelete(context_vulkan);
  479. }
  480. }
  481. #endif
  482. }
  483. void DisplayServerAndroid::process_accelerometer(const Vector3 &p_accelerometer) {
  484. Input::get_singleton()->set_accelerometer(p_accelerometer);
  485. }
  486. void DisplayServerAndroid::process_gravity(const Vector3 &p_gravity) {
  487. Input::get_singleton()->set_gravity(p_gravity);
  488. }
  489. void DisplayServerAndroid::process_magnetometer(const Vector3 &p_magnetometer) {
  490. Input::get_singleton()->set_magnetometer(p_magnetometer);
  491. }
  492. void DisplayServerAndroid::process_gyroscope(const Vector3 &p_gyroscope) {
  493. Input::get_singleton()->set_gyroscope(p_gyroscope);
  494. }
  495. void DisplayServerAndroid::mouse_set_mode(MouseMode p_mode) {
  496. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon() || !OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_capture_pointer()) {
  497. return;
  498. }
  499. if (mouse_mode == p_mode) {
  500. return;
  501. }
  502. if (p_mode == MouseMode::MOUSE_MODE_HIDDEN) {
  503. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(CURSOR_TYPE_NULL);
  504. } else {
  505. cursor_set_shape(cursor_shape);
  506. }
  507. if (p_mode == MouseMode::MOUSE_MODE_CAPTURED) {
  508. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->request_pointer_capture();
  509. } else {
  510. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->release_pointer_capture();
  511. }
  512. mouse_mode = p_mode;
  513. }
  514. DisplayServer::MouseMode DisplayServerAndroid::mouse_get_mode() const {
  515. return mouse_mode;
  516. }
  517. Point2i DisplayServerAndroid::mouse_get_position() const {
  518. return Input::get_singleton()->get_mouse_position();
  519. }
  520. BitField<MouseButtonMask> DisplayServerAndroid::mouse_get_button_state() const {
  521. return Input::get_singleton()->get_mouse_button_mask();
  522. }
  523. void DisplayServerAndroid::_cursor_set_shape_helper(CursorShape p_shape, bool force) {
  524. if (!OS_Android::get_singleton()->get_godot_java()->get_godot_view()->can_update_pointer_icon()) {
  525. return;
  526. }
  527. if (cursor_shape == p_shape && !force) {
  528. return;
  529. }
  530. cursor_shape = p_shape;
  531. if (mouse_mode == MouseMode::MOUSE_MODE_VISIBLE || mouse_mode == MouseMode::MOUSE_MODE_CONFINED) {
  532. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->set_pointer_icon(android_cursors[cursor_shape]);
  533. }
  534. }
  535. void DisplayServerAndroid::cursor_set_shape(DisplayServer::CursorShape p_shape) {
  536. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  537. _cursor_set_shape_helper(p_shape);
  538. }
  539. DisplayServer::CursorShape DisplayServerAndroid::cursor_get_shape() const {
  540. return cursor_shape;
  541. }
  542. void DisplayServerAndroid::cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
  543. ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
  544. String cursor_path = p_cursor.is_valid() ? p_cursor->get_path() : "";
  545. if (!cursor_path.is_empty()) {
  546. cursor_path = ProjectSettings::get_singleton()->globalize_path(cursor_path);
  547. }
  548. OS_Android::get_singleton()->get_godot_java()->get_godot_view()->configure_pointer_icon(android_cursors[cursor_shape], cursor_path, p_hotspot);
  549. _cursor_set_shape_helper(p_shape, true);
  550. }
  551. void DisplayServerAndroid::window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window) {
  552. #if defined(VULKAN_ENABLED)
  553. if (context_vulkan) {
  554. context_vulkan->set_vsync_mode(p_window, p_vsync_mode);
  555. }
  556. #endif
  557. }
  558. DisplayServer::VSyncMode DisplayServerAndroid::window_get_vsync_mode(WindowID p_window) const {
  559. #if defined(VULKAN_ENABLED)
  560. if (context_vulkan) {
  561. return context_vulkan->get_vsync_mode(p_window);
  562. }
  563. #endif
  564. return DisplayServer::VSYNC_ENABLED;
  565. }
  566. void DisplayServerAndroid::reset_swap_buffers_flag() {
  567. swap_buffers_flag = false;
  568. }
  569. bool DisplayServerAndroid::should_swap_buffers() const {
  570. return swap_buffers_flag;
  571. }
  572. void DisplayServerAndroid::swap_buffers() {
  573. swap_buffers_flag = true;
  574. }
  575. void DisplayServerAndroid::set_native_icon(const String &p_filename) {
  576. // NOT SUPPORTED
  577. }
  578. void DisplayServerAndroid::set_icon(const Ref<Image> &p_icon) {
  579. // NOT SUPPORTED
  580. }